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Final Fantasy X - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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 __
|__ inal Fantasy X /---------------------------------------------------------o
|  -------o--------\                        Calm Lands                       |
       (0000T)      \--------------------------------------------------------o

o------- Item Checklist -------o  Head South and watch the lengthy scene.  In 
|                              |  the morning when it's over go back North to 
| Lucid Ring............._____ |  the campground and get the chest on the left 
| Jecht's Sphere........._____ |  side containing 'Lucid Ring.'  Go down to 
| 5000 Gil..............._____ |  the 4-way split and head two screens to the 
| 10,000 Gil............._____ |  West to find a 'Jecht's Sphere.'  Head back 
| Lv.2 Key Sphere........_____ |  Northeast and continue East.  Beyond the 
| Al Bhed Primer XXIII..._____ |  Save Sphere is the Calm Lands, a huge wide 
| Rusty Sword............_____ |  open area with many things to do and places 
|                              |  to explore.  Speak to the guy on the giant 
o------------------------------o  moving fan machine to pick up some new items 
                                  and expensive weapons, then run all the way 
to the Southeast corner of the huge open area, not along the raised path you 
came from, but the Southeast corner just above that.  There are two chests 
containing '5000 Gil' and '10,000 Gil.'  Run Northwest toward the central 
area, there's a scene that occurs when you arrive.  Once you're done go around 
behind it to find a chest containing 'Lv.2 Key Sphere.'  Run as far West as 
you can, at the tip of the cliff on the West edge you can find the 'Al Bhed 
Primer Vol, XXIII.'  If you talk to the person just North of here you can get  
                                              a Chocobo to ride, however you 
o- Rin's (Item) ---------------------------o  must train it first.
|                                          |              
| Potion............................50 Gil |  o- Calm Lands (Item) ----------o
| Hi-Potion........................500 Gil |  |                              |
| Phoenix Down.....................100 Gil |  | Potion................50 Gil |
| Antidote..........................50 Gil |  | Hi-Potion............500 Gil |
| Eye Drops.........................50 Gil |  | Phoenix Down.........100 Gil |
| Echo Screen.......................50 Gil |  | Holy Water...........300 Gil |
| Soft..............................50 Gil |  | Antidote..............50 Gil |
| Power Distiller..................100 Gil |  | Eye Drops.............50 Gil |
| Mana Distiller...................100 Gil |  | Echo Screen...........50 Gil |
| Speed Distiller..................100 Gil |  | Soft..................50 Gil |
| Ability Distiller................100 Gil |  | Power Distiller......100 Gil |
|                                          |  | Mana Distiller.......100 Gil |
o- Rin's (Weapon) -------------------------o  | Speed Distiller......100 Gil |
|                                          |  | Ability Distiller....100 Gil |
| Malleable Staff...............38,625 Gil |  | Map..................300 Gil |
| Shapeshifter....................6250 Gil |  | Grenade...............50 Gil |
| Buckler.......................25,050 Gil |  |                              |
| White Armguard................15,750 Gil |  o- Calm Lands (Weapon) --------o
| Savior Bangle...................6825 Gil |  |                              |
| Wizard Bracer.................76,250 Gil |  | Baroque Sword.......7575 Gil |
| Curative Targe................10,050 Gil |  | Ductile Rod.........7575 Gil |
|                                          |  | Switch Hitter.......7575 Gil |
o------------------------------------------o  | Variable Mog........7575 Gil |
                                              | Halberd...........15,150 Gil |
o- Arena (Weapon) -------------------------o  | Shimmering Blade..15,150 Gil |
|                                          |  | Devastator..........7575 Gil |
| Taming Sword....................9075 Gil |  | Seeker's Shield.....1575 Gil |
| Herding Staff...................9075 Gil |  | Seeker's Ring.......1575 Gil |
| Catcher.........................9075 Gil |  | Seeker's Armguard...1575 Gil |
| Trapper Mog.....................9075 Gil |  | Seeker's Bangle.....1575 Gil |
| Taming Spear....................9075 Gil |  | Seeker's Armlet.....1575 Gil |
| Beastmaster.....................9075 Gil |  | Seeker's Bracer.....1575 Gil |
| Iron Grip.......................9075 Gil |  | Seeker's Targe......1575 Gil |
|                                          |  |                              |
o------------------------------------------o  o------------------------------o

Basically the idea is that the Chocobo will run straight ahead but turn 
randomly because it has not yet been trained.  Press left and right on the D-
pad to aim it forward again as it turns, the quicker you are able to do this 
the faster you will get to the finish line.  Do this in under 12.8 seconds and 
the Chocobo will become ride-able.  Talk to the person again to ride a 
Chocobo.  Head straight East and approach the green square on your minimap, 
this is the battle arena.  You can buy special "Catching" weapons here and 
start collecting omnsters for the battle arena.  It's a very long but very 
rewarding process.  If you return to the entrance of the Calm Lands on a 
Chocobo and head East you can find a Chocobo Feather which will lead you to 
the entrance of an optional area.  You can explore if you wish but you also 
may want to leave it until later in the game.  When you're done make your way 
Northeast to the next area beyond the Calm Lands.  Be sure to save your game 
before heading across the bridge for a scene and an encounter with...

o------------------------------o---------------------------------------------o
| Boss: Defender X             |                                             |
|---------------o--------------| To be honest the easiest and simplest way   |
| HP: 64,000    | AP: 6600     | to fight this battle is to just buy a lot   |
|---------------+--------------| of Phoenix Downs before coming here because |
| MP: 1         | Gil: 3500    | healing constantly in this fight just isn't |
|---------------o--------------o worth it.  It makes no difference whether   |
|                                you have 1 HP or 3000 HP most of the time,  |
| in fact it wouldn't be dangerous at all to fight the battle with each      |
| party member at one HP.  The fact is all his attacks are super powerful,   |
| his normal attack hits for 2000 and his Haymaker hits for 3500, but the    |
| catch is that they only hit one character so you'll have no problem just   |
| reviving them.  If you casst Hastega at the start of the fight you'll      |
| still have lots of attacking turns left before you have to revive again.   |
| You can attack as much as you like, you'll notice the boss has a counter   |
| attack called Blast Punch but it only hits you for 50% of your HP, so if   |
| you had 2 HP it would only deal 1 damage.  As your characters die you'll   |
| have to recast or just cast Hastega.  Use Water elemental spells and       |
| attacks, to make Tidus' attack powerful just hit the boss with Auron's     |
| Armor Break skill, Power Break unfortunately has no effect on the boss.    |
| When he gets low on HP he will cast Mighty Guard which halves all your     |
| damage, but by that point there shouldn't be much left of him to survive.  |
| Considering how little HP matters in this fight it would be conceivable to |
| defeat him at almost any level assuming you had enough Phoenix Downs.      |
|                                                                            |
o----------------------------------------------------------------------------o

Now head North, there are two paths here.  Before going any further across the 
bridge head down into the valley.  As you go past the save point there's a 
quick scene and cave.  This dungeon is optional, I recommend leaving it for 
now and coming back later.  The main thing you want to do is run all the way 
to the East.  Opposite the man practicing his swordsmanship between two rock 
pillars is the 'Rusty Sword.'  This will come in handy later.  Run back along 
the path and return to the top.  Head North across the bridge to Mt. Gagazet.
 

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