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Fable - Walkthrough
System: Xbox
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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(10)  Part 10:  Trader Escort
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REQUIREMENTS FOR ADVANCEMENT:
	"Trader Escort"



(TE)  Core Quest:  Trader Escort
""""""""""""""""""""""""""""""""
Ok, go to the guild and take the "Trader Escort" quest card if you have
not already done so.  Go and boast if you want, when you're done, use
your warp ability to go to the Greatwood Cullis Gate, then go to the
Greatwood Caves.

From the Greatwood Caves you can enter the Darkwood Entrance.  This will
begin the quest.  This quest covers a lot of ground, but I will cover
each area in detail, after the quest.

With the 2 traders behind you go down the path and you will find a badly
beaten trader wanting your help.

  GOOD - take him with you and get to Barrowfields before he turns
	 into a Balverine.  If you do chose to take him, ignore all
	 the items, and just run for the Barrowfields, you can
	 come back later for the items, but you can never redo the
	 the quest.
  EVIL - leave him to die mwahahahahaha... uh, yeah.

Ok, I will write this assuming you are going to save the trader.  Run
down the hill and through the exit.  All these paths are linear; they
have just the entrance and exit, with one exception.

When you exit the Darkwood Entrance you are in the Darkwood Marshes.  You
will encounter your first Balverine here, they are fairly easy, but they
can hurt you if you don't take em serriously on your first time through.

Ok, now, follow the path into the marshes, there will be some explosive
spores here, what I like to do is just run while holding Lightning, you
don't need to target, it will auto-target them all one by one, and it
looks kinda cool.  Enter the Greatwood Lake.

One of the traders will warn you of bandit attacks in this area, and
sure enough, the first path on your left, some bandits will spawn and
attack you.  Kill them and move on down the path follow this path until
you hit the bottom and are standing in water.  More bandits will spawn
and attack.  Wait until they get to you, you don't want them killing your
traders.  Once they are dead, get to the lower right side of the map, one
final bandit attack occurs when you get near the giant rock on your left.
Again, kill the bandits and then move on.  The exit is straight ahead
on your left, this will take you to Darkwood Camp.

This is a check point where you can let the traders heal, buy some gear
or if you're trying to keep the infected trader alive, run right 
through and go to the Ancient Cullis Gate, its the exit on your right.

Ignore the Darkwood Chapel of Skorm for now.

Follow the path and you will encounter some Bandits and an ancient, but
un-active Cullis Gate.  Keep going along the path and you'll cross a
bridge and then hit some more bandits.  Kill them and move on.
Cross the bridge to fight some Hobbes.  We're almost there, enter the
Darkwood Weir.

Follow the path, cross the creek, go up the hill and meet an Earth Troll.
These things are fairly easy.  You can hit the rocks they throw at you
back at them with a melee atack, if you're fighting them close up, just
roll back when ever they jump up to slam the ground.  Thats about it.

Earth Trolls always drop an item, it will either be a Gem, or a potion.

If you didn't make it in time to save the infected trader, he will turn
into a Balverine.  This one is significantly stronger than the first
one you fought.  If the first one took 4 hits too kill, with the same
weapon, this one will take 10 hits to kill, or more.

Enter the Barrowfields.

When you enter the Barrowfields, just follow the traders to the bridge,
cross it and the guy there will talk to you to complete the quest.

	Beating this quest earns you:
	  250 gold (for keeping the infected trader alive)
	  2000 gold
	  500 renown
	  1 x Trader's Feather
 




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