Home
Home · The Dark Knight Store · Holiday Gift Guide · Play Clash N Slash for Free
AddThis Feed Button




- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






Star Wars Knights of the Old Republic - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Guides · Tips · Review · Your Reviews · Your Rating · Screenshots

|-----------------------------------------------------------------------------|
| [13.6] Korriban                                                             |
|-----------------------------------------------------------------------------|

Climate          Mountain Range
Native Species   None known, now settled
Docking          Dreshdae Settlement

Before leaving the Ebon Hawk, let's finish some dialogue.  Bastila and Carth
are both done, so make your way to the exit ramp, and talk to Jolee Bindo.

*******************************************************************************
* 1: Why did you decide to come with me?                                      *
* 2: So you wanted a ride on my ship?                                         *
* 3: No, seriously, tell me.                                                  *
* 4: Did you annoy this person endlessly, too?                                *
* 5: I never heard of him.                                                    *
* 6: Is there supposed to be some meaning in this?                            *
* 7: How young are we talking?                                                *
* 8: Andor killed Kraat, I take it?                                           *
* 9: You're kidding...                                                        *
* 10: But how can you even be sure Andor was responsible?!                    *
*******************************************************************************

Leave the ship.  Take Carth and Jolee.

@@@@@@@@@@@@
@ Dreshdae @
@@@@@@@@@@@@

As you make your way toward the door, an old man comes back, and recognizes
Jolee.  Say "Care to introduce your friend, Jolee?", and "We could check into
it when we're on Manaan next.".  Walk around until you find the mechanic, who
seems to recognize the Ebon Hawk, and talk to him about Korriban and the Star
Map to get a journal entry.  Walk the way you came and the Twi'lek behind the
desk will talk to you and request a docking fee of 25 credits.  Either pay it
or persuade him otherwise, then go through the door.

Three Sith hopefuls are being berated by a Sith.  After he insults them, he
notices you, and asks you a question.  After he goes through the possible ways
of hurting the hopefuls, tell him "You can't just kill them!", then "Let them
go.  That's my decision.", and finish with "[Persuade] They aren't worth your
time".  You've saved the hopefuls and gained some light side points.  Continue
around the corner, down the ramp, and you'll be in the lobby area.  Carth and
Jolee may start talking, and if they do, choose whatever you want.

In the lobby, walk behind the alien at the counter and you'll be harassed by a
trio of Sith, led by Lashowe.  Choose "I don't think there's any need for
hostilities.", then "I'm not looking for trouble, but I'm not here to amuse
you.".  They leave, and Lashowe seems insulted.  The Rodian back at the desk,
B'ree, will sell you weapons and items if you need any.  Otherwise, continue
out the hallway to the right.

Enter the first hallway to your right.  Talk to the male Sith Hopeful on the
left to learn about Yuthura Ban, and how to get into the academy.  Speak with
the Czerka Representative if you need to buy some equipment.  There is nothing
at the back end of the room, so leave, and continue right down the hall.

Near the end, there is a Rodian named Lurze Kesh to the left.  Apparently, he's
been waiting for a shipment from the Ebon Hawk for a month now, and he gives
you a code to a secret compartment on the ship.  You can choose to get the
spice if you want, but we're good, so we're staying out of it.  Tell the Rodian
just that.  If you want to, though, return all the way back to the ship, then
go to the cargo hold, where the stowaway Sasha was hiding.  Behind all the
metal boxes and plasteel cylinders is a round black compartment, that shows
"compartment" when you target it.  The compartment is locked, but use it and
enter the access code (it's done automatically).  Inside it is what the Rodian
was looking for, spice.  As a bonus, you can store stuff in here if you want or
need to.  With the spice in hand, leave the ship (you still need Carth, but
Jolee is optional now).  Whether you got the spice or not, go through the open
doorway to the left of the Rodian, and you'll be inside the Cantina.

