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Lunar Legend - Review
System: Game Boy Advance
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Review · Your Reviews · Your Rating · Screenshots

Screenshots
Working down at the docks.

Speaking of battles this is my one major complaint about LL, and some RPG’s in general. In LL the battles are generated randomly and often. If you can go more than 20 seconds without needing to battle you have done something I never did. I would say the battles happened roughly every 10 seconds or so. I am not a fan of this type of battle generation. Sometimes you just want to go from point A to point B without being bothered, yet there is no way to avoid conflict in this game. This does have the nice side effect of building Alex and his group’s experience quickly, but the overall challenge of the game is low enough where that isn’t a real benefit to this. The actual battles themselves are turn-based. That is, the bad guys all get to take a whack at your party and then it’s your turn to smack them. You decide what you want each member in your party to do during your turn and then sit back and watch the results. You can even choose Auto Battle where you don’t do anything. One very interesting, and powerful, battle tactic is the Arts Gage Skill. This is a special ability that is only available to some characters and only during battle. What happens is that a special Arts Gage bar will start to fill up for every attack you make. Once you bar is full you can then use you special magic Skill to either attack the enemy or heal your own party. Each character has their own set of Arts Gage Skills and some are powerful enough to destroy all of the bad guys in a single attack. Smart use of this can make any battle a cakewalk. Actually the whole game itself, while not quite a cakewalk, isn’t all that challenging. Helping to make the game easier is an odd little feature that restores your party to full health when you load a game. Given that you can save anywhere you want, this takes away some of the suspense.

LL includes, for some unknown reason, a card collecting game. The cards don’t have any value in the game; they’re just kind of there. With over 170 cards to collect you could spend a long time hunting them down, but I really don’t know why you would want to spend much time trying. Maybe if you could find a really rare card and learn a spell from it that would be cool, but they’re only cards.

In The End, This Game Hath Been Rated: 83%.  Lunar: Legend is a great example of a traditional RPG. While it may be on the shorter side of RPGs (say around 20 hours), it is certainly time well spent.

 



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