I have to admit that when I first took to the skies with Heroes of the
Pacific the experience was quite painful. I started out with the game’s training
missions and promptly proceeded to fail them with reckless abandon. It’s not
like I tried to fail; on the contrary I really tried to get through them. Some
of my many methods of failure included my inability to track the instructor
plane I needed to follow, flying out of the instruction area when I thought I
was flying towards the objective, pounding my plane into the Earth during each
low-level training run, … the list goes on and on. And on each failure I was
yelled at incessantly by my instructor and put back on the runway to start the
whole ordeal over again from the top. Good thing the tutorials were not
mandatory, because I finally gave up and jumped into the campaign game. In the
first mission I found myself at the stick of a P-40 Warhawk desperately trying
to save any piece of Pearl Harbor during the infamous sneak attack. Suddenly my
objectives were clear, I was in full control, I was shooting down meatball
emblazoned planes left and right – I was having a lot of fun. This has got to be
the first game that I ever played in which the tutorial was brutal and merciless
and the campaign was exciting but not overly challenging.
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| A P-40 scores a kill. |
Obviously my advice to you is to skip the tutorial and get right into the
game, which is pretty easy to do thanks to the game’s simple control scheme.
There are actually two modes of aircraft control in the game – arcade and pro –
but each use the same basic inputs. Your left stick acts as the aircraft
joystick and your right as the throttle, and clicking the throttle will engage a
limited turbo burn. As for other controls, the right trigger fires the guns
while the left drops other ordnance and that’s about it. The difference between
the arcade and pro modes is that in arcade mode you can’t roll the all the way
over and it’s harder to stall your aircraft. While Heroes is no hardcore flight
sim, sim-like qualities do fact into play. Different planes handle differently
and you’ll really be able to feel the difference between flying a torpedo bomber
and a fighter, and even between different classes of fighters. You won’t have to
deal with real-world issues such as engine torque, though. Also, when flying
torpedo and dive bombers the game gives you guidance as to the proper speed,
altitude, and/or angle needed for a successful bombing run. This may be
sacrilege to sim-nuts, but it’s a nice assist for those just looking to have
some fun with some aerial action.
At the heart of the game is its campaign mode. In this mode you are a US
Naval pilot by the name of Crowe who enlists with his brother before the start
of the war. Crowe’s world changes the day he finds himself fighting for dear
life against the massive Japanese air attack at Pearl Harbor and his brother
goes down with the Arizona. As Crowe you are then in it for the long haul,
flying a variety of aircraft through the major battles of the war that follow.
The overall presentation of the campaign is excellent and makes extensive use of
graphics that fit the historical period in which the game is set.
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