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Developer's Diary, Part 1 Matt Findley talks about designing a team and a gameplan when designing a game. Developer's Diary, Part 2 Eric Flannum reveals what is needed when turning a game concept into a game. Developer's Diary, Part 3 Brandon Humphreys covers the fine art of creature design. Developer's Diary, Part 4 John Alvarado lets us in on the crazy world of language localization. Developer's Diary, Part 5 Sean Patton discusses how scripting brings a game to life. Developer's Diary, Part 6 Annie Sullivan reveals how to put the I in AI. First Look - E3 2004 The Bard is back! |