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Rayman 3 Hoodlum Havoc - Review
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Review · Your Reviews · Your Rating · Screenshots

On any given level, Rayman has a lot of enemies to deal with, platforms to jump, and switches to flip. Again nothing new, but at least they didn’t mess it up. Now considering that Ray has no arms, he’s still a lethal fighting machine. And in one of the odder methods of powerups, he can use cans of laser washing powder to get superpowers. (Laser washing powder? Seriously, you can’t make stuff like that up…) Rayman’s basic attack consists of launching his fists at enemies. If he winds up his fist before launch it becomes even more powerful. But for the real muscle he can open a can of the washing powder and get anything from a mini-tornado to a grappling hook, or even a small rocket. Each of these power-ups come in very handy depending on the circumstance. For instance, in one area you have to shoot the rocket and guide it through a narrow passage that is too high for you to reach. In another you must use your Heavy Metal fists to pound down a door. Some of the puzzles are solved by you figuring out which of the powerups to use.

Screenshots
Rayman collects his thoughts.

Like any good platformer there are just tons of hidden treasures for you to find. At the end of each level you get a percentage score of how many items you found. I typically was around 70%, so I can imagine that in order to get 100% you really have to keep your eyes open. The more stuff you find the more points you get and this opens up special features, most of which are not actually in the main game itself. Some are mini-games and others are “out-take” kind of features that you might find on a DVD movie. Some of these are pretty darn funny and humor is a very strong point in Rayman 3. The voice of Globox is provided by John Leguizamo and some of his lines and deliveries are hilarious. I also got a kick out of the boss battles when an announcer would start giving a play-by-play description of the action. Funny stuff...

My biggest problem with Rayman 3 is a combination of the camera angles and the Lock On feature. The camera angle issue is pretty much the same that is suffered by all but the upper tier of platformers. You can get Ray in places that you just can see him and you can’t adjust the camera quickly enough to stop him from taking a few cheap shots from the Lums. It’s too bad that we still have to deal with camera issues since 3-D games have been around long enough for everyone to figure out a nice solution. But since most games have the problem, you unfortunately have to overlook it as long as it doesn’t destroy the fun of the game. However what I cannot overlook is the frustration of the Lock On system. The Lock On is Rayman’s answer to the Zelda “Z-Lock” system in which you press a button and no matter where you run you keep a “lock” on the targeted enemy. In Zelda it worked awesomely. Here, not so good. A big problem with it is that the same button (R1) is also used for strafing. So all too often you will find yourself trying to lock on to a target only to watch Rayman slide to his left or slide to his right like he was trying to do the Electric Slide dance. On top of this, there is the unfair advantage that the Lums have in being able to shoot you. They can start taking shoots at you from a ways away, but in order for you to lock on to them, and not to strafe, you have to get way too close. This leads to some unneeded damage.

In The End, This Game Hath Been Rated: 81%.  Rayman 3: Hoodlum Havoc is a nice platformer with good style and funny moments. Unfortunately, the camera and lock-on problems are no laughing matter. Nonetheless, give it a weekend rental for some colorful and entertaining gaming.

 



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