__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Mt. Gagazet |
(0000U) \--------------------------------------------------------o
o------- Item Checklist -------o Run up the path and watch the scene at the
| | top. Save your game and talk to your party
| 20,000 Gil............._____ | before continuing any further. Head North
| Mega-Potion............_____ | when you're ready. After the fight head
| Braska's Sphere........_____ | North to the next area. Stick to the right
| HP Sphere.............._____ | side of the path and go up the small ramp
| Lv.4 Key Sphere........_____ | onto the raised stone section. At the
| Lv.1 Key Sphere........_____ | Southeast corner is a chest containing
| Fortune Sphere........._____ | '20,000 Gil.' Move over to the West hand
| Return Sphere.........._____ | side for another scene. Now check the upper
| Recovery Ring.........._____ | left corner hidden behind some rocks in the
| Pep Talk..............._____ | small area visible on your minimap is a
| | chest with two 'Mega-Potion.' Now head
o------------------------------o North up into the mountains.
o------------------------------o---------------------------------------------o
| Boss: Biron & Yenke | |
|---------------o--------------| Before the fight, if you haven't been using |
| HP: Variable | AP: 9000 | Kimahri it may be a good idea to run around |
|---------------+--------------| and level up a bit first. Five minutes of |
| MP: 200 | Gil: 3000 | levelling will probably make this fight |
|---------------o--------------o easy as pie. Equip the Knight Lance you |
| got from the temple at Bevelle, and the Red |
| Armlet you got from the temple at Kilika. At the start of the fight don't |
| even bother attacking them, you can use Lancet over and over again to |
| learn virtually every Ronso Rage in the game. Use it on both the enemies |
| to collect them all. Once that's done start using your normal attack and |
| Thrust Kick Overdrive. When Biron gets low on HP he'll cast Mighty Guard, |
| immediately after this happens use Lancet on him to learn that spell too. |
| Their HP is pitiful and normal attacks should be more than enough. |
| |
o----------------------------------------------------------------------------o
The path is pretty linear for awhile, when you come to a fork and the path
turns in an upside down V shape, take a look at your minimap. You'll see a
very thin path going off to the Northwest, run to the end of it to find
'Braska's Sphere.' Auron will learn the Overdrive Banishing Blade unless
you've missed some spheres up to this point. You can always go back and get
them though. Now head South, the path is quite straightforward. Examine the
stone object for a quick scene and then if you look on your map you'll see
that to the West is an odd hook shaped path, follow it around to reach a chest
containing 'Defending Bracer.' Now go down the Northeast path and stop to
talk to the merchant. Make sure you buy the expensive Booster Cactuar for
Lulu, the Magic Booster ability will literally almsot double her magic damage.
Just past him at the bottom you'll see a small loop if you look at your
minimap, turn East instead of West and it will lead you down to two chests
with 'HP Sphere' and 'Lv.4 Key Sphere.' Continue West and examine the
gravestone at the top. Further along you'll reach a Save Sphere. Make your
way Southwest to the next area and watch the scene.
o------------------------------o---------------------------------------------o
| Boss: Seymour Flux | |
|---------------o--------------| This is the boss you never hoped you would |
| HP: 70,000 | AP: 10,000 | have to face, he is arguably the hardest |
|---------------+--------------| boss in the game. With adequate setups on |
| MP: 512 | Gil: 6000 | your characters however you should be able |
|---------------o--------------o to beat him so listen close. First of all |
| there are four characters you'll want to |
| be using for this fight, Tidus, Yuna, Lulu and Auron. Make sure Lulu |
| knows Bio and all Her -daga spells, make sure Yuna knows Dispel, Protect |
| and Shell. Make sure Tidus knows Hastega, which he better by this point |
| in the game. Before the fight you should get all four of those characters |
| (with the exception of Lulu) to their Overdrives. Also summon Bahamut, |
| Shiva, Ifrit and Ixion and get them to their Overdrives too. The last |
| preparation to make isn't a necessity, but protection from the Zombie |
| status will also make your life much easier, as will a hefty supply of |
| Holy Water, but as long as you have a lot of Phoenix Downs or Life magic |
| you won't have to have it. Begin the battle and immediately have Tidus |
| use Hastega, Auron use his Overdrive Shooting Star and Lulu cast Bio on |
| Seymour. Bio will be probably the biggest source of damage you use for |
| this boss and it's so simple, be absolutely sure you use this! Now switch |
| Lulu for Yuna and have Yuna summon (not Grand Summon) one of those four |
| Aeons every turn. Each of the Aeon's Overdrives should deal 9999 to both |
| Seymour and his Mortiorchis. The Mortiorchis will drain Seymour and your |
| attack will have dealt 13,999 damage. Have Auron use his powerful normal |
| attack for awhile, soon enough Seymour will inevitably cast Protect on |
