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| [16] Journal Entries |
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This section will list all the journal entries in the game, and their updates.
The section is organized by area, and will be presented in the same you receive
the updates during the game. It should be obvious, but just in case, all these
journal entries are taken from the game.
There are two special sections here; Ebon Hawk and Party Members. Ebon Hawk
quests are the ones that are preceeded with "Ebon Hawk", and have nothing to do
with any planet. For example, "The Trouble with Gizka". It may be given to
you on a planet, but the actual quest is located inside the Ebon Hawk. The
second one, Party Members, are ones that have to do with furthuring the story
with the various party members, which will lead to a quest on a planet. For
example, Carth and his son Dustil on Korriban.
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@ Endar Spire - Active Quests @
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Attack on the Endar Spire
Endar Spire - Command Module:
The Endar Spire is under attack. Your cabin mate, Trask, has warned you that
the Sith have boarded the ship in search of Bastila, the commander of the
vessel. You and Trask have to find her before the Sith do.
Attack on the Endar Spire
Endar Spire - Command Module:
You've received a message from Carth Onasi, a highly respected Republic
soldier. He's ordered all hands to the bridge to protect Bastila.
Attack on the Endar Spire
Endar Spire - Command Module:
You've reached the bridge, but Bastila is nowhere to be found. She likely made
her way to the starboard escape pods. If you want to get off the Endar Spire
alive you should do the same.
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@ Endar Spire - Completed Quests @
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Attack on the Endar Spire
Endar Spire - Command Module:
You and Carth escaped the Endar Spire on the last remaining pod, jettisoning
mere moments before the doomed ship is utterly destroyed.
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@ Taris - Active Quests @
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Taris: Planetary Information
Taris:
Taris is a sharply divided world. The rich live in the Upper City, while the
Lower City is run by swoop gangs. The lowest levels of Taris are overrun by
terrible monsters called rakghouls. To make matters worse, the Sith have
seized control and imposed a planet-wide quarantine.
The Search for Bastila
Taris:
You are stranded on Taris, a planet under Sith control. Now you and Carth
Onasi must find Bastila - the only person capable of stopping the Sith from
conquering the galaxy. You should probably begin by investigating reports of
escape pods that crashed into the Undercity.
Dia's Bounty (Light Side)
Taris:
Dia has explained to you that she attacked Holdan in self-defense when he began
making drunken advances. In retaliation, he ordered a bounty to be placed on
her head.
Rapid Transit System
STAR WARS Knights of the Old Republic has a rapid transit system to allow
you to move quickly through the game. You can access the rapid transit
system through your MAP screen.
On the map screen you will see a button that says 'Return to Hideout'. In
non-action areas you can use this button to instantly transport you back to
the apartment complex where you base is located. In some action areas this
button will be disabled.
While in the apartment complex the button on the Map screen will read
'Transit Back'. When pressed you will be transported back to the location
where you last used the Return to Hideout function.
Remember, if you leave the area around your hideout, the 'Transit Back'
buttton will switch back to 'Return to Hideout' and you will have to
manually walk back to your previous location.
You should try using the Return to Hideout and Transt Back buttons now, just
to see how they work.
Pazaak Rules
Basics: The object of the game is to have your face up cards total higher than
your opponent's hand without exceeding a total of 20. If a player's total is
greater than 20 at the end of a turn (a 'BUST'), the opponent wins the set. A
player must win 3 sets to win the match and collect the wager.
Equipment:
Pazaak is played with a 40 card main deck made up of 4 of each card numbered 1
through 10, and a side deck of up to 10 cards with values ranging from -6
through +6.
Rules of Play:
1. Each player draws 4 random cards from their side deck to form their HAND.
These cards are available to the player for all the sets of the match. Each
hand card can only be played once per match.
2. The first player draws a card from the main deck and plays it face up to
begin their turn.
3. After drawing a card, a player has the option if playing one of the cards
from their hand. Playing a card from the hand is optional.
4. Only one hand card can be played each turn. REMEMBER: A player's 4 card
hand must last through all sets of the match.
5. The player now has the optiont o STAND or to END TURN. A player who stands
cannot draw again or play any more cards from their hand during the set. When
one player stands, the opponent can continue to take turns until they either
stand or bust.
6. If a player chooses to end turn they will automatically draw another card at
the beginning of their next turn. After one player chooses to stand or
end turn, the opponent draws a card to begin their next turn.
7. Players continue to alternate turns until both players choose to stand,
or until one player ends a turn with a total greater than 20 (a 'bust').
REMEMBER: You only lose if you are over 20 at the end of your turn. A
player can draw a card from the main deck that puts them over 20, then play
a negative card from the 'hand' that brings the total back under 20.
8. In the case of tie, another set must be played. No new cards from the
side decks are drawn.
9. A player can never have more than nine cards in play during one set.
(This includes cards from the hand as well as cards dealt from the deck.)
Once you have nine cards in play you automatically stand.
10. A +/- card played from the side deck must be declared as a positive or
negative when played. Once played it cannot be changed.
11. The first player to win3 sets wins the match and the wager.
Invited to a Party
Taris:
You've been invited to a party by one of the Sith. According to the directions
on your datapad they're getting together at an apartment on the east side of
the North Upper City.
The Search for Bastila
Taris:
You've been invited to a party being given by one of the off duty Sith
officers. Going there might be risky, but it could also get you a step closer
to finding Bastila.
The Duel Ring
Taris:
You've agreed to join the Taris dueling circuit. The non-lethal duels seem
quite popular with the spectators, and you sense the chance for substantial
profit. Whenever you want a duel, all you have to do is speak to Ajuur.
The Duel Ring
Taris:
You've claimed your first victory in the dueling ring by defeating Deadeye
Duncan. Unfortunately, Duncan's lack of ability is legendary, so hardly anyone
is impressed by your victory.
The Duel Ring
Taris:
Gerlon Two-Fingers has fallen before you in battle, gaining you some measure of
respect among afficionados of the sport, though you are still ranked far below
the top ranked duelists.
The Duel Ring
Taris:
With your victory over Ice people are beginning to notice your accomplishments
in the ring. If you continue to climb the ranks a championship match is
inevitable.
The Duel Ring
Taris:
By defeating Marl, you've solidly staked your claim among the duel ring's
elite. In fact, only one fighter stands between you and the title of duel
champion... the crazed Rodian, Twitch.
The Duel Ring
Taris:
Like all the others, Twitch was no match for you in the duel ring. The title
of duel champion is yours, by right and by might.
The Duel Ring
Taris:
You are the reigning duel champion on Taris, but only by facing the legendary
Bendak Starkiller in a death match can you prove yourself the greatest duelist
of all time... unless you end up a smoking corpse in the middle of the ring.
The Duel Ring
Taris:
Bendak Starkiller will face you in an illegal death match. The death match
will take Ajuur some time to repare, giving ample opportunity for news of
Bendak's return to spread quickly among the people of Taris. But when the
battle is over, it's you the people will be talking about... you hope.
Rakghoul Serum
Taris:
Zelka at the Upper City medical center is eager to acquire a sample of the
rakghoul serum used by the Sith Undercity patrols.
Rakghoul Serum
Taris:
Zelka at the Upper City medical center is eager to acquire a sample of the
rakghoul serum used by the Sith Undercity patrols. However, Gurney, Zelka's
assistant, mentioned that it might be more profitable if you deliver the serum
to Zax in the bounty office in the Lower City cantina.
The Search for Bastila
Taris:
The Sith at the party underestimated the infamous kick of Tarisian ale, giving
you ample opportunity to search their belongings while they sleep off the
effects of the powerful drink.
Largo's Bounty (Light)
A merchant named Largo owes a large sum of money to Davik Kang. Because he is
unable to pay the debt, Largo has gone into hiding. In response, Davik has put
an illegal bounty on his head.
Largo's Bounty (Dark)
You've killed Largo, who apparently had a bounty on his head. Now, if only you
knew where to go to collect it...
Purchasing a Droid
Taris:
You're interested in purchasing a T3-M4 droid, but unfortunately it's being
held for another buyer. There is nothing you can do about it now.
The Search for Bastila
Taris:
Your Sith disguise has fooled the guard at the Upper City elevator, giving you
acess to the Lower City. Hopefully it will be just as easy to gain access to
the Undercity so you can search for signs of Bastila's crashed escape pod.
Matrik's Bounty
Taris:
Matrik thinks he can escape his bounty by faking his own death. He's asked you
to bring him a permacrete detonator. He plans to set off an explosion in his
apartment in the hope that Davik will believe he perished in the blast.
Matrik's Bounty
Taris:
Matrik's apartment is nothing but a pile of charred rubble, and Matrik himself
has vanished into the wind. If the plan works and people really do believe
Matrik is dead, then you can probably still collect his bounty from Zax.
The Search for Bastila
Taris:
The Sith guard in the Lower City refuses to let you into the Undercity without
proper authorization. You'll have to get your hands on some type of pass or
papers if you want to explore the Undercity for signs of Bastila's escape pod.
Dia's Bounty
Taris:
Thanks to your intervention, Holdan has withdrawn the bounty from Dia's head.
Now the only thing left to do is to tell Dia herself the good news.
Bendak's Bounty
Taris:
There is an official government bounty out on Bendak Starkiller, a famous
duelist reknowned for killing dozens - if not hundreds - of people in illegal
death matches. Bendak has been known to frquent the areas in the Upper City
Cantina near the dueling ring.
Selven's Bounty:
Taris:
This is an official government bounty out on a woman named Selven. She is a
known assassin, and there are no leads as to where she may be hiding now.
The Search for Bastila
Taris:
Gadon Thek, the leader of the Hidden Bek swoop gang, will help you get Bastila
back if you recover a prototype swoop accelerator stolen by the rival Black
Vulkars. He suggested you look for Mission Vao in the Undercity or the sewers
to help get you in.
Rukil's Apprentice
Taris:
Rukil of the Outcast village has asked you to discover the fate of his missing
apprentice, a young woman named Malya. She never returned from a mission Rukil
sent her on some time ago, though he refuses to tell you what she was searching
for when she left the village.
The Search for Bastila
Taris:
Mission has agreed to help you sneak into the Black Vulkar base to recover the
stolen swoop accelerator. But first, she wants you rescue her Wookiee friend,
Zaalbar, from the Gamorrean slavers in the sewers.
Rakghoul Serum
Taris:
You've acquired a sample of rakghoul serum. This could be very valuable to the
right people.
