Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough

    ... Prestige Classes                              :DPRCD:
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  Jedi Weapon Master

    10 Vitality / Level
    1 skill point / level
    6 force points / level
    Bonus Feats:

      Greater Prestige Sense
      Deflect
      Increase Melee Damage 1

    Class Skills:

      Awareness
      Demolitions
      Persuade
      Treat Injury

      Level:     Saves:      DEF Bonus:   Feats:   Powers:
                 F   R   W
      1          2   1   1       2          1         2
      2          3   2   2       2          1         1
      3          3   2   2       2          1         1
      4          4   2   2       2          0         1
      5          4   3   3       2          1         1
      6          5   3   3       4          0         1
      7          5   4   4       4          1         1
      8          6   4   4       4          0         1
      9          6   4   4       4          1         1
      10         7   5   5       4          0         1
      11         7   5   5       4          1         1
      12         8   6   6       6          0         1
      13         8   6   6       6          1         1
      14         9   6   6       6          0         1
      15         9   7   7       6          1         1
      ...etc.

    Notes:

      The Jedi Weapon Master has access to all the advanced combat feats, such
      as Superior Weapon Focus Lightsaber (3 feats), Superior Two Weapon
      Fighting, as well as access to the Specialization feats for all other
      weapon proficiencies, whether you had access to them before or not.

      On their automatic progression, you get both Increase Melee Damage, which
      adds to your Lightsaber and Melee attacks, as well as an ability to
      shrug off a small percentage of all damage later. The Deflect ability
      goes up in ability as you go up in levels, giving an extra +1 to deflect
      blasters on every odd level (1,3,5,7...etc.).

      Like the Jedi Watchman (and the Sith Marauder/Assassin) the Weapon Master
      has the best Defense bonus in the game, with Greater Prestige Sense,
      giving a +2 DEF bonus every 5 levels.


  Jedi Watchman

    8 Vitality / Level
    3 skill points / level
    8 force points / level
    Bonus Feats:

      Sneak Attack I
      Greater Prestige Sense

    Class Skills:

      Awareness
      Computer Use
      Persuade
      Security
      Stealth
      Treat Injury

    Bonus Powers:

      Force Camouflage

      Level:     Saves:      DEF Bonus:   Feats:   Powers:
                 F   R   W
      1          2   2   2       2          1         2
      2          3   3   3       2          0         1
      3          3   3   3       2          1         1
      4          4   4   4       2          0         1
      5          4   4   4       2          0         1
      6          5   5   5       4          1         1
      7          5   5   5       4          1         1
      8          6   6   6       4          0         1
      9          6   6   6       4          1         1
      10         7   7   7       4          0         1
      11         7   7   7       4          0         1
      12         8   8   8       6          1         1
      13         8   8   8       6          1         1
      14         9   9   9       6          0         1
      15         9   9   9       6          0         1
      ...etc.

    Notes:

      The Jedi Watchmen are nearly identical to the Jedi Sentinal, and don't
      add too much in terms of high level ability. What you do get is the
      Sneak Attack ability. If you attack while in Stealth mode, you do the
      extra damage as indicated by the Sneak Attack feat. (1-6 per level of
      the feat, so Sneak Attack 6 gives an extra 6-36 damage) Added together
      with the Force Camouflage, you can now enter Stealth any time, whether
      you wear a Stealth Field Generator or not.

      Watchmen, unlike their Sith counterpart the Assassin, get the best
      Saves in the game.

      Jedi Watchmen also get access to Greater Prestige Sense, giving them the
      best DEF progression in the game.


  Jedi Master

    6 Vitality / Level
    2 skill points / level
    10 force points / level
    Bonus Feats:

      Prestige Sense
      Regenerate Force Points
      Light Side Enlightenment

    Class Skills:

      Awareness
      Persuade
      Repair
      Treat Injury

    Bonus Powers:

      Inspire Followers 1

      Level:     Saves:      DEF Bonus:   Feats:   Powers:
                 F   R   W
      1          0   0   2       2          1         2
      2          0   0   3       2          0         1
      3          1   1   3       2          1         2
      4          1   1   4       2          0         1
      5          1   1   4       2          0         1
      6          2   2   5       2          1         2
      7          2   2   5       2          0         1
      8          2   2   6       2          0         1
      9          3   3   6       4          1         2
      10         3   3   7       4          0         1
      11         3   3   7       4          0         1
      12         4   4   8       4          1         2
      13         4   4   8       4          0         1
      14         4   4   9       4          0         1
      15         5   5   9       4          1         2
      etc...

