Tom Clancy's Splinter Cell is an upcoming stealth action game that puts you
in the role of Sam Fisher, a shadow operative working for Third Echelon, a
secret sub-agency of the NSA that officially does not exist. As a shadow
operative for this organization, you are a Splinter Cell, an operative
granted the use of the Fifth Freedom. The Fifth Freedom gives you full
latitude to act alone and use whatever means necessary to take out threats to
the US. You operate in the heart of hostile territory, and use the
terrorists' own tactics against them. You are free to spy, steal, kill,
and destroy, as long as you do it unseen and avoid capture. Should you be
captured or killed, the US government will deny all knowledge of your existence.
In
Tom Clancy's Splinter Cell, you are sent on a mission to investigate the
disappearance of two CIA agents in the former Soviet republic of Georgia.
This is not a situation that can be handled through diplomatic channels, and it is
up to you to rescue them. You'll soon find that the agents' disappearance
is part of a far deeper conspiracy, one that is designed to destabilize the
world and push it into nuclear conflict. The game's storyline is
completely original, and has been endorsed by Tom Clancy himself. This
means that you can expect the plot to be both suspenseful and frighteningly
plausible.
To complete your mission you will have the latest in high-tech weaponry and
gadgets. You wear night and thermal vision goggles that can be activated
at the flip of a switch. You'll carry advance surveillance gear like a
scope that can slip under a door and let you get a look at what's on the other
side. You'll also be able to use prototype weaponry that won't make it
into the regular army's arsenal for years to come.
The game will also give you a wide array of stealth techniques to help you
infiltrate the enemy's installations. In addition to such 'traditional'
techniques as sniping and holding a gun to a person's head, you'll be able to
rappel, zip line, and split jump, to name a few.
Ubi
Soft recently sent us a demo of the game that allowed us to try out the game's
first level for ourselves. The first thing that jumps out at you is the
realism of the game's environment. You begin in a courtyard outside of a
building that you must infiltrate. The wind whips around the courtyard,
sending leaves and papers flying about. Light from the street filters
through a lattice, casting a pattern of shadows across the ground. Once
inside the facility, you can see the play of lights and shadows created by doors
and windows. A lab features hanging translucent plastic room dividers, the
type cut into strips to allow people to pass through. As you move though
the divider, the slats jostle around you and against each other, swinging more
and more slowly until they finally come to a rest. Once behind the
divider, you can look through it for a hazy and distorted view of the room that
is akin to what you can see through a shower door or curtain. The
incredible detail and lighting effects in the demo really bring the game to
life, and left us hungry to see more of
what the game will offer in later levels.
As you stick to the shadows and try to move undetected, you must pay careful
attention to audio clues - not just the sound made by your enemies, but by you
as well. Enemies can hear your approach if you are not careful, and will
rush to investigate or raise an alarm. Plan your approach carefully, and
you can grab your enemy from behind without them ever suspecting that you are
there. This is a good way to interrogate civilians or noiselessly
eliminate threats.
We don't want to reveal any more about the demo since it would spoil the plot
for you. We will tell you that Tom Clancy's Splinter Cell looks to be the
most realistic stealth action game to ever hit video game consoles, and one that
will use the full power of the Xbox's graphics and audio hardware. This
game has all the earmarks of a game of the year candidate, and should be at the
top of Xbox owners' holiday lists this season. Tom Clancy's Splinter Cell
will be available on November 12th. A PC version will follow two weeks
later.