Rukil's Apprentice
Taris:
You've found the journal of Rukil's apprentice near her corpse. You should
return to the old man in the Outcast village to tell him of her fate, and to
deliver the journal to him.
The Promised Land
Taris:
Rukil believes that with his apprentice's journal and the journals of his
father and grandfather he could piece together the clues and discover the
location of the promised land. He's asked you to bring the journals to him.
Infected Outcasts
Taris:
A number of the infected Outcasts have already transformed into rakghouls, it's
too late for them. But there are others who could be saved if someone were to
administer the rakghoul serum to counteract their disease.
The Promised Land
Taris:
The shopkeeper Igear wants you to bring him the missing journals of those who
died searching for the Promised Land so he can destroy them. He's also offered
to pay you for the journals, something Rukil can't do.
The Promised Land
Taris:
You have found a journal detailing the search for the Promised Land. Alone it
isn't worth much, but with the journal of Rukil's apprentice and one more
journal it might reveal the true location of the Promised Land.
The Search for Bastila
Taris:
You've saved Zaalbar from the Gamorrean slavers, prompting the Wookiee to swear
a life debt to you. And, as promised, Mission has agreed to get you into the
Vulkar base. Once inside, you can steal the swoop accelerator and return it to
Gadon Thek.
A Rancor in the Sewers
Taris:
Mission has warned you of a not so small obstacle between you and the entrance
to the Vulkar base: a full grown rancor. Getting by the best won't be easy.
The Promised Land
Taris:
You have found another journal detailing the search for the Promised Land.
With the journal of Rukil's apprentice and the other journal you have, it looks
like you have all the clues to reveal the true location of the Promised Land.
Inside the Vulkar Base
Taris:
You're inside the Vulkar base, but you still have to locate the prototype
accelerator. It's probably stored somewhere off the main level, under heavy
guard.
Inside the Vulkar Base
Taris: You've successfully shut down the thermal security system protecting the
elevator to the garage level of the Vulkar base. Now all you have to do is go
down there and find the prototype accelerator... and deal with any angry
Vulkars you might meet along the way.
The Search for Bastila
Taris:
Gadon has entered you as a rider in the swoop race. If you can post the
fastest time, you'll win the champion's prize - including Bastila. The Beks
are allowing you to ride a bike equipped with the prototype accelerator, giving
you a better chance to win the race... if you survive.
The Search for Bastila
Taris:
Despite all odds, you managed to win the swoop race. However, Brejik refused
to give Bastila to you as promised. Somehow you're not surprised.
Escaping Taris
Taris:
Bastila has been found, but you still have no way to escape Taris. Not only do
you need the departure codes to get pass the Sith blockade surrounding Taris,
you also need to find a ship. You're probably going to need help from one of
the locals to get off the planet.
Escaping Taris
Taris:
A messenger has informed you that Canderous Ordo, a Mandalorian working for the
local crime lord, wants a meeting. Although associating with a known felon may
not be the wisest move, you do need all the potential allies you can get if you
want to get off Taris. Canderous will be waiting for you in the cantina.
Purchasing a Droid
Taris:
Canderous has told you that Janice Nall has a droid in the her Upper City shop
that could get you into the Sith base. He said to just mention his name and
she'll sell it to you.
Escaping Taris
Taris:
Canderous Ordo, a Mandalorian mercenary working for Davik will help you get off
the planet if you break into the Sith military base and recover the planetary
departure codes. A T3 droid could get you past the security doors, but it'll
take more than that to deal with the Sith troopers inside.
Escaping Taris
Taris:
You've recovered the departure codes you need to escape Taris. Now you just
have to bring them back to Canderous Ordo in the Lower City Cantina.
Escaping Taris
Taris:
As promised, Canderous got you inside Davik's estate. The Taris crime lord
gave you a tour of his facilities, including the hangar where the Ebon Hawk is
stored. All you have to do now is find the codes to disable the Hawk's
security systems.
Escaping Taris
Taris:
You have the codes to disable the Ebon Hawk's security system. Now you just
have to get to the hangar and board the ship before it's too late.
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@ Taris - Completed Quests @
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Rapid Transit System
STAR WARS Knights of the Old Republic has a rapid transit system to allow
you to move quickly through the game. You can access the rapid transit
system through your MAP screen.
On the map screen you will see a button that says 'Return to Hideout'. In
non-action areas you can use this button to instantly transport you back to
the apartment complex where you base is located. In some action areas this
button will be disabled.
While in the apartment complex the button on the Map screen will read
'Transit Back'. When pressed you will be transported back to the location
where you last used the Return to Hideout function.
Remember, if you leave the area around your hideout, the 'Transit Back'
buttton will switch back to 'Return to Hideout' and you will have to
manually walk back to your previous location.
Pazaak Rules
Basics: The object of the game is to have your face up cards total higher than
your opponent's hand without exceeding a total of 20. If a player's total is
greater than 20 at the end of a turn (a 'BUST'), the opponent wins the set. A
player must win 3 sets to win the match and collect the wager.
Equipment:
Pazaak is played with a 40 card main deck made up of 4 of each card numbered 1
through 10, and a side deck of up to 10 cards with values ranging from -6
through +6.
Rules of Play:
1. Each player draws 4 random cards from their side deck to form their HAND.
These cards are available to the player for all the sets of the match. Each
hand card can only be played once per match.
2. The first player draws a card from the main deck and plays it face up to
begin their turn.
3. After drawing a card, a player has the option if playing one of the cards
from their hand. Playing a card from the hand is optional.
4. Only one hand card can be played each turn. REMEMBER: A player's 4 card
hand must last through all sets of the match.
5. The player now has the optiont o STAND or to END TURN. A player who stands
cannot draw again or play any more cards from their hand during the set. When
one player stands, the opponent can continue to take turns until they either
stand or bust.
6. If a player chooses to end turn they will automatically draw another card at
the beginning of their next turn. After one player chooses to stand or
end turn, the opponent draws a card to begin their next turn.
7. Players continue to alternate turns until both players choose to stand,
or until one player ends a turn with a total greater than 20 (a 'bust').
REMEMBER: You only lose if you are over 20 at the end of your turn. A
player can draw a card from the main deck that puts them over 20, then play
a negative card from the 'hand' that brings the total back under 20.
8. In the case of tie, another set must be played. No new cards from the
side decks are drawn.
9. A player can never have more than nine cards in play during one set.
(This includes cards from the hand as well as cards dealt from the deck.)
Once you have nine cards in play you automatically stand.
10. A +/- card played from the side deck must be declared as a positive or
negative when played. Once played it cannot be changed.
11. The first player to win3 sets wins the match and the wager.
(moved to completed quests after your first victory)
The Duel Ring
Taris:
Bendak is dead, both in the ring and in the minds of the people. Now it is you
they talk about: the Mysterious Stranger, the greatest duelist in the history
of Taris.
Largo's Bounty
Out of the goodness of your heart, you've given Largo the money to pay Davik
back, likely saving the poor man's life.
Largo's Bounty
According to Zax, Largo no longer has a price on his head. Hopefully he can
stay out of trouble in the future.
Matrik's Bounty
Taris:
Zax gladly paid you the bounty on Matrik's head, so it seems the plan to fake
Matrik's death was a success.
Bendak's Bounty
Taris:
Bendark Starkiller's reign of terror is over, thanks to your efforts in the
duel ring. Zax, like most others on Taris, was well aware of the Starkiller's
demise when you returned to collect your bounty.
Selven's Bounty
Taris:
Where others have failed you have once again found success in managing to kill
the assassin Selven for Zax.
Dia's Bounty
Taris:
Not surprisingly, Dia was very excited to discover that the bounty on her head
had been lifted. Thanks to you, she no longer has to fear retribution from
Holdan for merely defending herself.
Rukil's Apprentice
Taris:
You've given Rukil the journal of his missing apprentice, confirming what the
old man suspected: she perished while searching for the mythical Promised Land.
Infected Outcasts
Taris:
You have cured the infected Outcasts of the rakghoul disease, and they have
been welcomed back into the village.
A Rancor in the Sewers
Taris:
You've managed to get past the rancor, proving once again that size and brute
strength aren't everything.
Inside the Vulkar Base
Taris:
You've found the prototype accelerator and, not surprisingly, it was under
heavy guard by a Twi'lek named Kandon Ark, Brejik's right-hand man.
The Search for Bastila
Taris:
By winning the swoop race, you've managed to secure Bastila's freedom from the
Black Vulkars. But neither Bastila nor you will be safe until you find a way
to escape the planet. It's obvious your work on Taris is far from done.
Rakghoul Serum (Light Side)
Taris:
You've delivered the rakghoul serum to Zelka. He plans to mass product it so
that it will always be available in his store at a very affordable price for
anyone who needs it.
The Promised Land (Light Side)
Taris:
The Outcasts have left in a mass exodus, going to seek out the fabled paradise
of the Promised Land. The journey will be difficult, but by recovering the
journals you've given the Outcasts something they haven't had in a long, long
time: hope.
Purchasing a Droid
Taris:
You've purchased the T3-M4 droid. If Canderous is right, it should be able to
get you inside the Sith base.
===============================================================================
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@ Dantooine - Active Quests @
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Mission's Brother
You've run into Lena, an old girlfriend of Mission's brother, Griff. Lena
informed Mission that it was Griff's idea to leave her behind on Taris when
they left. She also mentioned that Griff was on Tatooine, working on the
Czerka Corp mines. Understandbly, Mission is eager to speak with him.
The Jedi Council
The Council are likely finished their deliberations now, and you will want to
find out what they mean to do with you.
Bastila has also run off and is probably with them as well.
Jedi Trials
Dantooine:
The Jedi Council on Dantooine has decided to train you in the ways of the
ancient Jedi Order. After much initial training, your first task will be to
learn the precepts of the Jedi Code. This code is the path by which all Jedi
should lead their lives.
Jedi Trials
Dantooine:
The Jedi Council on Dantooine has decided to train you in the ways of the
ancient Jedi Order. After much initial training, your first task will be to
learn the precepts of the Jedi Code. This code is the path by which all Jedi
should lead their lives.
There is no emotion, there is peace. There is no ignorance, there is
knowledge. There is no passion, there is serenity. There is ho chaos, there
is harmony. There is no death, there is the Force.
Jedi Trials
Dantooine:
Having completed the first trial, your second task to become a Jedi is to speak
to Master Dorak and determine what sort of path within the Order you wish to
follow.