Inside the cantina, you'll see a Rodian to your right named Toll Apkar.  He'll
play Pazaak, but he has no cards to sell.  There is a pilot on the left who can
talk to you about the Ebon Hawk.  They can also tell you about the Sith and
what they've been excavating.  The Rodian bartender can also give you some info
if you want it.  Outside the cantina, speak to the female alien, and you'll
learn that she is also a hopeful.  Leave through the door to your left, to the
Sith Academy Entrance.

@@@@@@@@@@@@@@@@@@@@@@@@@
@ Sith Academy Entrance @
@@@@@@@@@@@@@@@@@@@@@@@@@

Outside, go down the ramp and take a left.  There are two droids here, but
ignore them, because they are useless.  Search the metal box, then head to the
other end, up to the actual entrance.  There are three students, as well as a
guard and a Sith watching the students, Mekel.  Talk to the alien (the first
one you see), to learn of Mekel, and then talk to Mekel.

*******************************************************************************
* 1: Are you Mekel?                                                           *
* 2: You have to do something about those men!  They're dying!                *
* 3: So this isn't a real test for them?                                      *
*******************************************************************************

Mekel runs off to dinner, so turn around.  Talk to the black student, the man
in the green/brown-ish suit.  Tell him "[Persuade] Mekel is tricking you.
He'll never let you into the academy.".  You gain some light side points, but
the poor man collapses.  Now talk to the guy in the middle, but he won't let
you talk; he thinks you're lying.  Now, on to the final one, the alien.  Tell
him "[Persuade] Mekel is tricking you.  He'll never let you into the academy."
The man thanks you, you earn light points, and he runs off.  Now, turn around
and run back to Dreshdae.

@@@@@@@@@@@@
@ Dreshdae @
@@@@@@@@@@@@

Inside, go right into the cantina, and at the far right, in the back, you'll
see a female Twi'lek in black.  This is Yuthura Ban, so talk to her.

*******************************************************************************
* 1: Why did you call me Jedi?                                                *
* 2: Are you Yuthura Ban?                                                     *
* 3: Why would I want to join the Sith?                                       *
* 4: A lot of the hopefuls here end up dead.  That doesn't seem glorious.     *
* 5: And what about the Jedi?                                                 *
* 6: You don't consider yourself evil?                                        *
* 7: But you serve the dark side of the Force, don't you?                     *
* 8: But the dark side is evil, it corrupts...                                *
* 9: And where does Darth Malak fit into all this?                            *
* 10: You kill each other?                                                    *
* 11: I see.  About joining you...                                            *
* 12: Yes.  I want to join the Sith.                                          *
* 13: No, I don't know what you're talking about.                             *
* 14: [Persuade/Lie] Yes, it does.  I wish to become a Sith.                  *
* 15: They are slaves.  Don't worry about them.                               *
* 16: Yes, I am.                                                              *
*******************************************************************************

After chatting with Yuthura, you'll be taken to the Academy automatically.

@@@@@@@@@@@@@@@@
@ Sith Academy @
@@@@@@@@@@@@@@@@

When you arrive, you and several other students will be brought before Master
Uthar.

*******************************************************************************
* 1: I've killed too many Sith to have preconceptions about them.             *
* 2: And what of my companions?                                               *
* 3: But... powe without consideration of morality is a weakness.             *
*******************************************************************************

After the introduction, you'll be at your bunk.  The footlocker next to your
bed has a Dark Jedi Knight Robe in it.  Walk down the rock path, and soon
Yuthura will talk to you.

