__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Bevelle Cloister of Trials |
(0000R) \--------------------------------------------------------o
o------- Item Checklist -------o Examine the terminal and ride the twirling
| | staircase to the bottom. Listen to what
| Al Bhed Primer XXII...._____ | everyone has to say, meet up with your party
| HP Sphere.............._____ | in the next room and pick up the 'Al Bhed
| Knight Lance..........._____ | Primer Vol, XXII' off the ground, it's
| | somewhat camouflaged. Save your game and
o------------------------------o then proceed into the Cloister of Trials.
Head forward and examine the pedestal to be
placed on a moving magical platform. Now you'll have to read this before you
go any further because you need to respond actively and you won't be able to
look down at this while making split second descisions. At the very first
junction you'll see a glowing arrow in the ground that is moving. Wait until
it is pointing right and your platform is touching it then press the X button
to turn. If you miss it don't worry just ride to the end and it will loop.
Head all the way to the end of the right path and take the Bevelle Sphere out
of the slot and put it into the pedestal. Now ride the pedestal back up.
When you get back to the first junction you'll automatically make a right, at
the very next panel you come to make another right. Take one of the Bevelle
Spheres out of the pedestal and put it into the slot on the wall. Push the
pedestal back onto the track and loop to the beginning again. At the middle
panel make a left this time. Remove the Bevelle Sphere from the wall and put
it into your pedestal then push the pedestal back and loop to the beginning.
Make a right turn at the very first junction and you'll be stopped on a moving
arrow which gives you as much time as you want to choose a direction. Take
the left path at the arrow.
Ride down the path and ignore the first and second branches, at the third one
right before you fall off the edge make a right. Take one of the Bevelle
Spheres out of the pedestal and place it into the slot on the wall. Oush the
pedestal back onto the path and loop back to the beginning. Make a right at
the second branch this time, not counting the one you start on. Take the
Glyph Sphere from the recess on the wall and place it into the pedestal. Now
that you have this make a right turn at the last junction again. You can run
across the magic path to the Glyph on the other side, take the Glyph Sphere
out of the pedestal and place it into the slot on the Glyph. Take the
Destruction Sphere now. You have to put it into the slot where you found the
Glyph Sphere, so this means making a right turn again at the second junction.
After placing the Destruction Sphere you now need to return to get the Bevelle
Sphere from the slot after making a right turn at the third junction. Put it
in your pedestal and loop to the beginning again. It's finally time to make a
right turn at the first junction. Not the one you start on that doesn't move,
but the first of the three in a row. When you disembark just push the
pedestal across and continue. Take one of the Bevelle Spheres out of the
pedestal and climb the stairs. At the top and get the chest containing 'HP
Sphere.' Step on the flashing floor panel to warp your pedestal to the top,
then push the pedestal to the left and it will lead you across to a chest
containing 'Knight Lance.' Now you can leave this place to the East.
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