SOCOM: US Navy SEALs is essentially two games in one. On the one hand
it is a realistic tactical shooter that places you in command of a squad of
special forces operatives in a variety of anti-terrorist missions around the
globe. On the other, it is the flagship game of Sony's newly launched
online service and offers multiplayer combat on a scale never before seen in a
console game. Sometimes trying to be two things at once can doom a game to
mediocrity. This is not the case with SOCOM, though, which does a pretty
darn good job on both sides of the coin.
The
single player component of the game provides twelve counterterrorism missions in
a variety of locations and environments. You'll travel to claustrophobic
oil derricks, jungle rivers and temples in Thailand, and Turkmen mines, to name
a few. The missions also take place in a variety of elements: snow, night
missions, thunderstorms, and even some sunny day missions too.
Before entering a mission, you are given access to a comprehensive set of
mission briefings. Each mission has an overview explaining the importance
of the mission and a set of objectives to complete. In addition, you can
view a tactical map of the operational area to give you a feel for the location
of structures, objectives, and possible infiltration routes. You can also
visit an armory to adjust your weapons load or that of your squad. This
last step is not required as the game will make sure that you have the weapons
that you need to complete the mission, but it provides an extra degree of
control over the mission should you wish to use it.
The mission objectives are broken down into major and minor ones. The
major objectives must be completed in order to successfully complete the
mission, while completing the minor objectives will improve your overall mission
rating. Completing secondary objectives also often makes completing later
objectives in the mission a bit easier. It is also common to have
additional objectives added as a mission unfolds. The mission objectives
are varied, and include hostage rescues, seek and destroy, document/intel
retrieval, and terrorist elimination.
Pressing the Select button during play displays a map and objective list so
that you can keep track of where you are and what you need to do. A
suggested path is also provided for you to follow to optimally complete your
objectives. This mapping and path system works well most of the time, but
it can on occasion become a bit confused if you deviate from the suggested path
or accomplish a task out of the expected order. For example, if you clear
all of the terrorists from a building on your way to one objective, you might
have to return to the empty building later before the game considers it
'secured'. Also, sometimes the suggested path is missing or the objective
is not properly marked on the map, which can lead to momentary confusion as to
what to do next. These issues are not a constant problem in the game, but
do crop up on occasion.
When in the game, you control the mission commander directly and can
issue orders to your team of three other SEALs. Your team is broken into
two units; you and one squad mate form Able unit and the other two are Bravo
unit. You can issue orders to your team as a whole or to individual units
which include movement, fire, and cover type of commands. Issuing orders
can be done in two ways, either entirely with the controller using a cascading
menu system or by issuing voice commands through the game's included headset
which plugs into one of the PS2's USB ports. At first the headset seems
like nothing more than a gimmick - it is easy enough to issue orders with the
controller and since the action pauses while you issue orders, the whole thing
comes across as a bit superfluous. However, after a mission or two you'll
be amazed at how it adds to the game's atmosphere and really sucks you into the gameplay. During missions, you will receive transmissions from HQ and your
teammates over the headset. Being privy to the radio chatter of mission
updates from HQ and tactical reports and enemy sightings from your team over the
headset while simultaneously hearing all of the environmental sounds coming out
of the main speakers is a very immersive experience. This is made more so
by the fact that the radio chatter is realistic, non-repetitive, and not
overdone. You'll also find yourself issuing orders via the voice control
not because it is necessarily more convenient or easy, but because it is cool -
and because the voice recognition is almost always dead-on with only the rare
misinterpretation.
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