Jedi Trials
Dantooine:
Having completed the first trial, your second task to become a Jedi is to speak
to Master Dorak and determine what sort of path within the Order you wish to
follow.
You have received your lightsaber crystal become a Jedi Guardian. You must
return to Master Zhar and complete your training.
Jedi Trials
Dantooine:
You must cleanse a meditation grove to the southeast of the dark taint that has
been infesting it. The exact nature of the cause of the taint has not been
made clear.
Mandalorian Raiders
Dantooine:
You have heard that bands of Mandalorian raiders have been harassing the
settlers on Dantooine.
Mandalorian Raiders
Dantooine:
Jon has told you of the attacks by the raiders that killed his daughter. He
has begged you to find them and destroy them. If they are destroyed, then they
won't bother the settlers anymore... but it could be dangerous.
Missing Companion
Dantooine:
You have met Elise Montagne, who has lost her... companion. Her droid
companion.
It is all that she has left of her late husband, and she wishes you to find
him. He was apparently kidnapped from her home, and she has been searching for
him ever since. She misses him VERY much.
Mandalorian Raiders
Dantooine:
You have encountered some of the Mandalorian raiders plaguing Dantooine and
slain them. They did not seem as organized or as powerful as you had been led
to believe. Perhaps you have not yet met their most powerful numbers...
Murdered Settler
Dantooine:
You have been approached by a Jedi, Bolook, who requires your assistance in
resolving a complicated crime he has encountered. He hopes your understanding
of human nature can clarify the contradictory statements of the witnesses at
the scene.
Jedi Trials
Dantooine:
You have redeemed the fallen Jedi Padawan Juhani, and removed the dark taint
from the meditation grove.
Missing Companion
Dantooine:
The droid that fled from Elise, C8-42, ran away because he feared his mistress
was spending too much time focused on him, and not enough on other living
beings. He wished you to destroy him to force her to live a real life. You
could not and convinced him to return to her.
Jedi Trials
Dantooine:
Juhani has been accepted back into the Enclave while the Council debates her
case. It seems that redemption can come even to those who have fallen so far.
The Jedi Council
Now that you have been accepted as a Padawan, the Jedi Council might tell you
more about the bigger picture and what you must do.
Sandral-Matale Feud
Dantooine:
Ahlan Matale has approached the Jedi Council and demanded action. He believes
that the head of the rival Sandral family, Nurik Sandral, has kidnapped his
son. The Jedi Council has decreed that you may investigate the disappearance
so long as it does not detract from your main quest.
Investigate Ruins
Dantooine:
The Jedi Council has ordered you to investigate some strange ruins on
Dantooine. It would seem that this is one of the places Revan and Malak
visited when they were on the planet, and it may hold some key to their fall.
Sandral-Matale Feud
Dantooine:
You have spoken to Ahlan Matale and he is very adamant about his belief that
the Sandrals to the south are behind the disappearance of his son Shen.
Dead Settler
Dantooine:
You have found the body of Casus Sandral. The journal you found on the body
tells that he was an amateur archaeologist who was investigating strange ruins
across Dantooine. By the wounds on his body, it would seem that he was mauled
to death by kath hounds.
Sandral-Matale Feud
Dantooine:
You have spoken to Nurik Sandral and his daughter Rahasia. Nurik denies any
involvement in Shen's disappearance, but Rahasia tells another story. She says
that her father has captured Shen because he believes that Ahlan has his own
son, Casus. Shen is being held in the Sandral estate, and Rahasia has given
you a key to the rear entrance so that you may help him escape.
Mandalorian Raiders
Dantooine:
You have met and slain the Mandalorian leader, Sherruk. He liked to collect
lightsabers, and surely would have taken yours, and your head, had you not
slain him.
Jon would surely like to hear of this, and should reward you as well.
Sandral-Matale Feud
Dantooine:
Shen says that he will not leave the estate so long as Rahasia stays behind.
He fears for what her father may do to her once his escape has been discovered.
He claims to love her.
Sandral-Matale Feud
Dantooine:
Rahasia has agreed to meet you and Shen outside the estate. Now all that
remains is to get him out of here...
Investigate Ruins
Dantooine:
You have encountered an ancient droid in these ruins, which purports to be a
remanent of a vast, ancient, galaxy-spanning civilization. What happened to
this civilizations of 'Builders' and what else lies deeper in the ruins you do
not know.
You have also found the fate of the Jedi who had been sent to investigate
earlier. It would seem he had been slain...
A Quest for the Star Forge
The Jedi Council has instructed you to seek out the ancient Star Maps scattered
about the galaxy in the hopes of uncovering the location of the mysterious Star
Forge, as Revan and Malak did before you.
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@ Dantooine - Completed Quests @
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Taris: Planetary Information
Taris:
Taris has been reduced to a desolate wasteland of rubble and permacrete dust.
No doubt a few citizens survived the Sith assault on the planet, though any
survivors are likely to seek shelter in the regions beneath the surface, making
it impossible to locate them.
Escaping Taris
Taris:
You've managed to escape Taris just in time, though there was nothing you could
do to stop the Sith from razing the entire surface of the planet. The
casualties are likely to climb well into the millions; further evidence of
Malak's ruthlessness and just one more reminder of why the Sith must be
stopped.
Murdered Settler (success)
Dantooine:
You've successfully solved the crime by realizing that both men were guilty.
Although it was Handon who actually killed Calder, Rickard would have killed
him had he arrived a little sooner. The two suspects have both been taken into
custody, and Bolook is certain to tell the Jedi Council of your brilliant
deductive skills.
Murdered Settler (failure)
Dantooine:
Bolook has taken the two suspects in Calder's murder back to the enclave,
though it was obvious the Jedi was disappointed by your inability to solve the
case.
Missing Companion (if you convince C8-42 to return)
Dantooine:
You met Elise and C8-42 back near the Enclave. Elise was overjoyed that you
returned her droid to her, and thanked you profusely.
C8-42 was a little less... enthusiastic.
Jedi Trials
Dantooine:
You have completed the final stages of your training and have been accepted
into the Jedi Order as a Padawan.
Sandral-Matale Feud
Dantooine:
Shen and Rahasia met outside the Sandral estate, but were ambushed by Ahlan
Matale. Shortly thereafter, Nurik Sandral showed up as well. You managed to
convince both fathers that this match was for the best and Shen and Rahasia are
allowed to stay together now. They thanked you profusely and walked off with
their families.
Mandalorian Raiders
Dantooine:
Jon has thanked you for slaying the leader of the Mandalorian raiders. Perhaps
now the settlers can live their lives without fear.
Investigate Ruins
Dantooine:
You have solved the puzzles of the ancient Builder computers and were able to
open the doors deeper in the ruins. In the chamber beyond you found an ancient
Star Map with several locations marked on it.
Bastila believes that Revan and Malak followed this map and it led them to the
'Star Forge' which somehow affected them. You should return to the Council and
tell them of your findings.
===============================================================================
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@ Tatooine - Active Quests @
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Dwindling Supplies
Zaalbar is concerned about the emergency food stores in the Ebon Hawk's cargo
hold. The Wookiee's natural fixation on food might be causing him to worry
unjustly, but you should still check it out just to be safe.
Bastila's Mother
You encountered someone named Malare who told Bastila that her mother was
looking for her. Bastila has asked that you look for her mother. Her name is
Helena and Malare reported that she saw her last in the colony of Anchorhead on
Tatooine.
Sand People
Tatooine:
Czerka Corporation has given you permission to enter the Dune Sea on the
condition that you stop the Sand People from raiding their mining interests.
They want the Sand People chieftain's gaffi stick as proof.
Mission's Brother
According to the Czerka rep on Tatooine, Griff was captured during a Sand
People raid on one of the mining camps. Whether he is still alive is anyone's
guess.
Sand People
Tatooine:
Czerka Corporation is allowing you to enter the Dune Sea on the condition that
you stop the Sand People raids, bringing them the chieftain's gaffi stick as
proof. An alien conservationist has suggested there might be a better way to
stop the conflict if a sophisticated translation droid could be taken on the
task.
Middleman
Tatooine:
You have convinced the woman outside Fazza's to give you the wraid plate so you
can sell it for her and bring her back the money.
Tatooine Swoop Racing
Tatooine:
You have signed up for the swoop races on Tatooine. Motta the Hutt runs the
races and wil keep track of your times.
Signing Nico
Tatooine:
You have convinced Motta to give Nico a better contract that will benefit both
of them in the long term. Nico will want to express his thanks to you.
Signing Nico
Tatooine:
Even though you've arranged a better deal for him, Nico won't listen to what
you have to say about Motta's contract until you have proven you are as good a
racer as he is, and his times are presumably as fast as the Tatooine official
track record.
Tatooine Swoop Racing
Tatooine:
You have won the first tier of races on Tatooine.
Tatooine Swoop Racing
Tatooine:
You have won the second tier of races on Tatooine.
Tatooine Swoop Racing
Tatooine:
You are now champion of the swoop track on Tatooine, having won all three
official time tiers.
Bastila's Mother
Bastila has agreed to consider her mother's request: to locate her father's
body and recover his holocron. It should be out in the Tatooine desert...
likely near wherever krayt dragons exist... though Bastila did not promise that
she would give her father's holocron to her mother even if she did find it.
Droid for Sale
Tatooine:
You have spoken to HK-47, a droid eager to be purchased from Yuka Laka in
Anchorhead. It is a translator and an effective combatant.
Fair Trade
Tatooine: Iziz says he knows where the Star Map is, and will trade you the
information for help resucing his tribe members from the Sand People enclave.
Sand People
Tatooine:
You have acquired Sand People robes. They should allow you to pass yourself
off as a Sand People warrior, at least from a distance. They may make entering
the Sand People enclave a little easier. All of the non-droid members of your
party would have to be wearing the robes for the disguise to work. Since you
don't have robes big enough to fit Zaalbar, his presence would certainly give
you away.
Tanis Trapped
Tatooine:
Tanis, a wraid hunter, is stuck in the desert, the victim of a trap laid by his
estranged wife. His four droids have surrounded him, and unless someone
repairs them, they will explode when he moves.
Tanis Trapped
Tatooine:
Three more of Tanis' droids need to be repaired before he can safely move.
Tanis Trapped
Tatooine:
Two more of Tanis' droids need to be repaired before he can safely move.
Tanis Trapped
Tatooine:
One more of Tanis' droids need to be repaired before he can safely move.
