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Fable - Walkthrough
System: Xbox
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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(20)  Part 20:  Go to prision, stay in prison, escape from prison
=========================================================================
REQUIREMENTS FOR ADVANCEMENT:
	"Rescue Scarlet Robe"
	"Prison Escape"

OPTIONAL QUESTS AND ACTIVITIES:
	"Underground Tunnel"
	"Cliffside Path"
	"Underground Passage"
	"Bargate Prison"
	"Warden's Office"
	"Prison Barracks"
	"Cell Block One"
	"Cell Block Two"
	"Cell Block Three"
	"Digging Location #27"
	"Silver Key #24"
	"Bandit Spy Extraction"


(RS)  Core Quest:  Rescue Scarlet Robe
""""""""""""""""""""""""""""""""""""""
After beating "The Gravyard Path" quest, the door to the Underground
Champer will be open at the Circle of the Dead, so head there and go into
the Underground Champer to start the quest.  If you don't remember how
to get here... from the Lychfield Graveyard cullis gate, go through the
now open demon door to the Old Graveyard Path, the next exit is the
Cirlce of the Dead.  Once there, enter the Underground Passage.

Go straight through the Underground Passage, enter the Underground
Tunnel.  Go down the stairs and you will come to a fork in the road, you
will also notice that barriers have been erected and you're trapped, so
start killing those undead.  After you kill about five undead, the red
barriers will drop, and you probably can't remember which door you came
in, let alone which of the other two you have to take, so use your
mini-map, its the lower right exit you want to get to.  Also, if you did
not destroy the barrels, the door on the right of the barrels is the
path to the next area.

Enter the Cliffside Path.  Follow the left hand side all the way until
you are on the other side of the mini-map, approach the door and some
more of our friends the red barriers will appear, along with some more
skeletons, kill them to lower the barriers.  Now, if you go down the
lower path (left) you will find a hill in the middle of the lake, the
chest at the top is only there during this quest, once you get it, if
you get it, go through the door into the Underground Passage.

	Inside the chest you will find:
	  1 x Sharpening Augmentation

You'll be up against some guards in close quarters, but slaughter em and
move down the path, then down the stairs, into the room with two exits,
take the path on the right.  You'll enter a big room, after dealing with
the guards, go up the stairs on your left.

This is the Torture Chamber, your mother is here.  After the cutscene,
open the door, she is automatically following you, so retrace your steps
back into the Underground Passage, down that set of stairs into the
room that forks out.  Once you enter that room... ah man, why can't I go
down fighting... so, you're in prison now.  This ends the quest....



(PE)  Core Quest:  Prison Escape
""""""""""""""""""""""""""""""""
In your cell, you'll over hear some of the stuff that goes on in the
prison, just wait and listen, then a guard will come and bring you out to
be raced like a dog.

This is very easy, I've actually seen people ask how you win though...
so I will go through this slowly.

First off, HOLD B TO RUN!  Just always run, you have unlimited stamina!

So, go straight, at the guard turn right and follow the wall, you will
come to another guard, see the stairs on the left against the wall, go up
them, there will be another guard and another set of stairs on the right,
go up those too.  Its a linear path to the next set of stairs, go up.

Now, here is where some people MAY get confused, go up the stairs and
there will be a guard, TURN LEFT!  You'll enter a corner, go left again.
Go straight to the next corner, there is another guard, turn left.

Go straight, past the next guard, and then again another guard and then
you will hit another corner with another guard, turn left.  Go straight
again, past another guard, into the final corner with yet another guard
and make your last left turn.  Straight ahead is the warden, if you're
the first one there you win.

After the cutscenes and you're in his office, you need to get the key
out of one of the books on the table infront of you on your right.  To
open them you need the code off the wall on the other side of the middle
bookshelves, which means you have to SNEAK behind the warden, to SNEAK,
you click the left thumbstick down and hold it down as you move.

SNEAK around the middle bookshelves, past the warden to the bulletin
board on the wall.  There is a piece of paper marked with a glowing
marker, examine it to learn the code to open the books.

YOU DO NOT HAVE TO REMEMBER THE CODE!

SNEAK back to the books, if you do get caught moving now, it doesn't
matter because he just kicks you back to the door.  Anyway, examine any
of the books, I tried one, loaded my game, tried the next, loaded again
and tried the last, it is my understanding that you can't get the Key on
your first try... unless the key is randomly placed and I just got
unlucky.  But, for the sake of this guide, you can't get it yet.  So, let
us take check the book on the right.

So, you didn't get the key and you're going back to your cell right?
WRONG!  You get to spend an entire year in the torture chamber (I wonder
where they put your mother?) and you do actually gain a year in age in
your profile statistics, your hair also grows out (man I wished it
took a year for my hair to grow that much, I'd save so much on hair cuts)
and you will do a little stretch and back to your cell with you.

This is the exact same thing as above, just wait, win the race, get back
to the wardens office and try to get the key again.