*******************************************************************************
* 1: Your favorite prospect?                                                  *
* 2: Do I have a choice?                                                      *
* 3: What's so important about this tomb?                                     *
* 4: You want me to kill Master Uthar?                                        *
* 5: What's to stop me from telling him about this?                           *
* 6: And what's your part in this?                                            *
* 7: How do I know this isn't some test?                                      *
* 8: Forget it.  I don't want to be a part of this.                           *
* 9: How do I get more prestige?                                              *
* 10: Can you tell me about the Code of the Sith?                             *
*******************************************************************************

You've now learned the Code of the Sith, which is similar to the Jedi Code.  If
you want to delve deeper into each aspect of the code, just ask.  Otherwise,
keep walking forward.  When you get to the fork, keep going straight, and you
will soon see a man on the left named Kel Algwinn.  Talk to him:

*******************************************************************************
* 1: Is something wrong?                                                      *
* 2: Are you sure?                                                            *
* 3: But I'm not a Sith, yet.                                                 *
* 4: And you're not?                                                          *
* 5: Well, how did you mean it, then?                                         *
* 6: [Persuade] Sure you can.                                                 *
* 7: If it doesn't feel right, then perhaps you don't belong here.            *
* 8: Have you thought about the Jedi?                                         *
*******************************************************************************

With that, you've gained some light side points, and potentially made a future
Jedi.  At the end, near the next bed, is a footlocker with some weapons.  Get
them if you want, then turn around and make your way back to the fork.  The
left path leads to Master Uthar's room, but you can't get in.  Go right, and at
the next fork, take a left.  The first bed belongs to Lashowe, so talk to her.

*******************************************************************************
* 1: Who are you?                                                             *
* 2: You're trying to become a Sith as well?                                  *
* 3: And what way is that?                                                    *
* 4: Why haven't you brought it to Uthar yet?                                 *
* 5: It's guarded, isn't it?                                                  *
* 6: [Persuade/Lie] Maybe I could help you get it?                            *
* 7: [Persuade] I've always wanted to work with a beautiful woman.            *
* 8: And I'm just supposed to trust you?                                      *
* 9: Why do you think this holocron is so important?                          *
* 10: See you there.                                                          *
*******************************************************************************

Beyond Lashowe lies Shaardan, who isn't nice.  At all.  He also has nothing of
interest to say, so ignore him.  Turn around, and walk straight past the fork.
The first bunk on the left has a man named Mekel.  Remember him?  You can talk
to him for more information, but he doesn't give you any quests or anything.
Nor does he give you any light or dark points.  Go past him, into the final bed
on the left.  Here you will see Dustil Onasi, Carth's son.  See, this is why we
brought the whiny bastard.  Talk to him.  Since we're nice, we have to convince
Dustil to return to the side of light.

*******************************************************************************
* 1: Through the front doors.                                                 *
* 2: Calm down, Dustil.  Carth is only trying to protect you.                 *
* 3: Come with us, then, and we'll show you.                                  *
*******************************************************************************

Well, looks like we need to find something to prove the Sith is evil.  Talk to
Carth to get his reaction to this.  Return to the fork and go right, up the
ramp to the main hall.  You'll see Master Uthar kneeling in the center of the
floor.  Go talk to him so we can earn some prestige.

*******************************************************************************
* 1: How do I gain prestige?                                                  *
* 2: Where is this valley?                                                    *
* 3: I have something to tell you about Yuthura.                              *
* 4: She wants me to help her kill you at the final trial.                    *
* 5: I know the Code of the Sith.                                             *
*******************************************************************************

By reporting Yuthura's plan, you gain some prestige.  When he asks you for your
answers to the Code, here they are:

Peace is a lie, there is only...
Answer: "PASSION".
Through passion I gain...
Answer: "STRENGTH".
Through strength I gain...
Answer: "POWER".
Through power I gain...
Answer: "VICTORY".
Through victory...
Answer: "MY CHAINS ARE BROKEN".

He will then ask you a question, but that question is random.

Question: "True or false: there is nothing worse than love."
Answer: FALSE
Question: "True or false: victory by any means is desirable."
Answer: FALSE
Question: "True or false: it is our passion that fuels the Force."
Answer: TRUE

After you've given him the right answers, return to Yuthura.