Tanis Trapped
Tatooine:
Tanis is free to move. The trap left by his estranged wife has been disarmed.
He'll be glad to hear it.
Sand People
Tatooine:
You have been brought before the Sand People chieftain. He will order the
attacks against Czerka Corporation to be scaled back if you bring him moisture
vaporators from the Czerka Office in Anchorhead. You will not be allowed back
inside the enclave until you have the vaporators.
Sand People
Tatooine:
You have purchased two moisture vaporators from the Czerka Office. Take them
to the Sand People chieftain in the enclave.
Sand People
Tatooine:
The Sand People chieftain was surprised that you returned with the vaporators.
He will reduce the frequency of attacks against the Czerka, and has given you
his gaffi stick as a symbol of the agreement. Take the gaffi to the Czerka
office in Anchorhead.
Star Map: Tatooine
Tatooine:
The Sand People chieftain claims that there is something like the Star Map in
the Eastern Dune Sea, though it is in a cavern now housing a feared krayt
dragon.
Fair Trade
Tatooine:
The Sand People chieftain has given you permission to release the Jawas they
currently hold captive.
Worthy of History
Tatooine:
You have asked to hear the history of the Sand People, but the chieftain has
said that you must first prove your worth as a warrior. Bring him a dragon
pearl and he will consider it.
Fair Trade
Tatooine:
The Jawas held captive in the Sand People enclave were very glad for your help,
and have promised that their leader Iziz will reward you when you return to the
gates inside Anchorhead.
Mission's Brother
Griff and Mission have been reunited, though Mission is still resentful about
Griff deserting her on Taris. Before he left, Griff suggested you stop by the
Czerka supply shop on Tatooine to speak with him about a potential job.
Star Map: Tatooine
Tatooine:
There is a krayt dragon in a cavern in the Eastern Dune Sea. The beast will
have to be dealt with before any search for the Star Map can be made.
A Desert Hunt
Tatooine:
The Twi'lek hunter Komad has tracked a krayt dragon to its lair and wants
assistance drawing the creature out.
A Desert Hunt
Tatooine:
Komad maintains that the only way to bait the krayt dragon out of its lair is
to tempt it with banthas. Banthas will need to be lured into position with
bantha fodder. Some of the Sand People may carry fodder, and there might also
be some in the enclave. The vendor in the Anchorhead spaceport may also have
some.
A Desert Hunt
Tatooine:
As Komad said to do, you have several banthas following you, lured by the scent
of fodder. You must lead them to the mouth of the krayt dragon lair.
A Desert Hunt (Dark side choice)
Tatooine:
Komad is dead, but he already told you how to bait the krayt dragon out of its
lair. You'll have to lure banthas into position by temping them with bantha
fodder. Some of the Sand People may carry fodder, and there might also be some
in the enclave. The vendor in the Anchorhead spaceport may also have some.
Tatooine: Star Map
Tatooine:
The krayt dragon has been killed. Whatever might be hidden in the depths of
its lair is now yours to claim.
A Quest for the Star Forge
You've discovered another ancient Star Map in the Dune Sea of Tatooine. As
before, the map is incomplete. But each map you find fills in more missing
pieces of the puzzle. Hopefully, once you find all the Star Maps they will
give you the location of the Star Forge.
Bastila's Mother
Bastila's father's holocron has been found out in the desert, still intact.
Bastila is unsure, however, whether she intends to give it back to her mother.
Part of her thinks she should keep it for herself... she and her father were
close. Either way, it is probably a good idea to return to her mother at the
cantina.
Genoharadan
A Twi'lek named Senni Vek has given you a datapad he claims you dropped. On
the datapad is a cryptic message: The Genoharadan say to see Hulas on Manaan.
Come alone or not at all.
Mission's Brother
Griff wants you to bring him a tach gland so he can brew up some Tarisian ale
to sell to a 'business associate'. He's promised you a healthy reward if you
come through for him.
Mission's Brother
Griff rushed off to brew up a batch of Tarisian ale to deliver to his business
connection. However, the credits he promised you haven't materialzed yet. He
did say you could meet him later in the Czerka supply shop on Tatooine to
collect the debt.
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@ Tatooine - Completed Quests @
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Middleman
Tatooine:
You have paid the woman outside Fazaa's lodge for the wraid plate, offering
more than she was asking. She was extremely grateful for your kindness.
Signing Nico
Tatooine:
Nico has expressed his thanks for securing him a better deal with Motta.
Droid for Sale
Tatooine:
You have purchased HK-47 from Yuka Laka in Anchorhead. It is apparently able
to translate the Sand People dialect as well as handle itself well in combat,
if it is to be believed. It is very reluctant to speak of itself.
Tanis Trapped
Tatooine:
Tanis has been rescued from the trap laid by his estranged wife.
Desert Ambush
Tatooine:
You managed to appease the Gamorreans that ambushed you, and they left without
violence.
A Desert Hunt
Tatooine:
The hunt was successful and the krayt dragon is dead. Whatever might be hidden
in the depths of its lair is now yours to claim.
Star Map: Tatooine
Tatooine:
You have acquired the Star Map from the lair of the krayt dragon on Tatooine.
Worthy of History
Tatooine:
You have brought a dragon pearl to the Sand People chieftain. He will now
allow you to speak with the storyteller, the keeper of their oral history.
Fair Trade
Tatooine:
Iziz was very grateful for your help in rescuing his tribe members from the
Sand People enclave.
Bastila's Mother
Bastila and her mother have parted on good terms. Her mother insisted Bastila
keep the holocron, and while she is indeed dying from an illness Bastila
promised to try and help her once the mission is done. While Bastila is sad
that her father is dead, she is happy that her relationship with her mother
looks hopeful.
Sand People
Tatooine:
You brought the Sand People chieftain's gaffi to the Czerka office, fulfilling
your agreement with them.
Mission's Brother
Due to his own incompetence, Griff's Tarisian ale deal has turned sour. True
to form, he's decided he'd rather disappear than face the wrath of his contact
at the Exchange. You get the feeling both he and the credits he promised you
are gone for good.
===============================================================================
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@ Kashyyyk - Active Quests @
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Honest Debt
Kashyyyk:
The merchant Eli Gand is holding Matton Dasol as an indentured servant.
Matton's crew apparently left Kashyyyk under cover of night to avoid paying a
repair dept to Eli. Standard business practice, it seems.
Star Map: Kashyyyk
Kashyyyk:
People seem to know nothing about a possible Star Map on Kashyyyk, though much
of the planet is unexplored due to the dangers of the Shadowlands. Firsthand
exploration may be the only option.
Star Map: Kashyyyk
Kashyyyk:
Wookiee chieftain Chuundar has asked that you descend into the Shadowlands and
perform a task for him. This will allow you to also search for the Star Map.
Chieftain in Need
Kashyyyk:
The Wookiee chieftain Chuundar has taken his brother Zaalbar from you and
demands that you kill a mad Wookiee in the Shadowlands. Gorwooken waits for
you further down the Great Walkway, and will show you how to descend into the
lower forest.
A Wookiee Lost
Kashyyyk:
The Wookiees are worried about a popular member of their tribe that has
recently gone missing. Rorworr cannot be found. His friends Jaarak and
Woorwill await him in Woorwill's home.
Chieftain in Need
Kashyyyk:
The Wookiee chieftain Chuundar has taken his brother Zaalbar from you and
demands that you kill a mad Wookiee in the Shadowlands. Gorwooken has
delivered you to the Shadowlands so you can begin your search.
Jolee's Request
Kashyyyk:
Jolee has offered to join with you and help "remove barriers from your path",
but he first wants you to remove a group of Czerka poachers from the
Shadowlands, northeast of his camp.
Honest Debt
Kashyyyk:
The scrambled memory of the malfunctioning droid found in the Shadowlands
reveals the violent last moments of its companions. They were ambushed, but
identified their attack as Eli, the merchant you met on the docking ring. It
appears he has not told the truth about these creditors that supposedly skipped
out on paying him. You have salvaged the droid's head. Matton would likely be
very interested in it.
Tach Poaching
Kashyyyk:
The poachers Jolee wants removed have made an offer. They want you to help
harvest tach, small creatures that possess a gland that can be used as a
stimulant. It is doubtful Jolee would approve.
Jolee's Request
Kashyyyk:
Jolee wants you to remove a group of poachers before he will help you.
Speaking with the poachers you have learned that the camp is protected from
hostile creatures by sonic emitters. Each emitter is assigned a Czerka guard
to watch over it. The officer in charge also said that as long as he has
enough guards he would stay. It might be possible to persuade or bribe the
guards into helping shut down the protective field the emitters produce.
Another option might be to try and convince guards to leave, although that
would likely require Force manipulation.
Chieftain in Need
Kashyyyk:
A Czerka repulsor field blocks passage into the Lower Shadowlands, halting your
search for the mad Wookiee Chuundar would have you kill. Jolee Bindo said he
would remove barriers from your path if you first helped him.
Star Map: Kashyyyk
Kashyyyk:
The reclusive Jolee Bindo has offered to remove barriers from your path if you
do a task for him and then give him passage off of Kashyyyk. It may be the
only way to access the Lower Shadowlands.
A Wookiee Lost
Kashyyyk:
You have found the corpse of the missing Wookiee Rorworr in the Shadowlands. A
datapad revealing that he dealth with slavers was on the body, as well as a
bowcaster bolt casing that probably belongs to whoever killed him.
Star Map: Kashyyyk
Kashyyyk:
Having the reclusive Jolee Bindo in your group will allow you to access the
Lower Shadowlands.
Star Map: Kashyyyk
Kashyyyk:
Having the reclusive Jolee Bindo in your group has allowed you to access the
Lower Shadowlands and continue your search for the Star Map.
Chieftain in Need
Kashyyyk:
Jolee Bindo has helped you pass the Czerka repulsor field so you can continue
your search for the supposedly mad Wooikee that Chuundar wants killed.
Hidden Hunters
Kashyyyk:
The injured Wookiee Grrrwahrr's hunting party was attacked by camouflaged
outsiders. He would reward you for killing the leader of the group. They
found bodies a short way southwest, and then further south once past the west
branch of the path. He said look where the bodies of his fellows are. The
outsiders only appeared once Grrrwahrr's grou[ had put their weapons away,
obviously wanting their prey as weak as possible. Disarming may be the only
way to flush them out.
Chieftain in Need
Kashyyyk:
You have encountered the Wookiee that Chuundar sent you to kill. He seems
almost feral, and will have to be subdued before he will respond to reason.