This time, you CAN get the key, for me it was in the middle book, twice
and when I checked the right book, I didn't get it.  If you want to spend
another year in the torture chamber, go for it.  If you want to spend
more than three years in prison, you would just have to lose the race or
not check any of the books in the wardens office and listen to his poem.

Anyway, once you have the key, you will be brought back to your cell.
You can open your door and make your escape.
	GOOD - release the other prisoners and they will help you.
	EVIL - kill the other prisoners and do escape on your own.

Leave the cell block, its time to get our equipment back.  Once
in the courtyard, go up the steps from Cell Block Three, turn left and
head for the stairs you went up during the race, turn right and rather
than going up the stiars on the left, go past them and through the door
against the wall on the right.  Inside this room, at the far back is a
chest.

	Inside this chest you will find:
	  Your Missing Belongings

Once you got your stuff re-equiped, head back to the courtyard.  Go back
down the stairs, take the door into the Torture Chamber and rescure your
mother again... now, enter the Underground Passage.  People have seemed
to have problems keeping the mother alive while escaping, if you don't
have heal, use your best spells and attacks and kill the guards fast,
don't bother exploring, just get the hell out of there.  You can also
tell your mother to wait, then kill the enemies ahead and come back for
her.  You can also just run right through everything and get out the next
door without having to fight, do what ever you feel like, I'll guide you
out though.

Go down the stairs and you will encounter some guards, kill them while
protecting your mother.  When they are dead, go down the stairs into the
room that forks out and go left, up the stairs and out the door.

Here, take the upper path on your right and follow it until you get to
the exit in the Underground Tunnel.

Follow the path until you hit the room that forks out, take the left door
and follow the path up the stairs and out the door.

In this... once empty room, you will find yourself locked in with some
giant swinging tenticles.  I've seen people ask for help on this almost
as much as the White Balverine, so, here is how to do it.

IF YOU ARE PRIMARILY MELEE:  Simply wait until a tenticle slams into the
ground and then hit the silver orb, dealing 500 damage or more will cause
a tenticle to go away (the 500 can be over multiple strikes).  When all
four tenticles have gone away a big head will appear, you can hit it with
a melee weapon when it gets close enough, dodge its big attack and hit it
some more, repeat until it dissapears as well.  Then the tenticles come
back, this time it takes 600 damage to get rid of the tenticles.  When
the head comes back, it will be a littler more stingy on getting close to
you, but it will give you the chances you need to kill it.

IF YOU ARE PRIMARILY RANGED:  Charge up your bow while moving around the
ring around the water, when a tenticle slams, shoot it with a full power
shot, if you have Arken's Crossbow or Skorm's Bow, this one hit will be
more than enough to knock the tenticle out of the picture, if not, you
need to deal at least 500 total damage to each tenticle.  When all four
have gone away, a head will appear, beat it to hell with mid-full to full
powered shots while dodging its big attack.  When the head disappears,
the tenticles will come back, get rid of them again, this time they need
to be hit with at least 600 damage to dissapear.  The head will come back
again, beat it again like you did before.  The last thing I will mention
is that you CAN hit the tenticles when they are virtical (you don't have
to wait for them to hit the ground) but the problem is you could miss,
and then not have enough time to hit them for 500 or 600 damage when they
are on the ground, so if you suck at shooting, wait till they hit the
ground, if not, just hit em when ever.

When the head is dead, collect the orbs and head out the lower door on
the mini-map to complete the quest.

	Beating this quest earns you:
	  1 x Kraken Tooth



Underground Tunnel
""""""""""""""""""
On the paths are some barrels.

	Inside the barrels you will find:
	  1 x The Pudding Basin
	  1 x Ages of Will Potion
	  2 x Green Apple
	  1 x Apple Pie
	  1 x Red Meat

At the dead end on the left path you will find a chest and some barrels.

	Inside the chest you will find:
	  1 x Resurrection Phial
	Inside the barrels you will find:
	  1 x Apple Pie
	  2 x Health Potion



Cliffside Path
""""""""""""""
Halfway up the upper path, you will find a chest.

	Inside the chest you will find:
	  1 x Lightning Augmentation

On the lower path at the bottom of the hill, just as you hit the water,
turn right and you will find a chest.

	Inside the chest you will find:
	  1 x Darkchainmail Helmet

Right of the exit to the Underground Passage is a chest.

	Inside the chest you will find:
	  1 x Resurrection Phial



Underground Passage
"""""""""""""""""""
There are a bunch of items you can acquire here, in chests and barrels.

	Inside the barrels of the hallways you will find:
	  250 gold
	  1 x Red Meat
	  1 x Green Apple
	Inside the chest of the dead end (left path) you will find:
	  1 x Resurrection Phial
	On the table of the dead end (left path) you will find:
	  2 x Health Potion
	Inside the chests of the top right room you will find:
	  1 x Dark Leather Chest
	  1 x Obsidian Katana
	Inside the barrels of the top right room you will find:
	  1 x Fish
	  1 x Moonfish
	  2 x Health Potion
	  1 x Tofu
	  3 x Will Potion
	  1 x Green Apple
	  1 x Red Meat
	  1 x Carrot
	  2 x 250 gold pieces
	  1 x Ages of Might Potion



Bargate Prison
""""""""""""""
On the lower level are some barrels.

