__
|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Ruins |
(00002) \--------------------------------------------------------o
o------- Item Checklist -------o Now you'll have to navigate around this area
| | in the water. Swim Northwest to the upper
| Potion................._____ | left corner, the stone structure has a set
| Potion................._____ | of stairs you can climb up. Sitting on the
| Hi-Potion.............._____ | ground is an Al Bhed Compilation Sphere,
| Ether.................._____ | what this is, is an object that allows you
| Withered Bouquet......._____ | to transfer data from an old save file to
| Hi-Potion.............._____ | this game. Basically one group of people
| Flint.................._____ | you will encounter speaks an entirely
| Potion................._____ | different language designed for this game,
| Potion................._____ | nothing too complicated just based on
| Potion................._____ | replacing letters with other ones.
| Al Bhed Primer I......._____ | Basically you can find a number of items
| | called Primers which allow you to decipher
o------------------------------o one letter of their aplhabet, and
there are twenty six of these in total. You
can load all of the ones you found on your last file using this sphere to help
understand what they are saying, though it is by no means a requirement to
understand the story. After examining the sphere head South and open the
chest to find two 'Potion.' Return to the water and make your way toward the
red arrow at the top via the path to the North. Follow it to the next area.
On your left is a save sphere, using it now would be a good idea. When you
come to a fork take the left (West) path to reach a chest containing 'Hi-
Potion.' Go back to the fork and walk North for a scene. Try to swim North
but you will be interrupted by a fight with some normal enemies. Just stick
with the Attack command, it is sufficient to take them all out.
o------------------------------o---------------------------------------------o
| Boss: Geosgaeno | |
|---------------o--------------| As you can plainly see by the boss' HP |
| HP: 32,267 | AP: N/A | total you aren't expected to come out of |
|---------------+--------------| this fight victorious. The fight only |
| MP: 128 | Gil: N/A | actually consists of three rounds. Similar |
|---------------o--------------o to the first boss his attacks will seem to |
| hurt at first until you realize that each |
| one is actually set to only hit you from 50% of your current HP, so you |
| cannot actually be killed in this battle. With this in mind don't waste |
| any of your items trying to stay alive. On the third turn the battle ends. |
| |
o----------------------------------------------------------------------------o
With that out of the way make your way North over the rubble and into the
door. Check the Southwest corner of the room for a save point. You'll notice
that it is marked with a white square on your minimap, this is true of all
save points. Green squares always mark exits. Head North and go through the
open door. Directly below you in this hall is a chest containing 'Ether.' At
the top of the stairs where the screen focuses on the East wall, examine the
vase to receive 'Withered Bouquet.' The exit above you, at the end of the
walkway is a chest with 'Hi-Potion' inside. Backtrack to the save point in
the central room and walk into the room directly next to it. Under the
waterfall is an overturned desk, when standing near it the option to examine
appears at the lower right of the screen, press X to pick up the 'Flint.'
Leave the room, save your game, and examine the fire pit in the middle.
o------------------------------o---------------------------------------------o
| Boss: Klikk | |
|---------------o--------------| This is the first boss fight where there's |
| HP: 1500 | AP: 5 | actually a risk of death, but fortunately |
|---------------+--------------| a simple risk doesn't necessarily mean it's |
| MP: 5 | Gil: 50 | going to be very likely. Select the Attack |
|---------------o--------------o command each turn until the creature knocks |
| you down to below about 200 hit points, |
| you may want to use a Potion or Hi-Potion to keep yourself alive. Once a |
| few turns have passed the battle is interrupted and another character will |
| join the fray. For the first turn she only has one option so choose to |
| use one of her Grenades on the boss. Tidus can continue to attack from |
| this point however keep using the Steal command every turn with ???? until |
| you are able to steal a Grenade from the boss. If it's still alive at |
| this point just go nuts with normal attacks for both of them. If you find |
| yourself in danger don't hesitate to use more Grenades, and if either |
| character is felled in battle, use the Phoenix Down item to revive them |
| |
o----------------------------------------------------------------------------o
During the scene scene following the battle you're not meant to understand
what they are saying, they're speaking the alternate language I mentioned
briefly earlier. It's not hard to get the idea though just from the visuals.
After the scene speak with the girl just below you to get a tutorial of the
Sphere Grid. The Sphere Grid is the basic level up system in this game,
rather than having your stats increased automatically without your control,
each time you level up your gain the ability to move a little further on the
Sphere Grid. When you move to another panel it may be an attack power
upgrade, defense upgrade or even a new ability. Each character moves around
the Sphere Grid but start at different locations to make them unique. Listen
well to the tutorial, it will seriously benefit you. You can use the Sphere
Grid yourself after the tutorial. Moving to one sphere means you can activate
the one you're on, as well as the ones following and preceding it. Select the
move option and move up one, this will give you the chance to use one of your
Ability Spheres to learn the Cheer ability. If for whatever reason you wish
to view the tutorial again, speak to the man on the right and choose "Yeah."
Speak to the upper left guy and he'll give you three 'Potion.' At the
Northeast corner of this deck examine the object on the ground to receive the
'Al Bhed Primer Vol, I.' At the Northwest side use the sphere to save your
game. Talk to the English speaking girl and you'll soon find yourself in the
water. Press the circle button to dive down and follow the chain toward the
ruins. This is the first area of the game where you will encounter random
battles, these occur with just simple small fry. Approach the ruins and
examine the panel to open the door. There's nothing of value to find in this
first area so just swim East to trigger a battle against some normal enemies.
Watch the scene after the fight and swim back only to be ambushed!
o------------------------------o---------------------------------------------o
| Boss: Tros | |
|---------------o--------------| A giant squid monster attacks Tidus and the |
| HP: 2200 | AP: 8 | girl here! When fighting this battle you |
|---------------+--------------| should focus mostly on using normal attacks |
| MP: 10 | Gil: 100 | for Tidus and Grenades for the girl. If |
|---------------o--------------o she starts running low then you can just |
| steal more from the boss. After it has |
| taken a certain amount of damage it will go and hide out of reach. This |
| is when your first trigger commands become available. Trigger Commands |
| are special battle specific commands that appear at certain times and let |
| you perform alternate actions. In this case since the boss is out of |
| range you have the option of pushing left to reach the menu where your |
| Overdrive usually appears, now there is another option called Stand By. |
| Choosing this will forfeit your turn but also allow you to gain 50 HP |
| which is helpful because his next attack will hit both your characters for |
| over 150 each. Keep fighting him until once again he goes to hide, this |
| time a second Trigger Command appears whcih lets you use a Pincer Attack |
| to box him in. Now the boss can no longer hide and you are free to spend |
| the rest of the battle attacking, stealing, and using grenades. |
| |
o----------------------------------------------------------------------------o
Go speak to the girl where the red arrow is located on your minimap and then
watch the scene. Swim down to the Southeast portion of your map to continue
the event. When the girl is done talking you can save, and then speak with
her again. After the scene you automatically get a chance to save.
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