That Tom Clancy is one busy dude. Within the last month or so his company has
made a full frontal assault on the console world after successes with PC games.
One game that slipped underneath the radar is Ghost Recon for the PS2, what with
all the attention on Splinter Cell and the Xbox’s own version of Ghost Recon. In
a PS2 world filled with insane action-packed games, Ghost Recon is offering a
different experience. Sure, you still get to go to interesting places, meet
interesting people, and kill them, but you do so in a much more controlled,
methodical way. Is it a better way? Let’s find out…
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| Approaching an enemy camp. |
First thing that should be told is that I am a big fan of first-person shooters.
I thought Timesplitters 2 was a great game and I enjoy an all out frag-fest like
Unreal Tournament as much as the next person. That said, I admit I was a little
intimidated by the thought of playing a Tactical FPS like Ghost Recon. In the
back of my mind I’m seeing myself spending countless hours setting my attack
plan, choosing my team and their weapons, and just in general going over every
little detail down to what color socks my squad should wear. Then once I finally
get into the actual mission my entire team goes down in the first 2 seconds
because I sent them left instead of right going out the front door and I have to
start all over again. Don’t know about you, but this didn’t seem like the best
way to spend my gaming time. However, Ghost Recon was nothing like this. While
it is certainly different than your average FPS, it’s different in a good way.
Ghost Recon’s story is pretty straightforward. The year is 2008 and some radical
Russians have got the idea to bring the USSR back to it’s glory days of world
domination. That’s no good, so as a member of an elite group of Green Berets
known as “Ghosts” it’s up to you and your squad to venture into Eastern Europe
and help bring some stability to our little blue planet. While this premise
isn’t very different than that of many other FPS games, the way you go about it
certainly is. Ghost Recon is a port from a PC game where PC gamers have a
different taste in gameplay than console gamers. I’m not saying it’s any better
or worse, just different. In this case and in this type of game there is more of
a focus on taking things slower and being more deliberate with your actions.
Because of this emphasis the gameplay is in many ways more realistic. At least
that’s the idea. There are certainly items in Ghost Recon that are not, but
overall it’s based a lot more in the real world than most games.
While not as hard-core as some tactical FPS, Ghost Recon nevertheless does take
a little getting use to if you’re new to this genre. Luckily there are some
training missions and Tactical Exercises to help you figure out what’s going on.
Yet try as they may, the training and Tactical Exercises don’t really give you a
full understanding of how to maneuver and manage your two squads. At the
beginning of a mission you are given a briefing explaining what your objectives
are. While the explanations are generally nice you never get a chance to see
that landscape of where you’re about to be going. Seems to me that there should
have been more detail of the area to study so you have more of an idea what to
expect. After the briefing you go to the Platoon Setup screen where you pick the
men and equipment that will comprise your Alpha and Bravo fireteams. If it’s all
a little too much for you to figure out you can always just accept the default
team configurations. It should be noted that you can usually pick better teams
than the CPU however.
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