-------------------------------------------------------------------------------
i. Before you Start Playing... :IBYSP:
-------------------------------------------------------------------------------
Rule #1: Save often. In different slots.
Rule #2: Never save over the first save when you get to a new planet.
Especially Nar Shaddaa.
Rule #3: If you hit a glitch, don't panic.
Warning #1: Under no circumstances do you destroy the Console outside the
Bumani Exchange Corp. on Telos. LEAVE IT ALONE! If you destroy it
and kill the guard, you will make your game unwinnable.
Warning #2: Under no circumstances do you destroy ANY Utility Droids on
Goto's Yacht. (Only possible if you change the Droid protocols)
Leave them alone! In fact, don't ever use the Droid protocols.
If you destroy the first utility droid there without getting the
Shutdown code, you will make your game unwinnable.
You do not need to play Knights of the Old Republic 1 to enjoy this game. It
doesn't load up any of your old saves, or use the data from the first game in
any way. That said, I would recommend playing the first game as it is quite
an enjoyable game. (Although I like this one more) KotOR2 will ask you early
on how your KotOR1 game went, and you can set Revan as male/female and
light/dark.
Note: The game has gender confusion when Revan is a female. Many people,
Vrook seemed the worst, will forget and call Revan "him". I haven't
seen this happen in reverse. With Revan set to male, no one called
him a "her." (Although I've been told that happens too)
After a point, you can head to different planets in different orders. I
picked one that I liked the best and used it for the walkthrough. Feel free
to disagree and go to the others in any order you want. Bear in mind that the
difficulty of the fights (from numbers of opponents, to Vitality levels of
Bosses) is determined by your level. So, regardless, the game should stay
challenging enough no matter which way you go.
Quick Definitions:
KotOR2 - this game
STR - Strength
DEX - Dexterity
CON - Constitution
INT - Intelligence
WIS - Wisdom
CHA - Charisma
XP - Experience Point. The basic economic unit of the RPG is these bad boys,
not "credits."
LSP - Light Side Point. Any action that moves you towards the light side is
said to give you a Light Side Point. I use the abbreviation LSP. For
larger LSPs, I sometimes use the term 2xLSP (or even 3xLSP). This means
that you get more Light Side Points out of it.
DSP - Dark Side Point. Same.
INF - Influence. In the game you can influence your companions. It has two
effects, first, there alignment gets closer to yours; and second, they
will reveal more information about themselves and even give you bonuses.
In my conversatin trees, I use +INF+ to note gains in Influence, and
-INF- to note losses in Influence.
DC - Difficulty Class. Basically a number you have to reach to do something.
A lock might be a DC 15 lock, so your security skill has to be able to
hit a 15. (All skill rolls get a +1-20 + your skill level to beat a
DC) Also used for saving throws.
If you aren't in combat, you get the full 20+Skill Level on your DC
checks, so a DC 40 Recover Mine operation will require that you have a
total bonus of +20 yourself to recover that mine.
DEF - Defense, or how hard you are to hit. Starts at 10. You are hit when
they "roll" higher than your defense. (Attacks are on the same 1-20
random chance, plus they add their attack modifier, if they get over
your DEF, they hit) Armor and Dexterity improve this.
Max Dex Bonus - in armor, how much of your Dex bonus will stack with the
armor. An armor with a Max Dex bonus of +3 will allow only that. If you
have an 18 DEX (+4), then only +3 is used, the rest is wasted. Note,
however, that you still get your DEX for attack rolls (ranged and
finesse only) and for Reflex saves.
Critical Hit - in the "d20" system, attack rolls are figured by a 1 to 20
chance. If you get a "20" you get a critical hit. This usually does
double damage (x2). However, Critical Hit chances can be changed, both
by items and feats. Some weapons might have a Critical line that reads:
17-20 / x3. This means you critical on a 17 to 20 (a 20% chance), and
do triple damage.
Swag - another name for treasures, items, booty, shinies, junk, and other
things that you'll pick up. Since most of the items you'll find are
randomly determined by the game, and you'll get different things every
time you play, I can't really say what you'll get (except in some
specific instances). So, I use the old pirate terms. Arrh.
|
|
|