*******************************************************************************
* 1: I have some news about Uthar...                                          *
* 2: He plans to have me fight you in the final test.                         *
* 3: [Persuade/Lie] No, of course not.                                        *
* 4: [Lie] No, that's it.                                                     *
*******************************************************************************

Now, go to Uthar's room.  Remember, it was the door that was locked.  Well, not
anymore.  Inside, open the footlocker that was directly ahead of you.  Carth
chimes in, and apparently, this is your proof.  Run to the other bed and search
this footlocker for a robe and a Sith Mask.  Now place the device on the bed.
This will come in handy when you get to the end of the planet.

Leave the room, and return to Dustil.  He's happy that you showed him proof,
but still isn't completely sure about Carth.  Maybe they'll make up, who knows?
Talk to Carth.  He still doesn't seem to happy, but at least he thanks you for
what you've done.  Return to the large room with Uthar, and go straight across
to the other side.  At the end of the hall, take a right and enter the Dueling
Room.

Inside, you'll be treated to a match between a Sith and a slave.  Speak to the
duelist after he is done.  Apparently, they use captives to hone their skills!
We can't allow that, can we?  Use the computer console, and slice into the
system.  Choose to look at the datafiles to start a subquest, then you must
have at least fifty (depending on your skill), then choose "Attempt to open all
cages and free the prisoners.".  If you're unsuccesful, you can release up to
three prisoners and tell them you've freed them, but they will fight you
anyway.  Well, it's free XP, and you don't gain any dark points.  Leave the
dueling room and run straight across to the interrogation room.

The interrogator talks to you, and gives you the chance to interrogate a quiet
Mandalorian who refuses to talk.  Activate the console, and the Mandalorian
will talk to you.  If your computer skill is high enough, you will be able to
free him, learn the location of the cache, and earn light side points, so do
this when using the console:

*******************************************************************************
* 1: [Whisper] Do you know any way I could free you?                          *
* 2: [Persuade] Trust me... I'll help you if I can!                           *
* 3: [Activate the serum console.]                                            *
* 4: [Computer Skill] [Apply a serum to induce catatonic state.]              *
*******************************************************************************

Return to Uthar, and tell him about the cache to earn more prestige.  Facing
Uthar, turn right, and speak to the Sith Student, who tells you about the sword
of Ajunta Pall, which can earn you prestige.  From the student, go down the
hallway behind and to his left.  At the end, you'll be in a room with several
Sith.  At the back right, there will be a group of three.  Talk to the man
Adrenas.  Ask him "Who are you?", then "Master Uthar gave me this datapad for
you.".  Talk to Tariga if you want, then exit to the Valley.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Valley of the Dark Lords @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

When the area loads, you'll be attacked by Darth Bandon, Malak's apprentice.
Choose the option where you will make him pay for killing Trask on the Endar
Spire, then get ready to fight.  Ignore the Dark Jedi for now, and keep your
attention focused on Darth Bandon.  When he falls, be sure to check his body
for 3000 credits and his armor.  Make your way down the path, and you will come
across a large hole in the rockface, just past some shyracks.  Enter this hole
and you'll be in the shyrack cave.

@@@@@@@@@@@@@@@@@
@ Shyrack Caves @
@@@@@@@@@@@@@@@@@

Walk forward, and when the path splits, go down the right side.  Kill all the
shyracks, then continue.  When the path splits again, go right again.  You'll
run into two Sith students, obviously the renegade ones the computer mentioned.

