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| Working down at the docks. |
Speaking of battles this is my one major complaint about LL, and some RPG’s
in general. In LL the battles are generated randomly and often. If you can go
more than 20 seconds without needing to battle you have done something I never
did. I would say the battles happened roughly every 10 seconds or so. I am not a
fan of this type of battle generation. Sometimes you just want to go from point
A to point B without being bothered, yet there is no way to avoid conflict in
this game. This does have the nice side effect of building Alex and his group’s
experience quickly, but the overall challenge of the game is low enough where
that isn’t a real benefit to this. The actual battles themselves are turn-based.
That is, the bad guys all get to take a whack at your party and then it’s your
turn to smack them. You decide what you want each member in your party to do
during your turn and then sit back and watch the results. You can even choose
Auto Battle where you don’t do anything. One very interesting, and powerful,
battle tactic is the Arts Gage Skill. This is a special ability that is only
available to some characters and only during battle. What happens is that a
special Arts Gage bar will start to fill up for every attack you make. Once you
bar is full you can then use you special magic Skill to either attack the enemy
or heal your own party. Each character has their own set of Arts Gage Skills and
some are powerful enough to destroy all of the bad guys in a single attack.
Smart use of this can make any battle a cakewalk. Actually the whole game
itself, while not quite a cakewalk, isn’t all that challenging. Helping to make
the game easier is an odd little feature that restores your party to full health
when you load a game. Given that you can save anywhere you want, this takes away
some of the suspense.
LL includes, for some unknown reason, a card collecting game. The cards don’t
have any value in the game; they’re just kind of there. With over 170 cards to
collect you could spend a long time hunting them down, but I really don’t know
why you would want to spend much time trying. Maybe if you could find a really
rare card and learn a spell from it that would be cool, but they’re only cards.
In The End, This Game Hath Been Rated:
83%. Lunar: Legend is a great
example of a traditional RPG. While it may be on the shorter side of RPGs (say
around 20 hours), it is certainly time well spent.
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