	Inside the barrels you will find:
	  1 x Red Meat
	  1 x Apple Pie

On the upper level are some barrels.

	Inside the barrels you will find:
	  1 x Carrot
	  2 x Health Potion



Warden's Office
"""""""""""""""
The Warden's Office is located to the left of where the prison race
ended (where the warden would be standing).

The only thing to do in here is check the bookshelf.

	On the bookshelf you will find:
	  1 x Somrune Tattoo



Prison Barracks
"""""""""""""""
In the barracks you will find some chests, bookshelves and barrels.

	Inside the chests you will find:
	  1 x Guard Gloves
	  1 x Guard Boots
	  1 x Guard Hat
	  1 x Guard Trousers
	  1 x Guard Shirt

	Inside the barrels you will find:
	  1 x Red Meat
	  1 x Will Potion
	  1 x Ages of Might Potion
	On the bookshelves you will find:
	  1 x Harrion Should Tattoo
	  1 x Harrion Arm Tattoo



Cell Block One
""""""""""""""
The first door on the right from the Torture Chamber.

Inside the middle right cell is a single barrel.

	Inside the barrel you will find:
	  1 x Red Meat

Inside the back right cell are some barrels.

	Inside the barrels you will find:
	  1 x Stick



Cell Block Two
""""""""""""""
The second door on the right from the Torture Chamber.
There is a skeleton that has an item beside it.

	Beside the skeleton you will find:
	  1 x Small Moustache



Cell Block Three
""""""""""""""""
The third door on the right from the Torture Chamber.

Inside the third (middle) cell on your left is a barrel.

	Inside the barrel you will find:
	  1 x Health Potion

Inside the last cell on your right you will find a chest.

	Inside the chest you will find:
	  1 x Plate Boots



(GG27)  Digging Location #27  - Cliffside Path
""""""""""""""""""""""""""""""""""""""""""""""
Half way up the upper path (left coming from the Underground Tunnel) is
a chest, to the right of the chest is a ring of mushrooms around a patch
of dirt, dig on the dirt.

	When you dig up this area you will get:
	  (SK24)  Silver Key #24  -  Cliffside Path



(BX)  Optional Quest:  Bandit Spy Extraction
""""""""""""""""""""""""""""""""""""""""""""
After completing the escape from prison quest, you can go back to the
heroes guild and take this quest, boast and then head to Bowerstone North
where you will be able to meet Tanya, an undercover bandit operative.
She is near the exit to the Prison Path, talk to her and she will begin
the quest.

You can higher bandits to help you.

When you're ready, follow the path up to Windmill Hill.

At Windmill Hill there will be three sets of green objective markers on
your mini-map, I have always had the trader be in the set at the actual
windmill, depending on how you're playing this quest, if you're killing
everything or if you're not killing anything at all, or somewhere in
between, you will need to approach this in a different way.  But the
trader you're extracting will always be highlighted green when you
approach him, the other traders turn blue.
	GOOD - kill as little, or no guards and traders
	EVIL - kill who ever you want

For not killing anything at all, I highly recommend using slow time, find
the trader you're extracting and then just run to the exit, don't bother
waiting for him, he will teleport to the next area with you.  So run all
the way back to Bowerstone North to complete the quest.  It is nearly
impossible to do this without slow time if you don't want to kill anyone.
If you don't have slow time, just let the traders get to Gibbet Woods and
then enter the area, talk to the trader you are to extract and then run
very quickly back too Windmill Hill and don't stop until you get to
Bowerstone North to complete the quest.  This is so incredibly difficult
to accomplish because 24 out of 25 times the trader will die before you
can get to Bowerstone North, it serriously took me over 2 hours to see if
this was even possible to do without slow time and without hurting any
guards or traders.

If you're killing everything just kill everything on your way, traders
drop fixed items, so I'll list them.  When you've gotten the trader you
need to extract, just go back to Bowerstone North to complete the quest.
If the trader gets to the Gibbet Woods exit, just enter that area and
there you will have one last chance to grab him.

	Items you will find off the traders:
	  1 x Tofu
	  1 x Chrunchy Chick
	  1 x Moon Fish
	  1 x Golden Carrot
	  1 x Sharpening Augmentation
	  1 x Red Meat
	  1 x Health Potion
	  1 x Diamond
	  1 x Jet
	  1 x Fish (blue)
	  1 x Lightning Augmentation

Once you get the trader back to Bowerstone North, either through good or
evil, you will have accomplished the quest.

If you're having troubles with this quest, do not worry about it, it is
one of the harder quests because the stupid trader guy you have to bring
back is so stupid and just loves to die.  I highly recommend slow time,
healing and at least 1 combat or offensive spell.

	Beating this quest earns you:
	  1 x Sharpening Augmentation
	  1 x Trader's Head
	  5800 gold
	  400 renown
 




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