Greek mythology is filled with epic stories, fearsome creatures, and larger
than life heroes, so you’d think it would be a natural setting for many video
games. For some strange reason, though, it has been pretty much ignored by game
developers. God of War will attempt to correct this oversight when it debuts on
the PlayStation 2 in March of 2005. God of War puts you in the role of Kratos, a
Spartan warrior of heroic proportions, and will draw heavily upon classical
mythology for its monsters, magic, and settings. The game opens with you
committing suicide by jumping off of a tall mountain. As you fall the game fades
into a flashback of the chain of events that led you to your current situation.
The game thus really begins three weeks in the past, and as you play you’ll
learn about his quest to kill Ares, the god of war, and how it drove Kratos to
kill himself.
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| Fighting on the ropes high above the ship's deck. |
It all begins on a dark and stormy night. Seriously – I know because I was
able to play a preview of the game. Anyway, you’re on the deck of a ship being
battered by the storm and before you can take a single step you’re surrounded by
skeletal warriors. By dropping you into the fire right from the start, the game
sets the tone for the nearly non-stop action to follow. You’re armed with duel
swords known as the Blades of Chaos and it’s amazing what you can do with them.
They’re connected by a chain so you can use them as a whip, spin them around to
make a deadly circle, and of course to hack and slash your enemies with a slew
of combo moves. Control is pretty easy and utilizes heavy and light attack
buttons. You can use these buttons in different sequences and combined with
moves performed with the controller sticks to pull off a variety of moves – many
of which are enemy specific. The Circle button can be used to grab onto an
enemy, and then you can slay, throw, or severely injure him. There are a
surprising number of moves in the game and some are context sensitive to your
enemy or location. You can crush skeletons into dust and cut the wings from
harpies. When climbing the ship’s scaffolding you’ll be able to pull enemies off
and drop them to their deaths below and if you’re swallowed by a hydra you’ll
have the chance to push open its jaws so that you can escape its maw. All of
this combat is very fluid and easy to control, so even action game rookies will
be able to string together some wicked combos.
The opening ship battle gives you a good glimpse into the different facets of
gameplay you can expect from God of War. You’ll need to walk planks between
ships, break your way through blocked corridors, zip-line down ropes, and solve
puzzles such as how to get past a group of archers perched high above your
reach. There are also boss battles to provide even more excitement, in this case
you must fight several as hydra heads have the disturbing habit of busting up
through ships or swing at you from the sea. You’ll also receive your first god
power, courtesy of Poseidon. In this case you can invoke his rage to send
lightning strikes at your enemies, and through the course of the game other gods
will give you magical powers as well.
Some games take a little play before you warm up to them or before they hit
their stride. God of War hits the ground running and doesn’t stop. It looks like
it will be an action-packed, lightning fast, and brutal experience when it is
released this March … and I can’t wait to play it.