Chieftain in Need
Kashyyyk:
Freyyr, Zallbar's father, has asked that you find Bacca's blade. It was lost
in the "Great Beast's" hide during a ritual hunt. Recreating the hunt may draw
the creature out. The ritual area is south of Freyyr. A suitably large
creature will be needed for bait.
Chieftain in Need
Kashyyyk:
Freyyr, Zallbar's father, has asked that you find Bacca's blade. It was lost
in the "Great Beast's" hide during a ritual hunt. You have found the body of a
large viper kinrath that may serve as bait in a recreation of the hunt. The
ritual area is south of Freyyr.
Chieftain in Need
Kashyyyk:
You have set the bait in place, recreating the ritual that should lure out the
Great Beast, just as Freyyr said.
Chieftain in Need
Kashyyyk:
Now that it has been recovered, Bacca's blade can be returned to Freyyr so he
can raise allies against Chuundar.
Hidden Hunters
Kashyyyk:
A group of Mandalorians is preying on creatures in the Shadowlands. A datapad
mentioned "blending fields" powered by swoops. This undoubtedly provides some
sort of camouflage.
Hidden Hunters
Kashyyyk:
A group of Mandalorians is in the Shadowlands training new recruits and
attacking unarmed creatures. They also have camouflage generators on their
swoops to further sway odds in their favor.
Hidden Hunters
Kashyyyk:
You have killed the leader of the Mandalorians hunting in the Shadowlands. The
injured Wookiee Grrrwahrr will be plased his fallen comrades have been avenged.
A Quest for the Star Forge
You've discovered another ancient Star Map on the sunless surface of Kashyyyk.
As before, the map is incomplete. But each map you find fills in more missing
pieces of the puzzle. Hopefully, once you find all the Star Maps they will
give you the location of the Star Forge.
Chieftain in Need
Kashyyyk:
You have returned Bacca's blade to Freyyr. He has gone to rally support and
will meet you back in Chuundar's throne room. He's counting on your support.
Chieftain in Need
Kashyyyk:
Freyyr has returned to regain leadership of Rwookrrorro, and you have halped
Zaalbar decide to join with his father against Chuundar.
A Wookieee Lost
Kashyyyk:
The bolt casing found on Rorworr's corpse belongs to Jaarak. Jaarak may be the
one that killed Rorworr.
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@ Kashyyyk - Completed Quests @
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Tach Poaching
Kashyyyk:
The poachers have been removed from the Shadowlands. Jolee will join with you
now.
Jolee's Request
Kashyyyk:
You have removed the poachers as Jolee requested. He wil now show you how to
go deeper into the Shadowlands.
Honest Debt
Kashyyyk:
Matton was outraged that Eli would be so devious, and has reacted with
understandable violence.
Honest Debt
Kashyyyk:
Matton was grateful that the truth about what happened to his crew was revealed
and that Eli was exposed as a thief and murderer. He'll try to put this
treachery behind him.
Star Map: Kashyyyk
Kashyyyk:
You have acquired the Star Map from the ancient computer on Kashyyyk.
Hidden Hunters
Kashyyyk:
Grrrwahrr rewarded you for avenging the fallen members of his hunting party.
Chieftain in Need
Kashyyyk:
Freyyr was very grateful that you helped him regain his place as chieftain. He
will see that his people are restored to glory and that Zaalbar is no longer an
outcast...
A Wookiee Lost
Kashyyyk:
Jaarak was not killed for the murder of Rorworr. Rorworr was dealing with the
slavers, and was a traitor to his kind.
===============================================================================
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@ Korriban - Active Quests @
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Finding Dustil
Korriban:
You ran into an old friend of Carrth's... who stunned Carth with the news that
he had seen Carth's son, Dunstil. The only hitch seems to be that Dustil has
joined the Sith. He is a student at the Sith academy on Korriban. Carth has
urged you to go there at the earliest opportunity.
Star Map: Korriban
Korriban:
It seems that only the Sith of the local monastery have access to the ruins on
the surface. If you are going to reach them and search for the Star Map it
will have to be through the monastery.
Enter the Sith Academy
Korriban:
In order to get inside the Sith academy in Dreshdae, you will have to be
approved as a worthy "hopeufl". The one who does the deciding of which
hopefuls make it is a Twi'lek Sith Master by the name of Yuthura Ban. She can
reportedly be sometimes found in colony's cantina... you should check there.
The Way of the Sith
Korriban:
You have managed to enter the Sith academy as a hopeful vying with several
others to become the one who will be finally admitted as a full Sith. In order
to do so, you must prove your worth to Master Uthar Wynn by gaining prestige.
More information can be gained by speaking to your instructor, Yuthura.
The Double-Cross
Korriban:
Yuthura Ban has chosen you to be part of her plot to overthrow Master Uthar and
take over the academy... and she didn't give you much choice in the matter.
Yuthura will help you gain enough prestige to be worthy of the final test at
the tomb of Naga Sadow, and there she expects you to help her kill Master
Uthar.
Star Map: Korriban
Korriban:
The Star Map on Korriban lies in the tomb of Naga Sadow within the Valley of
the Dark Lords. The tomb, however, can only be entered by Master Uthar of the
academy. He will take you there for your final test once you succeed in
gaining enough prestige... doing so may be your only chance at reachign the
Star Map.
The Code of the Sith
Korriban:
Yuthura has instructed you on the Code of the Sith. Master Uthar already
stated that the first hopeful to come to him with full knowledge of the Code
could gain prestige. If you take it to him, make sure you remember it well.
Aiding Lashowe
Korriban:
You have convinced Lashowe into allowing you to help her recover a relic she is
aware of in the Valley of the Dark Lords: an ancient but corrupt Jedi holocron
that would surely be worthy of prestige by Master Uthar. She has gone out into
the valley to wait for you amongst the pillars in the center of the valley.
Finding Dustil
Korriban:
Carth's son has been found, but the reunion was not exactly what he'd hoped.
Dustil does not believe anything Carth has to say on the true nature of his new
"family". Carth is desperate to find some kind of proof in the academy that
the Sith are evil and bring it to Dustil to open his eyes.
The Way of the Sith
Korriban:
You have managed to gain some prestige, impressing Master Uthar, but it is not
yet enough for him to declare you the victor in your contest with the others.
Speak to Yuthura or continue to look around the academy and the Valley of the
Dark Lords to find ways to curry favor with Master Uthar.
The Double-Double-Cross
Korriban:
Master Uthar has coopted you into his own plan to turn the tables around on
Yuthura. He has given you a datapad with instructions to have Yuthura poisoned
in time for the final test. You must locate Adrenas in the exit to the Valley
of the Dark Lords and give the datapad to him.
The Double-Cross
Korriban:
Yuthura has given you a small device which she says will secretly poison Master
Uthar. It must be placed within is bed inside his chambers, for which she has
given you a passcard to enter. Regardless of whether or not you do as she
wishes, Master Uthar should not be told about your relaying of his plan... no
doubt he would not look upon you kindly.
Renegade Sith
Korriban:
You have been told about some renegade Sith students who disobeyed a direct
order given by Master Uthar to execute civilians. It is known that they have
not left Korriban and are probably in hiding. Anyone who could eliminate them
would likely gain favor with Master Uthar for the deed.
The Mandalorian Weapons Cache
Korriban:
A Sith "information extractor" has been having difficulty getting the location
of a secret weapons cache out of a Mandalorian prisoner. He has invited you to
try: all you need to do is use the console to inject truth serum. The right
amount will make him confess. Too much, however, and the prisoner will go into
shock.
The Mandalorian Weapons Cache
Korriban:
You managed to save a Mandalorian prisoner by rendering him catatonic... his
body will be presumed dead and will be dumped, allowing him to escape upon his
recovery. He gratefully told you the location of his cache. It is unreachable
to you, but its location could be given to Master Uthar in exchange for
prestige.
The Sword of Ajunta Pall
Korriban:
You have heard mention of a powerful sword that might be found within the tomb
of an ancient sith Lord, Ajunta Pall.
Renegade Sith
Korriban:
You have encountered a group of renegade Sith students trapped within the
shyrack caverns. They are trying to get to the surface to escape the planet,
but their route is currently blocked by some type of creature. Getting rid of
the creature would enable them to escape, but killing them would earn you
prestige.
Rogue Droid
Korriban:
You have been told about a rogue Sith droid that has escaped from the labs and
holed itself up in one of the valley's tombs. The Sith have not yet decided to
go into the tomb to remove it by force... leaving it to some enterprising Sith
hopefuls to take that job upon themselves.
The Sword of Ajunta Pall
Korriban:
You have encountered none other than the restless and regret-filled spirit of
the ancient Sith Lord, Ajunta Pall, within his tomb. He has entreated you to
find out which of the three swords buried in his sarcophagus is actually his...
and to place it on the statue within this chamber. He has left you with this
clue: "I am that which grips the heart in fright, hearkens night and silences
the light."
The Sword of Ajunta Pall
Korriban:
You were able to select the blade that one belonged to the Sith Lord Ajunta
Pall, and his spirit was grateful that the weapon would at last leave his side.
The weapon is certainly an impressive one... but it might also serve as a relic
that would impress Master Uthar.
Aiding Lashowe
Korriban:
You and your hopeful rival, Lashowe, worked together to defeat a tuk'ata mother
beast and recover an ancient but corrupt Jedi holocron. Lashowe was insistent
on returning the holocron to Master Uthar by herself, however, and the two of
you battled. Lashowe was killed, but you now have the holocron for yourself.
The Hermit in the Hills
Korriban:
You encountered Jorak Uln in his lair deep within one of the valley's tombs.
He tested you for Sith "purity" and you were able to escape his strange torture
and kill him. Reporting his death might be worthy of prestige... but so might
bringing to Master Uthar the ancient Sith tablet Jorak mentioned.
The Way of the Sith
Korriban:
Master Uthar has been impressed enough to declare you worthy of taking the
the final test at the tomb of Naga Sadow. He has given you one night to rest
up and prepare. When you are ready, return to him and he will being you to the
tomb.
The Way of the Sith
Korriban:
Master Uthar and Yuthura Ban have brought you to the tomb of Naga Sadow... and
there is no way out of the tomb until the test is complete. You will have to
find the Star Map deep within the tomb: when you find it, you will also locate
a ceremonial lightsaber. Return to Master Uthar with it.