| himself and Reflect soon after that. Keep this pattern going for awhile, |
| also casting Protect on yourself may be a good idea to help you survive |
| the Cross Cleave, other a Mega Phoenix may be the best answer. Once |
| Seymour has taken a certain amount of damage he will start to charge the |
| Mortiorchis to do an ultimate power attack in a couple turns, keep an eye |
| on the turn bar to see when it is coming. It will always come the turn |
| after the big orange flash around the boss and Seymour will not act during |
| this time except to maybe cast Flare. If you use Dispel on Seymour around |
| now sometimes he ends up casting Flare on himself, expecting to Reflect is |
| back at you and failing, that helps. The most important thing to do while |
| the Mortiorchis is charging is to cast Shell on your entire party. This |
| is the only thing that will keep you alive through the devastating attack. |
| When it ends do nuts, use your Grand Summon and bring Shiva into the fight |
| because Diamond Dust virtually always does 9999 damage and that should |
| leave you perfectly capable of finishing it off. In the immortal words of |
| Super Smash TV: "Good luck, you'll need it." |
| |
o----------------------------------------------------------------------------o
Wath the scene and follow the path to the next area. There's a dream sequence
here, all you need to do is go into the door, you don't have many other
options. After the scene is over head North and enter the cave. Make your
way to the Save Sphere, then head Northwest. You'll reach some water at the
end, take Tidus, Wakka and Rikku. Swim straight to the end, you'll find a
spinning object. You have to time you shot so that it makes it in between
both the outer and inner shell. You'll notice the outer shell is comprised of
three greenish coloured panels, with two brownish things on the sides. Note
the position of the white light you're aiming for when you see the light in
between the middle and last green panel, throw the ball and it should go
between both the outer and inner shell. Turn around and get the chest just
above you that appears, it contains a 'Lv.1 Key Sphere.'
Backtrack to the Save Sphere and heal up. Head Northeast and make a left at
the fork. Follow this path and swim to the end of the waterway to find
another puzzle. It's not even a puzzle, you just need to have Rikku look at
the green and press X, Tidus look at the blue and press X, then Wakka look at
the red and press X. Open the chest underneath the lights to receive 'Fortune
Sphere' then head back to the Save Sphere. Go Northeast, then make a right at
the fork. Open the two chests containing 'Return Sphere' and 'Recovery Ring'
then head back to the Save Sphere. Proceed Northwest and go up the little
short path on your right to find a chest with 'Pep Talk.' Take the stairs
Northeast of the Save Sphere and make a left turn at the fork. Just beyond
this is another fork at the top of the hill, instead of going down toward the
water take the path on the left. Save at the top then continue onward.
o------------------------------o---------------------------------------------o
| Boss: Sanctuary Keeper | |
|---------------o--------------| The Sanctuary Keeper is a much more relaxed |
| HP: 40,000 | AP: 11,000 | boss than your previous fight however an |
|---------------+--------------| unprepared approach to this fight is pretty |
| MP: 256 | Gil: 6500 | much a guaranteed failure. The thing is |
|---------------o--------------o this boss is completely predictable in |
| virtually every way. First of all it |
| starts with an attack called Photon Wings which hits your entire party |
| for about 1000 damage and inflicts many bad status ailments, this is by |
| far the boss' worst attack. Afterwards come an approximate 3000 damage |
| attack that only targets one characters, then a Curaga, another Curaga, |
| maybe a physical attack or two and the cycle begins anew. The most |
| important thing you can do in this battle is cast Reflect on the boss, |
| this will make it so he is unable to heal himself, and in fact heals you! |
| Not to mention this wastes two turns. Lulu is almost useless for this |
| fight so replace her with Yuna who can cast Protect, Reflect and Dispel as |
| well as Grand Summon Bahamut for over 11,000 damage in one hit. One thing |
| to note is the importance of NOT casting Reflect on any of your characters |
| because when the boss gets below 20,000 HP it becomes smart enough to |
| start bouncing Curaga off you onto itself. In fact the Curaga casts will |
| be replaced by the boss casting Reflect on YOU, so you need to Dispel |
| your character before the boss' next turn. Use all your Overdrives at the |
| start because the boss will inflict the Curse status preventing you from |
| using them. Hastega works great, Summon Aeons and use their Overdrives, |
| have Auron use Power Break and Armor Break and always stay in control. |
| |
o----------------------------------------------------------------------------o
Head up the path for a scene, then examine the sphere on the ground. Now head
up into Zanarkand, and watch as the rest of the events unfold...
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