    Notes:

      There are some good points in becoming a Jedi Master, but I think you
      were better off as a Consular. Your DEF bonus slows to a crawl. As a
      Consular you gained +2 DEF every 6 levels. As a Master it slows to
      every 8 levels. (see chart above) The only major bonus you get as a Jedi
      Master is the Light Side Enlightenment, which affects the alignments of
      your companions and pushes them out to the extremes. Good companions who
      are close to Light Side Mastery will get there quicker. Evil as well.
      The power Inspire Followers (and its followups) give a minor bonus to
      Hit and to Damage for everyone, which is nice.

      Jedi Masters also have the worst saves of any class in the game.


  Sith Marauder

    10 Vitality / Level
    1 skill point / level
    6 force points / level
    Bonus Feats:

      Weapon Focus: Lightsaber
      Greater Prestige Sense
      Increase Combat Damage

    Class Skills:

      Awareness
      Demolitions
      Persuade
      Treat Injury

    Bonus Powers:

      Fury - bonuses to STR, FORT, WILL and adds to damage for each kill

      Level:     Saves:      DEF Bonus:   Feats:   Powers:
                 F   R   W
      1          2   1   0       2          1         1
      2          3   2   0       2          1         1
      3          3   2   1       2          1         1
      4          4   2   1       2          0         1
      5          4   3   1       2          1         1
      6          5   3   2       4          0         1
      7          5   4   2       4          1         1
      8          6   4   2       4          0         1
      9          7   4   3       4          1         1
      10         7   5   3       4          0         1
      11         8   5   3       6          1         1
      12         8   6   4       6          0         1
      13         9   6   4       6          1         1
      14         9   6   4       6          0         1
      15        10   7   5       6          1         1
      etc...

    Notes:

      (See the Notes on Jedi Weapon Master, they are almost the same)

      The bonus power "Fury" is broken. At high levels it is supposed to give
      extra attacks, but doesn't. Which means that you need to use Master
      Speed still if you want the extra attacks.


  Sith Assassin

    8 Vitality / Level
    3 skill points / level
    8 force points / level
    Bonus Feats:

      Weapon Focus: Lightsaber
      Sneak Attack I
      Greater Prestige Sense

    Class Skills:

      Awareness
      Computer Use
      Persuade
      Security
      Stealth
      Treat Injury

    Bonus Powers:

      Force Camouflage - use Stealth without a Generator

      Level:     Saves:      DEF Bonus:   Feats:   Powers:
                 F   R   W
      1          1   2   0       2          1         1
      2          2   3   0       2          0         1
      3          2   3   1       2          0         1
      4          2   4   1       2          1         1
      5          3   4   1       2          0         1
      6          3   5   2       4          0         1
      7          4   5   2       4          1         1
      8          4   6   2       4          0         1
      9          4   6   3       4          0         1
      10         5   7   3       4          1         1
      11         5   7   3       6          0         1
      12         6   8   4       6          0         1
      13         6   8   4       6          1         1
      14         6   9   4       6          0         1
      15         7   9   5       6          0         1
      etc...

    Notes:

      (see the Notes on Jedi Watchman, as they are almost the same)


  Sith Lord

    6 Vitality / Level
    2 skill points / level
    10 force points / level
    Bonus Feats:

      Weapon Focus: Lightsaber
      Prestige Sense
      Regenerate Force Points
      Dark Side Corruption - Changes companion alignments

    Class Skills:

      Awareness
      Persuade
      Repair
      Treat Injury

    Bonus Powers:

      Crush Opposition - gives enemies negatives to hit and Will saves

      Level:     Saves:      DEF Bonus:   Feats:   Powers:
                 F   R   W
        1        0   0   2       2          1        2
        2        0   0   3       2          0        1
        3        1   1   3       2          1        1
        4        1   1   4       2          0        2
        5        1   1   4       2          0        1
        6        2   2   5       2          1        1
        7        2   2   5       2          0        1
        8        2   2   6       2          0        2
        9        3   3   6       4          1        1
        10       3   3   7       4          0        1
        11       3   3   7       4          0        1
        12       4   4   8       4          1        2
        13       4   4   8       4          0        1
        14       4   4   9       4          0        1
        15       5   5   9       4          1        1
        etc...

      Notes:

        (see the Notes on Jedi Masters, as they are almost the same)