*******************************************************************************
* 1: Go back?  What are you talking about?                                    *
* 2: You're... the renegade students?  The ones hwo ran away?                 *
* 3: Maybe I can help you.                                                    *
* 4: [Persuade] Give me a chance and I'll prove it to you.                    *
* 5: I can try.                                                               *
*******************************************************************************

Continue past the rebels, follow the path, and you'll wind up on a ledge that
overlooks a large chasm.  Take a left, and head toward the bridge.  Go across
it.  At the other end, you'll have to fight a Terentatek, which is the large
creature the girl told you about.  It looks vaguely similar to the Ritual Beast
back on Kashyyyk, doesn't it?  With it dead, head down to the left end, where
two shyracks are.  Kill them, then search the corpses.  These are the bodies
that Gunn Han's journal back on Kashyyyk spoke of.  You'll get a fairly good
robe here that's only useable by those of the light.  In other words, you.
Return to the renegades, and tell them "It's clear.  You're free to go."  Leave
the caverns.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Valley of the Dark Lords @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Once back in the valley, take a left, and continue the trek until you're out in
a wide open space.  Run down the ramp, past the guards, and head to the first
temple on your left.  Talk to the student out front.  Talk to her about what
the dangers of the tomb.  You'll need a sound dampening device to get inside,
or the droid will attack you on sight.  If you don't have one, you'll get one
soon.  Enter the tomb.

@@@@@@@@@@@@@@@@@@@@@@@@
@ Tomb of Marko Ragnos @
@@@@@@@@@@@@@@@@@@@@@@@@

Inside, you'll be attacked by a droid immediately.  Kill it, and walk up the
long ramp.  You'll have to battle droid after droid after droid before you get
to the top.  Once all of them are destroyed, run all the way back down the ramp
and search the Sith corpse to get a Sound Dampening Stealth Unit.  Equip it on
your main character, then go back and enter the door at the top.  The droid
will talk to you.

*******************************************************************************
* 1: You are... the 'master' the droids kept referring to?                    *
* 2: Why aren't you attacking me like the others?                             *
* 3: You are programmed to kill but don't want to?                            *
* 4: How is it that the Sith haven't found you here?                          *
* 5: How do I know this isn't some kind of trick?                             *
* 6: You... appreciate the value of human life?                               *
* 7: What kind of assistance do you want?                                     *
* 8: What's the catch?                                                        *
* 9: Very well.  I'll do it.                                                  *
* 10: What happens if I make a mistake?                                       *
* 11: How hard is it to re-initalize the sequence?                            *
* 12: What systems do you have?                                               *
* 13: I need some assistance.                                                 *
* 14: Yes.                                                                    *
* 15: Alright.  Let's begin.                                                  *
*******************************************************************************

To shut him down successfully, shut down his systems in this order:

1. Combat Matrix
2. Motor Function Matrix
3. Sensory Systems Matrix
4. Memory Matrix
5. Cognitive Systems
6. Emotional Construct Matrix
7. Creative Simulation Matrix
8. Core
[Delete assassination programming.]

You've saved the droids, earned some light side points, and gained some items
you can use on HK-47 and/or T3-M4.  Before leaving search the tomb to find
Marko Ragnos' Gauntlets.  You can't use them, as they're restricted to the dark
side, but you can put them on Canderous, as he's dark, or sell them.  Leave the
tomb.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Valley of the Dark Lords @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Run across directly opposite you to the next tomb, and talk to Galon Lor.

*******************************************************************************
* 1: Who are you?                                                             *
* 2: Why not?  Aren't there records?                                          *
* 3: What are you doing here?                                                 *
* 4: You think his sword might be here?                                       *
* 5: Hasn't any effort been made to recover it?                               *
* 6: What makes the tombs so dangerous?                                       *
* 7: Why don't you go in, then?                                               *
* 8: Are you a coward, then?                                                  *
* 9: I've got to be going.                                                    *
*******************************************************************************

He may not want to go in, but we do, so enter the tomb.

@@@@@@@@@@@@@@@@@@@@@@@
@ Tomb of Ajunta Pall @
@@@@@@@@@@@@@@@@@@@@@@@

Inside the tomb, enter the door, then use your security on the next door (or
bash it, if security isn't high enough).  In this room, run down the ramp, and
kill the tuk'ata's at the bottom.  Search the severed arm to learn about this
tomb.  Run up to the obelisk, and search it.  Press X to switch to "give" mode,
and put a plasma grenade inside.  Close the inventory screen, and you'll see
the obelisk being blown up.  Unfortunately, those droids aren't defunct, so if
you are using melee weapons, switch to blasters (if you have any) or grenades
(again, if you have them).  If you have neither, just run down the hall.  They
aren't exactly difficult, just annoying.  Whether you killed them or not, run
down the remainder of the bridge.  Pull the lever, then use your security on
the door.  Open the next door, then run down the ramp.  Go through the door at
the bottom.

