Physical Spells
###############
To max all these abilities you need = 403,150 experience
Physical Shield
"""""""""""""""
This spell is almost as cheesy as Enflame. I swear it must be a bug they
forgot to eliminate, but if you have Physical Shield on, your combat
multiplier WILL NOT GO DOWN when you get hit. Because of that, you will
always have a high combat multiplier and be getting an insane amount of
experience. A quick example is a game I played where I got physical
shield as fast as I could (after the wasp quest) and always had it on,
then I played another game where I NEVER used it, by the end of the game
when just playing through normally (8 hours per game) the game with
Physical Shield had earned nearly 800,000 more experience than the other
character, and the other character didn't even earn 800,000 experience
in total! It is incredibly cheesy and I never use it any more, EVER. It
is a spell that only the GOOD characters can master, EVIL characters take
an experience penalty on it where they have to spend more to learn it.
Level / Experience Needed
1 = 900
2 = 5350
3 = 17,700
4 = 45,500
TOTAL= 69,450
Berserk
"""""""
This is one of the better skills, both balanced wise and usefullness. If
you have it on you deal more damage, take less damage, run faster, your
melee attacks knock your enemies down (which makes it balanced since you
can't hit them while they are down) and you also look very cool. It is
however, a melee skill, so ranged and magic characters will find little
use for it. It is also a spell that only EVIL characters can master and
GOOD characters take an experience penalty on it where they have to spend
more experience to learn it.
Level / Experience Needed
1 = 1600
2 = 6210
3 = 20,500
4 = 51,000
TOTAL= 79,310
Assassin Rush
"""""""""""""
A lesser form of Battle Charge, this skill crosses a set distance very
quickly, but deals no damage. If you lock onto an enemy and use it, you
will appear behind them giving you a second or sometimes more, to have
a first attack. At the mastered level it does cover a lot of ground
very quickly, but again, not very useful at killing large numbers of
enemies. Against single targets though, it is a good opener.
Level / Experience Needed
1 = 400
2 = 2700
3 = 8100
4 = 20,000
TOTAL= 31,200
Heal Life
"""""""""
What do I need to say? It heals life, at the mastered level it does heal
a lot of life, but costs a lot of mana. It also is great for keeping
allies (mercinaries or people you are rescueing) alive. It is a spell
that only the GOOD characters can master and EVIL characters take an
experience penalty on.
Level / Experience Needed
1 = 2300
2 = 5850
3 = 15,900
4 = 49,000
TOTAL= 73,050
Ghost Sword
"""""""""""
This spell would be very useful if the swords did more damage or if they
attacked more often. But they don't, so it is just another support spell
that you should use with other spells like Lightning, or Berserk, or
even just when you're a ranged or melee character. I do like the spell,
but in terms of usefullness, it isn't the best by far.
Level / Experience Needed
1 = 2500
2 = 6300
3 = 17,200
4 = 51,500
TOTAL= 77,500
Multi Arrow
"""""""""""
The only true skill for the ranged characters, it makes your next few
shots split into multiple arrows. Each arrow deals less damage than a
normal single arrow, but at the mastered level the total damage is far
greater than normal damage. The biggest downfall to this skill is the
arrows split into a wide arc from your character, making it difficult
to hit enemies in close quarters (like in dungeons) or if the enemy is
too close, the arrows will just not hit them.
Level / Experience Needed
1 = 1000
2 = 5140
3 = 19,500
4 = 47,000
TOTAL= 72,640
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