A Quest for the Star Forge
You've discovered another ancient Star Map in the Sith Tombs of Korriban. As
before, the map is incomplete. But each map you find fills in more missing
pieces of the puzzle. Hopefully, once you find all the Star Maps they will
give you the location of the Star Forge.
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@ Korriban - Completed Quests @
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Enter the Sith Academy
Korriban:
You have convinced Yuthura Ban to accept you into the Sith academy on Korriban.
She will take you inside to meet the academy's master as soon as you are ready.
A Doubting Sith
Korriban:
You encountered a Sith by the name of Kel Algwinn who really didn't belong in
the academy... in fact, you advised him to think about joining the Jedi,
instead. Kel took your advice to heart and decided to leave the Sith and think
about it. Who knows? Perhaps someday you might find him amongst the ranks of
the Order?
The Code of the Sith (failure)
Korriban:
You did not learn the Code of the Sith well enough to impress Master Uthar.
You will have to find other ways to gain prestige.
The Double-Cross
Korriban:
You have placed Yuthura's device in Master Uthar's bed, meaning he should be
poisoned in time for the final test at the tomb of Naga Sadow. This should
make him much easier to defeat there. Hopefully Master Utha does not find out
about your involvemen in the scheme before that time comes.
Finding Dustil
Korriban:
Dustil's eyes have been opened to the true nature of the Sith. He has
determined that he will stay on Korriban and try to both save some of his
friends as well as unearth more information. While it's obvious that not
everything is patched up between the two of them, they did agree to meet again
after events calm and try to make up for some lost time.
The Code of the Sith
Korriban:
You were successful in demonstrating to Master Uthar your knowledge of the Code
of the Sith. He was impressed, and you have gained prestige, though you will
no doubt have to do much more than this to prove your final worth.
The Mandalorian Weapons Cache
Korriban:
The location of the Mandalorian prisoner's weapons cache has been turned over
to Master Uthar. He says that the cache is no longer of particular interest,
but was impressed at your ability to gain the information regardless. You are
one step closer towards taking your final test.
The Double-Double Cross
Korriban:
Master Uthar's datapad has been turned over to Adrenas. This means that when
(and if) you go to the final test at the tomb of Naga Sadow, Yuthura will be
poisoned and weak enough to be easily defeated.
Renegade Sith
Korriban:
With the creature in the shyrack caverns killed, the renegade Sith students
were able to escape to the surface and escape from Korriban.
Rogue Droid
Korriban:
You encountered a rogue Sith assassin droid within one of the valley's tombs.
You were able to deactivate its assassination protocols, for which the droid
was grateful. While it left the planet, you're not positive that the act is
one that would gain you favor with Master Uthar.
Renegade Sith
Korriban:
Even though you had freed the renegade Sith students from the shyrack caverns,
you were also able to lie to Master Uthar and inform him that his problem was
taken care of. Technically it's true... they *are* gone. Either way, you've
earned prestige amongst the Sith for the deed.
The Hermit in the Hills
Korriban:
The ancient Sith tablet that included Jorak Uln's own musings has been turned
over to Master Uthar, impressing him greatly and bringing you one step closer
to your final test.
Star Map: Korriban
Korriban:
You have acquired the Star Map from the ancient computer on Korriban.
The Way of the Sith
Korriban:
Your final test within the tomb is over, and both Master Uthar and Yuthura are
dead. You are unsure just low long it will be before anyone within the academy
realize that they are dead. Regardless, it may be a good idea to leave while
you have the chance.
===============================================================================
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@ Levithan - Active Quests @
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Captured by the Levithan (if you chose Mission)
The Levithan:
You've been captured by the Levithan, a Sith interdictor ship commanded by Saul
Karath, Carth's former mentor. Badly outnumbered and outgunned, there is
little you can do to to keep the Sith from taking you prisoner. Your only hope
of escape rests on Mission's slender shoulders.
Captured by the Levithan
The Levithan:
Now free from your cells you, Carth and Bastila have to get to the Levithan's
bridge and open the hangar doors so you can escape before Darth Malak arrives.
You just hope that Carth's desire for revenge against his former mentor isn't
going to complicate things.
Captured by the Levithan
The Levithan:
You've opened the Levithan's hangar doors, but you can feel Darth Malak's
presence drawing ever closer. Niw you have to get off the ship before the Dark
Lord arrives.
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@ Levithan - Completed Quests @
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Captured by the Levithan
The Levithan:
You've escaped the Levithan and survived a confrontation with Darth Malak
himself. But the cost of your survivial is high: Bastila is now a prisoner of
the Dark Lord, and you must come to grips with the shocking revelation that
you are, in fact, Darth Revan - the former Lord of the Sith.
===============================================================================
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@ Manaan - Active Quests @
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Republic Embassy
The Republic soldier you met in the docking bays on Manaan seemed to think you
might have a hard time finding the Embassy here in the city... Perhaps it's a
big place.
He said you go south to the first courtyard, then east to the second courtyard,
and it's in the northeast section of that area.
Star Map: Manaan
Manaan:
You have been advised to see Roland Wann at the Republic Embassy for further
information on Manaan.
Sunry Murder Trial
Manaan:
Elora has told Jolee that her husband has been imprisoned for the murder of a
Sith woman. Elora is adament that her husband is not responsible and has
begged you and Jolee to help her prove his innocence. She says that you can
talk to the judges in the court to help get him released.
Republic Hiring Mercenaries
Manaan:
The Selkath Nilko is suspicious about the Republican hiring mercenaries. He
claims to be a friend of the Republic and is merely seeking to find out if
something is wrong. He says he will reward you if you find out why they've
been hiring to many lately.
Missing Selkath
Manaan:
You have been approached by a Selkath named Shaelas. He claims that many young
Selkath have been going missing, including his daughter Shasa. He wishes to
hire you to find out what has been happening to them.
Sunry Murder Trial
Manaan:
You have spoken to the judges in the court and they have consented to appoint
you Arbiter in this case. As Arbiter you will defend your client to the best
of your ability before the judges.
They have given you the following information as well:
Sunry was seen leaving the scene of the murder after a blaster shot was heard.
Sunry has noticeable, crippling injuries from his past experience as a war hero
against the Sith, so it was definitely him. This is testified to by the
proprietor of the hotel where this occured, Ignus.
In the room that he had rented, a Sith woman, Elassa, was found dead, clutching
a Republic war medal in her hand.
There were two witnesses besides the hotel owner. One is Gluupor, a Rodian who
was staying in the next room. The other is Firith Me, a gambler who was also
staying nearby. Their stores seem to corroborate Ignus'.
Sunry's Story
Manaan:
Sunry claims that he's been set up by someone to take the fall for Elassa's
murder. He claims that he was secretly trying to turn her into a double agent
for the Republic and that the Sith most likely killed her as a result of that.
Elora, Sunry's Wife
Manaan:
Elora professes Sunry's innocence. She claims that this is some sort of
frame-up by someone who wants to get revenge on him. Sunry was an old war hero
against the Sith, so they might harbor him ill...
Ignus the Hotel Owner
Manaan:
Ignus is the prorietor of the hotel that the murder of Elassa occured at. He
told yout hat he heard the blaster shot go off, then saw Sunry hobbling away
from the scene of the crime.
Firith Me the Pazaak Player
Manaan:
Firith told you he once brushed up against Elassa and her cloak fell open to
reveal that she was carrying a lightsaber - the mark of a Jedi! It would seem
that Elassa may have been a Dark Jedi allied with the Sith.
Elora, Sunry's Wife
Manaan:
Elora professes Sunry's innocence. She claims that this is some sort of
frame-up by someone who wants to get revenge on him. Sunry was an old war hero
against the Sith, so they might harbor him ill...
You have heard rumors that Sunry may have been cheating on his wife... Perhaps
you should ask Elora about this.
Gluupor the Rodian
Manaan:
Gluupor confessed that the Sith made him plant the medal as evidence against
Sunry after the murder occurred. It would seem that the Sith are indeed trying
to point blame at Sunry.
Star Map: Manaan
Manaan:
Roland Wann, the Republic diplomat on Manaan, has indicated that he may know
something about ancient ruins on Manaan. He first requires you to retrieve a
data module stolen by the Sith and bring it back to him before he'll tell you
anything.
Mission for the Republic
You have spoken to Roland Wann, the representative of the Republic Embassy on
Manaan. He says that he may have information about the Star Map, but will only
tell you what he knows if you retrieve the remains of a Republic Probe droid
lost recently to the Sith. The droid has sensitive data recordings of its
mission outside of Ahto City and the Republic wants it back before the Sith are
able to decrypt it. To do this, you will need to enter the Sith Embassy.
He has said that there are 3 ways to get into the Sith base:
1) You can interrogate a Sith prisoner who was found snooping around the
Republic Embassy. He knows a pass code that allows him entry to the Sith base.
2) You can decrypt some captured Sith passcards and use them to open the door
to the base.
3) You can use the key Roland gave you and force your way into the Sith
controlled hangar and fly outside Ahto City into the Embassy through the rear
entrance. The hangar is located at the west end of the Ahto City Docking Bay.
Once you have entered the Sith base, retrieve the data module and return it to
Roland.
Sunry Murder Trial
Manaan:
As Arbiter you must defend Sunry to the best of your ability. However, you
have found a recording that clearly shows Sunry killing the Sith woman Elassa.
Can you continue your role of Arbiter impartially, knowing that your client has
committed such a crime?
Manaan Swoop Races
Manaan:
You have given Queedle some credits to upgrade his swoop. Once he has had
some time to upgrade his bike, he will be able to compete against the
professional racers.
Manaan Swoop Races
Manaan:
You have beaten the first round of races on Manaan.
Manaan Swoop Races
Manaan:
You have beaten the second round of races on Manaan.
Mission for the Republic
You managed to retrieve the encrypted data module from the Sith base. Now you
need to return it to Roland Wann so he'll tell you what he may know about a
Star Map on this world.
Missing Selkath
Manaan:
You have found the young Selkath that were missing. They have been taken by
the Sith and given some training in the dark arts. You have tried to convince
them to return to the light side, but they won't budge. It will take some sort
of proof to show them how evil the Sith really are...
Missing Selkath
Manaan:
You have managed to convince Shasa and the other Selkath that the Sith were
only using them to gain control of Manaan. They have forsaken their dark ways
and returned to the city.
Elora, Sunry's Wife
Manaan:
Elora professes Sunry's innocence. She claims that this is some sort of
frame-up by someone who wants to get revenge on him. Sunry was an old war hero
against the Sith, so they might harbor him ill...
