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The Bard's Tale - Review
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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The Bard’s Tale really shines in bringing life and personality to your character. Voiced by Cary Elwes (of Princess Bride’s Dread Pirate Roberts fame), the bard is not shy about keeping his observations and motivations from the narrator, other characters in the game, or even himself. His musings are often sarcastic, occasionally mean-spirited, and sometimes even reveal a hint of a good heart buried beneath all of the self-absorption. In short, he is a complex and interesting character and in a way this is a subtle means of skewering the RPG standard of generically noble and universally bland heroes.

The game even lets you direct the bard’s barbs in conversation through its “smarmy or nice” interface. When conversing with characters – which are all voiced and well-acted, by the way – you are in control of some of the bard’s responses. Rather than selecting from a list of text responses you merely choose the attitude of his response. Select “smarmy: and you let the bard loose to deliver barb-laced sarcasm and occasional mean-spiritedness. Select “nice” and you let a little of the good side of the bard’s character out, although this option is not necessarily a sarcasm filter. What makes things particularly interesting is that sometimes one response is far more appropriate than the other and being nice when you need to be gruff or being mean-spirited when you need to show compassion can cost you the opportunity to pick up bonus experience points, items, side-quests, or silver.

Screenshots
The bard gets a little help from his friends.

Well so far the game sounds pretty good and for the most part it is, but there are some serious shortcomings that prevent the game from being one of the truly great ones. The first problem is with the awkward healing system. There are no potions to quaff in The Bard’s Tale. Rather you must collect special crystals instead. These crystals are used to call upon the spirit of the princess you’re ultimately trying to rescue in the game to come down and heal you and your summoned companions. Crystals instead of potions, no big deal there. Where the real problem lies is in the healing process. To invoke the healing spirit you must hold down the left trigger to display a compass rose style menu, select healing from that menu, and then from the next menu select the number of crystals that you want to use to power the healing. What’s worse is that the combat does not pause during all of this. When you’re desperate for health you must bug out of combat run to a safe place, and quickly make your way through the menus before your enemies catch up to you. Once you select the heal option, you’re then forced into a cutscene that shows the princess’ spirit descending from the sky, bestowing healing on your party, and then ascending back up into the sky. This cutscene lasts over 5 seconds – an eternity in game time – and there is no way to bypass it or cut it short. At a certain point in the game you’ll learn a song to summon a healer into your party, but this is not a very good substitute. The healer can not be relied on in a pinch as she seems to cast her healing spells at random, and never when you desperately need it. Plus having a healer around takes a slot away from a character that can actually attack the enemy, so this option is best used for between battle heals to save on healing crystals.

Unfortunately the game’s combat can be just as frustrating as the healing process. The controls are a little sluggish to respond and you can feel a delay from the time you press the button to the time the bard swings his sword. This is a particularly annoying problem when it comes to blocking. The game is designed to make blocking vital to your success and yet you’ll constantly put up your block after you’ve received the blow or be forced to guess when an attack may be coming so that you can put your block order in on time. It is also impossible to break out of attack animations, so if the game decides to send your bard on a three swing combo and the enemy moved before your attack button press registered, you’re stuck watching as the bard swings through thin air, powerless to stop him. It is ironic that a game that attempts to streamline gameplay and poke fun at game conventions suffers from one of gaming’s more garden variety weaknesses, that of poor and unresponsive control. It’s enough of an issue to prove frustrating during the longer stretches of fights, especially since the game likes to keep you fighting a very high percentage of the time.

If you’re an RPG fan and are looking for a little good natured ribbing of your genre of choice, you’ll probably be happy to look past the game’s issues simply for the entertainment factor. There’s enough to like about The Bard’s Tale that it warrants a look despite its problems. If you’re simply looking for hack and slash action though, you may want to rent the game first to see if you can put up with the fight controls.

In The End, This Game Hath Been Rated: 79%.  The Bard’s Tale is the (Monty Python’s) Holy Grail of action-RPGs.

 



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