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Tom Clancy's Ghost Recon - Review
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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After assembling your team it’s off you go. Ghost Recon has a nice variation of missions from the simple “grab the bad guy and get the heck out of there” to the more complex “sneak into the enemy camp and blow up the tanks without anyone seeing you.” In total there are over 15 missions for you to complete. Up to this point everything seems nice and cool. However once actually into a mission is where you’ll see that Ghost Recon starts to falter. The two-team approach can be both invigorating and irritating. You have the ability with a press of the button to cycle to any member of either Alpha of Bravo team and take control over them. Once you’re in control of your man, your teammates will follow your lead and go where you do while providing back up. You can also direct the other team to a certain waypoint to which they should head. This is usually pretty cool and the AI of the team you are not part of is pretty good. In one of my first games I got lost with Bravo team, and Alpha team ended up taking out half of the enemies. I have to admit it’s nice to have help like that! However I have also seen the team that I directed to a specific point get trapped behind a tree and all three of them were just running in place. And it’s very troublesome to see your men not able to get out of a room because one of them gets stuck in the door! Elite? I hope not…

Screenshots
Looking for hostiles near the objective.

Graphically Ghost Recon would be awesome if it was 1999. I just expect more nowadays. Many elements are done OK, but overall it’s just not as clean and smooth as I would have liked to seen. I have no complaints with the sound however. There is no thumping soundtrack as you go marching into battle, but rather more natural sounds that add to the realism and tension of the game. You hear things like the wind blowing, bushes rustling, and your team chatting back and forth. The voices are done well and it’s a reassuring sound when you hear one of your teammates confirm an enemy kill. Just warms my heart!

Adding to the realism is the amount of damage you can take and your general lack of healing. You will find no health packs or extra ammo laying ground in this game. In fact, some of your missions can fail if just one member of your team gets killed. For instance if the mission was to destroy a bunch of vehicles and you only had one man with the needed rocket launchers and he goes down, the mission is in effect over. So it pays to understand what the goals of the missions are and to really take care of the team members that are the most vital in any given scenario.

There are several ways the game tries to help you out. On the easiest setting you can use your Radar/Threat Indicator at the bottom of the screen to locate every enemy before you can visually see them. This really takes away the suspense of the game. There really isn’t much of a challenge when you know where everyone is located. And the targeting reticule can help you shoot enemies that you can’t even see on screen. For instance, once your radar has pointed out that there is an enemy right in front of you, you just move the targeting reticule around until it turns red and shoot. The bad guy could be completely hidden in some bushes, but the all knowing reticule will find him! Granted these are options that don’t show up on the hardest level, but they still take away too much of the challenge at even the lowest difficulty.

In The End, This Game Hath Been Rated: 77%I suppose you can think of Ghost Recon as a “lite” version of a tactical FPS.  It’s a good way to get your feet wet to this game type but not the finest that the genre as to offer.

 



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