Under pressure Elora confessed that Sunry had been having an affair with the
Sith woman Elassa, but that he had been going there to end the affair.
Sunry's Story
Manaan:
Confronted with the evidence of the recording of him killing Elassa, Sunry
admitted to his crime. He refuses to confess to the court, however. He says
he will not betray the Republic or harm it because of what happened.
Star Map: Manaan
Manaan:
The Republic has constructed a secret facility at the bottom of the Krakert
Rift with the purpose of secretly harvesting and synthesizing kolto. Roland
Wann has offered the use of a Republic submersible to travel down to the ocean
floor so that you may investigate. He mentioned that the Republic has run
across some sort of old ruin near the Rift itself.
Mission for the Republic
Roland Wann, the representative of the Republic on Manaan, has told you that
the Republic has made a secret base underwater near the source of kolto
emissions to study and eventually synthesize kolto. They ran across some
mysterious ruins that may be related to the Star Map. Unfortunately, something
happened down there at the base, and all contact was lost.
Roland has given you access to a submersible to go down to the base and find
out what happened. Hopefully, this will lead to one of the Star Maps as well.
Mission for the Republic
You have found out that all the Selkath and defensive systems in the station in
the Krakert Rift have gone insane. The station is overrun with mad Selkath and
malfunctioning machinery. Somewhere in this base may be a clue to the Star
Map.
Mission for the Republic
There are ancient ruins near the Rift that Kolto is harvested from, but there
is also some sort of huge firaxan shark out in the water. The two scientists
you met, Kono Nolan and Sami, have given you several possible ways of defeating
this beast.
Kono says that you should poison it, and has given you a cannister of some sort
of blister agent they developed to use against the sharks. By putting it in
the harvesting machine and venting it, it will spread through the water and
kill the beast which drove the station insane.
Sami thinks that this toxin may contaminate the water or environment. She says
that if you cause the machinery to reupture and explode, the beast may go back
to its slumber. She says that you need to get the pressure of the harvesting
machine's fuel tanks to exactly 4 million sangen. At this pressure the fuel
will be extremely unstable and explode.
Mission for the Republic
You overloaded the fuel tanks for the kolto harvesting machinery and caused it
to explode. Witht he machine gone, the giant firaxan shark lost interest and
returned to wherever it had laired.
You found one of the Star Maps in the ruins it had been guarding.
A Quest for the Star Forge
You've discovered the last of the Star Maps and now have the hyperspace
coordinates that will lead you to the Star Forge and a final confrontation with
Malak. You only jope you aren't too late, for Bastila's sake... and the sake
of the entire galaxy.
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@ Manaan - Completed Quests @
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Republic Embassy
You finally managed to find the Republic Embassy on Manaan.
Manaan Swoop Races
Manaan:
You have beaten the third round of races on Manaan, and become Sector Champion.
Sunry Murder Trial
Manaan:
You have presented the data recording of Sunry killing Elassa to the court and
they have summarily found Sunry gulty as charged. Due to the nature of the
crime, the death sentence has been decreed. Justice has been served.
Missing Selkath
Manaan:
You have told Shaelas what had been happening to Shasa and the other Selkath
youths. He has thanked you profusely. He will report the criminal activities
of the Sith to the Ahto City authorities and they will decide what sort of
punishment the Sith Empire will receive.
Republic Hiring Mercenaries
Manaan:
You told Nilko about the Republic facility in the Hrakert Rift. He thanked you
and said he would try to cover for the Republic's actions. It seems that some
Selkath, at least, are definitely on the Republic's side.
Star Map: Manaan
Manaan:
You have acquired the Star Map from the Hrakert Rift on Manaan.
Mission for the Republic
You told Roland Wann about the giant firaxan shark, the kolto, and what
happened at the Hrakert station. He is glad that the situation has been
resolved, but most distressed that you resorted to blowing up the machinery to
do it. Hopefully now, though, the Republic will repair their base and things
will get back to normal.
At least you managed to get the Star Map.
===============================================================================
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@ Unknown World - Active Quests @
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A Quest for the Star Forge
When approaching the Star Forge, the Ebon Hawk fell victim to a disruptor field
and crashed on an uncharted planet. In order to escape this world you'll need
to find a way to disable the disruptor field, as well as find the necessary
parts to repair your ship.
Trapped on a Nameless World
Star Forge System:
You've crahsed on a small, unchartered planet. In order to escape, you'll need
to find some new stabilizers to repair the Ebon Hawk and you'll have to find
some way to disable the disruptor field that caused you to crash in the first
place.
Trapped on a Nameless World
Star Forge System:
You've crahsed on a small, unchartered planet. In order to escape, you'll need
to find some new stabilizers to repair the Ebon Hawk and you'll have to find
some way to disable the disruptor field that caused you to crash in the first
place.
You've encountered some Duros who crashed on this world as well. They were
about to be attacked by a fierce group of natives. What other creatures might
call this world home?
Trapped on a Nameless World
Star Forge System:
The One, leader of a Rakata tribe, has made a deal with you. He has agreed to
help you enter the Temple if you slaughter another Rakatan tribe known as the
Elders. He wants you to go to their compound near the Temple and bring back an
ancient tome in exchange for his help.
Invisible Mandalorians
Star Forge System:
You have been told that there are Mandalorian raiders near the Temple of the
Ancients, that have been preying on Rakatan scouts. The leader of these
scouting bands has asked you to help him kill the ones who slaughtered his
warriors.
He says they usually stalk near a single pillar on the far side of the Temple.
Invisible Mandalorians
Star Forge System:
You have slain the Mandalorian leader who has been killing the Ratakans
recently. You should bring back a token to prove that you have killed him.
Trapped on a Nameless World
Star Forge System:
The Elders have offered to get you inside the Temple of the Ancients if you
rescue one of their tribe being held hostage in the camp of the One.
Rakatan Research
Star Forge System:
You have discovered that the Elders are researching the genetic history of
their people in an attempt to make them Force sensitive again. They believe
that this will allow them to peaceful re-enter galactic society.
They think that there may be information stored in the Temple that could help
them.
Trapped on a Nameless World
Star Forge System:
The One is dead, slaughtered by your hand. You won't be able to count on help
from him or his tribe now.
Trapped on a Nameless World
Star Forge System:
You've rescued a Rakata being held prisoner by the One. Now that he's been
saved, it is likely his tribe - the Elders - will help you find a way off this
world. You should go speak to them in their enclave near the Temple of the
Ancients.
Trapped on a Nameless World
Star Forge System:
The Elders have agreed to help you get inside the Temple of the Ancients. Once
inside, you should be able to find a way to disable the disruptor field and get
off this planet. You only have to speak to them when you're ready to go in,
though in accordance with ancient traditions, they have insisted you go in
alone.
Trapped on a Nameless World
Star Forge System:
Despite the wishes of the Rakata, Jolee and Juhani have come with you into the
ancient Rakata temple. Together you should be able to find a way to disable
the disruptor field and get off this planet.
Rakatan Research
Star Forge System:
You have retrieved some genetic data from the ancient computer in the catacombs
of the Temple of the Ancients. You're sure the Elder Researchers would find
this information very useful.
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@ Unknown World - Completed Quests @
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Trapped on a Nameless World
Star Forge System:
Bastila has fallen to the dark side and sworn allegiance to Darth Malak. She
fled to the Star Forge, where she will use her battle meditation to destroy the
Republic fleet unless you find a way to get onto the Star Forge and stop her.
Rakatan Research
Star Forge System:
You have given the genetic data you found in the Temple of the Ancients to the
Elder Researchers. They are most pleased. They thanked you profusely and you
think that this information will advanced their research considerably.
===============================================================================
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@ Star Forge - Active Quests @
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The Final Confrontation
Star Forge:
You've saved Bastila from the dark side, and she is now using her Battle
Meditation against the Sith fleet. But you know that the Sith threat will
never truly be over unless you find and destroy Darth Malak.
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@ Star Forge - Completed Quests @
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*** Coming Soon ***
===============================================================================
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@ Ebon Hawk - Active Quests @
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The Ebon Hawk
You have no gained possession of the Ebon Hawk, your own space vessel. With
it you can travel throughout the galaxy to any world you choose.
Unfortunately, your choices are fairly limited right now, because the Jedi
Council will not let you leave Dantooine
Most of your party will remain aboard the Ebon Hawk while you explore
Dantooine. Should you need them, they will await you there.
In one of the holds there is a workshop of tools you could use to upgrade
existing weapons and armor if you buy enhancements for them.
Additionally, it would seem that Davik had stored a swoop bike aboard the
Ebon Hawk before yous tole it. If you found a track somewhere, you might be
able to make some good money with it.
The Trouble with Gizka
Ebon Hawk:
The fates seem to be conspiring against you. The disorganized port authorities
on Tatooine appear to have shipped a delivery of gizka to the Ebon Hawk's
hold... and there doesn't appear to be any way to give them back! The
dockworker mentioned that some of the gizka "escaped", which certainly doesn't
sound good...
Strange Stowaway
Ebon Hawk:
You have encountered a young girl on board the Ebon Hawk... obviously a
stowaway. The language she speaks, while sounding like Mandalorian, translates
into pure gibberish. She may know the language, but she certainly doesn't know
how to use it. And yet it seems to be the only language she knows. It might
be possible to try talking to her... but dumping her on the planet is also a
possibility.
Strange Stowaway
Ebon Hawk:
After considerable effort, you have managed to communicate with the young
stowaway... whose name appears to be Sasha... and learned what she was doing
aboard the ship. Apparently she was once held by the Mandalorians, long enough
to learn their speech but nothing else, and she escaped from them long enough
to stow away on the Ebon Hawk and hide. Her original home seems to be
Dantooine. Perhaps someone there could help her?
Dwindling Supplies
Something, or possibly someone, has been into the food supplies. You might
want to conduct a search of the ship to try to find the culprit.
Unfinished Business
Ebon Hawk:
You have encountered an alien by the name of Lurze who mentions that there is a
container on board the Ebon Hawk filled with spice that Davik had agreed to
bring him. You have agreed to return to Lurze with the spice, and he has
provided you with the security code: "Red-47".
Unfinished Business
Ebon Hawk:
You have discovered a stash of spice inside the secret compartment on the Ebon
Hawk. You will have to deliver it to Lurze on Korriban if you want to get paid
for it.
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@ Ebon Hawk - Completed Quests @
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The Trouble with Gizka
Ebon Hawk:
The infected gizka should soon rid the Ebon Hawk of its unwanted visitors,
though you might want to keep a few doses of poison handy to deal with any
pesky survivors.
Dwindling Supplies
The mystery of the missing supplies is solved: a girl has been hiding on the
ship and stealing food. Of course, now you have to figure out what to do with
ths stowaway...
Strange Stowaway
Ebon Hawk:
Sasha has been handed over to the Lur Arka, and hopefully is now on her way
back to her family. Problem solved. With luck, this will mean less messes in
the food stores unless Zaalbar has another one of his late-night cravings.
Unfinished Business (didn't deliver the spice)
Ebon Hawk:
You encountered an alien by the name of Lurze who wanted some spice that was
apparently put on the ship by Davik in order to be smuggled to him. You have
refused to get involved, however, and Lurze left you alone... although he did
comment that his employers might not be happy about this.
===============================================================================
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@ Party Members - Active Quests @
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Carth
You've discovered that Carth's home world was attacked by the Sith, though he
was reluctant to talk about it. Perhaps you can talk more later, after you've
gained some experience.
Carth
Although he has agreed to work with you, you've learned that Carth is
suspicious and mistrustful of others. There is probably a reasonb ehind his
mistrust, but he was reluctant to discuss it.
Carth
Despite being impressed with your abilities, Carth is still not willing to
fully open up to you. Maybe if you give him some time he'll finally learn to
trust you.
Carth
It's obvious Carth is emotionally scarred by the betrayls of friends and allies
at the start of the Sith war. There's probably more to the story, but he
doesn't want to discuss it right now.
Carth
You've learned that Carth's mentor, Saul Karath, was one of the first to defect
to the Sith cause. It's no wonder Carth has trust issues, though he seems
reluctant to talk about it right now.
Carth
Carth feels like he's being left out of the loop where the Jedi Council and
Bastila are concerned. Because of the betrayls in his past, he's not reacting
to the situation well. Hopefully in time he'll learn to cope with his
emotional demons.
Carth
Carth has apologized for his previous behavior, and has promised to try not to
punish his current companions for the betrayals of people in his past. Whether
he can accomplish this remains to be seen.
Carth
Carth and you have nothing more to talk about, for the moment.
Bastila
You experienced a powerful vision upon first meeting Bastila. The vision could
be an indication that you have a strong connection with the Force, but Bastila
was reluctant to speculate on such matters.
Bastila
Bastila has told you she sees signs that the Force is acting through you.
However, she was reluctant to speculate further, feeling such matters are the
providence of the Jedi Council.
Bastila
Because of the bond you and Bastila share, she is extremely interested in
learning more about your character. However, you get the sense there is
something she isn't telling you.
Bastila
Bastila seems to have taken the role of teacher upon herself, choosing to
lecture you about the evils of the dark side. Understandable, considering the
bond the two of you share.
Bastila
In order to prepare you for your meeting with Darth Malak, Bastila described
her own encounter with the Sith Lord Revan. According to Bastila, the Jedi
wanted to capture Revan alive but were foiled when Malak betrayed his own
master.
Bastila
Bastila told you something of her life before the Jedi. She was very adamant
in her support of the Jedi's policy of severing all familial relationships, as
emotional attachments are inherently dangerous to a Jedi.
Bastila
Apparently Bastila is still playing the role of mentor. She has been studying
your progress carefully, and had much to say about your actions and the perils
of the dark side.
Bastila
You've asked Bastila why the Jedi Council sent the two of you - neither fully
trained - on this dangerous mission. Based on her answer, Bastila either has
blind faith in the Council or she simply prefers to avoid the question.
Bastila
Bastila has apologized to you for her earlier attitude, and has admitted how
much she respects and admires you as a person and a Jedi. Whether this will
change anything between you remains to be seen.
Bastila
Bastila is having doubts about her own abilities as a Jedi. Hopefully her
uncertainity won't work against the mission... or lead her down the path of the
dark side.
Bastila
Bastila's doubts about her own abilities continue to grow. She is actually
afrai she may now be a detriment to your development as a Jedi.
Bastila
There is nothing more to talk about with Bastila, at least for the time being.
Bastila
Bastila has been captured by Darth Malak, your old apprentice.
Bastila
Malak has turned Bastila to the dark side. You confronted her atop the Rakatan
Temple, but she escaped. No doubt she has fled to the Star Forge.
Canderous
You have been joined by Canderous Ordo, a skilled Mandalorian mercenary. You
know little about him, however.
Canderous
Canderous has told you a little bit about himself. He told of the great wars
and battles his people had fought before, and how he had been reduced to
serving Davik on a backwater world. He seemed to regret mentioning anything.
Perhaps you should speak to him about this again later.
Canderous
Canderous has told you about what it's like to drop through the atmosphere in
one of the Mandalorian's Basilisk war droids. From what he said, they must
have been fearsome weapons. He would probably tell you more stories if you
talked to him later.
Canderous
You have heard Canderous' tale of his encounter in an asteroid field on the
Outer Rim, but do not know what to make of it. Maybe talking to him further
will make things more clear.
Canderous
Canderous told you about the honors he won leading a unit in the battle over
Althir. It seems that he was quite the warrior back then. You could probably
hear more if you asked him again later.
Canderous
You've heard from Canderous how the Mandalorians started their war on the
Republic and the success they had at the beginning. If you talked to him
later, he might tell you how the tide turned later on.
Canderous
Canderous described the end of Mandalorian Wars to you. He seemed to admire
Revan greatly. Maybe you can ask him about this later.
Canderous
Canderous told how Revan and his forces destroyed the Mandalorians' weaponry
and exiled them, scattering them across the Outer Rim. He thinks that now,
with you, he might find worthy opponents once again. You might try to talk to
him more later.
Canderous
Canderous was affected oddly by his encounter with Jagi. He probably needs
time to think about it and what it will mean for him.
Jagi's Challenge
Canderous was approached by a man who had fought under him a long time ago. A
man named Jagi.
Jagi claims that Canderous has abandoned and betrayed his own men and seeks
vengeance. He has called Canderous to a duel with him in the Dune Seas of
Tatooine or be forever outcast in the eyes of his fellow Mandalorians.
Canderous seems eager to meet this challenge.
Juhani
The Jedi Council have said that you will be accompanied by Juhani, a young
Cathar Jedi. She seems to be still troubled by her emotions. Perhaps in time
you can help her.
Juhani
Juhani has taken the news of your past rather well. She believes that the good
in you she knew as Revan could never be fully extinguished. You should not
abuse her trust in you.
HK-47
Successful tampering with HK-47's memory core has recovered the droid's memory
of his most recent owner. The dissolution of the owner's company and
auctioning of its assets must be how HK-47 ended up in the droid shop on
Tatooine. How the droid got to the executive, however, is unknown.
HK-47
Memories of HK-47's owner prior to the corporate executive have been recovered.
The death of that owner shut HK-47 down... and eventually his wife unwittingly
sold the droid to the executive. How the senator acquire HK-47 is unknown.
HK-47
It appears that prior to the senator, HK-47 was owned by a feared gangster on
Sleheyron known as Bochaba the Hutt. After Bochaba died, another gangster
apparently sold the droid to the senator. HK-47 wasn't built on Sleheyron,
however, so how he came into the Hutt's possession is unknown.
HK-47
Prior to the Hutt, it appears that HK-47 was owned by a Mandalorian soldier.
This is the last of HK-47's retrievable memories, however, and it seems the
chain is still not complete... HK-47 had been on an assassination mission in
Mandalorian space when he was damaged, but does not know who had originally
sent him. Unless the stimuli to restore his deeper core is discovered, the
details may never be known.
Jolee Bindo
You and Jolee have talked a little about his past. You may continue the
conversation with him in the future, perhaps once you havr gained some more
experience.
Jolee Bindo
You prodded Jolee in an effort to find out why he decided to come with you. In
the end, he did mention his 'adventuring days'. Perhaps you could ask him
about them later, once you gain more experience.
Jolee Bindo
You got Jolee to talk a little about his adventuring days... and during his
tale he mentioned the fact that he had a wife. He didn't want to talk about
her, but you might be able to ask him about it later once you gained more
experience.
Jolee Bindo
Jolee talked a little bit about his wife and why he didn't agree with the Jedi
credo that love should be forbidden. He spoke of the Jedi with a great deal of
bitterness, in fact. You might be able to ask him about it later, once you
gained more experience.
Jolee Bindo
You successfully got Jolee to talk about the Jedi, and he told a tale about how
they are often less than perfect. He might talk some more if you ask later,
once you've gained more experience.
Jolee Bindo
Jolee talked about the Sith and mentioned that he had been involved in the Sith
War involving the infamous Dark Jedi, Exar Kun. It was obviously an unpleasant
memory for him, however, and he told you to ask him about it later when you
gained more experience.
Jolee Bindo
You successfully convinced Jolee to talk about the Sith War, how his wife
turned to the dark side... and how he ultimately abandoned the order for not
holding him as responsible for her actions as he held himself. You might be
able to ask him more about his past a little later, once you have gained more
experience.
Jolee Bindo
You asked Jolee a little about his time on Kashyyyk. You can ask him more
about it later, once you've gained more experience.
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@ Party Members - Completed Quests @
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Carth
You've learned that Carth's wife and son were lost when Saul Karath led the
Sith fleet against Carth's homeworld, making him swear vengeance on the man he
once admired. Whether he will ever get a chance to make good on his oath
remains to be seen.
HK-47
It seems the mystery of HK-47 has finally been solved. The person who sent the
droid on his original assassinaton mission was... you. HK-47 was a Sith
assassination droid and the personal bodyguard of Darth Revan. Against all
odds, HK-47 returned to his master without even knowing it.
Jolee Bindo
You've dragged more out of Jolee about his past than he probably intended...
and he has no more tales to tell you, for now. Perhaps once your mission is
complete and your destiny finally realized you can talk more.
Jagi's Challenge
Jagi didn't have to fight Canderous, and you tried to persuade him not to. The
Mandalorian sense of honor, however, would not let himn live having done what
he has.
Jagi took his own life in the Dune Sea. This has deeply affected Canderous.
Juhani
Juhani will stand by your side no matter what Malak may send against you.
Bastila
Through your actions you have redeemed Bastila and brought her back to the
light, just as you yourself were redeemed from your life as Darth Revan.
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