In the door, open the tomb.  Collect the items, and a ghost of a Dark Jedi will
appear.  A spirit, really, but who cares?  He will talk to you.  Talk to him
about everything, because you can learn a whole host of information on the Sith
and what they originally did and etcetera.  When he's finished talking, you
have you to place the correct sword in his statue.  Success means you get his
sword and can leave.  Failure means you die.  We don't want to fail.  Run over
to the statue, behind the tomb, and place the NOTCHED STEEL SWORD in it.
Return to the spirit.  Tell him "There's no need to remain here, is there?",
then "You can return to the light side and end your torment.", and finally,
"[Persuade] I don't believe the light side would turn you away.  You have
suffered long enough.".  If it worked, you get light side points.  If it
doesn't, you don't earn points of either side.  Either way, leave the tomb,
with your new sword, Ajunta Pall's Blade.  As you get near the exit, you run
into Shaardan.  Choose to fight him, because he's annoying.  Don't worry; you
won't get dark side points.  Now leave.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Valley of the Dark Lords @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Back outside, talk to Galon if you like.  Walk to the pillars in the middle of
the area, then make your way to the far end between the last two tombs.  You'll
see Lashowe knelt down by some rocks.  Approach her to start the cutscene.  You
will immediately be faced with two Tuk'ata and the queen.  Focus on the queen.
After it's dead, Lashowe wants to take it back to Uthar.  Insist that you take
it back together, and you'll fight, again with no dark side points.  Kill her,
then take the holocron off her body.  Head to the tomb to the right of where
Lashowe was, and enter it.

@@@@@@@@@@@@@@@@@@@@@@
@ Tomb of Tulak Hord @
@@@@@@@@@@@@@@@@@@@@@@

Inside, you will see a patrol droid to your right.  Repair it and send it into
patrol mode, and it'll walk up the incline.  Follow it.  At the top, kill the
tuk'ata's, then take a left.  Kill the tuk'ata's, then run down the ramp.  At
the bottom, use the ancient terminal to unlock the door, then go through.  Open
the next door, and you'll be knocked out by some toxic gas, a trap set by a
crazed man.  He hasn't only captured you, but he also has Melek.

*******************************************************************************
* 1: Who are you?                                                             *
* 2: No, never heard of you.                                                  *
* 3: Look... I'm sure we can talk about this...                               *
* 4: And if I pass your test?                                                 *
* 5: What if I refuse to take your test?                                      *
* 6: You're a madman!                                                         *
* 7: Go ahead.  Do your worst.                                                *
* 8: What if Mekel dies?                                                      *
*******************************************************************************

To get out of this and get maximum prestige, answer the questions like so:

Question 1: I do nothing.  He's a fine leader, you said.  He's good for the
            Sith.
Question 2: I accept the reward and assist them.
Question 3: I share it.
Question 4: Give him another chance.
Question 5: I pass on my knowledge.

Mekel frees you, and you both fight the old man.  You'll be damaged, so use a
medpac immediately.  After the fight, Mekel talks to you.  Tell him "Nobody
deserves to die like that.  Nobody.", then "[Persuade] This could be your
chance to change your ways, Mekel.".  You've saved Mekel and earned some light
side points.  Search Jorak's corpse, then use security on the tomb to get a
mask.

Return to the beginning of the tomb, but instead of leaving it, head across to
the opposite side.  There's nothing in the room at the top of the ramp except
a corpse with some items.  Get them, then leave the tomb, back into the Valley.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Valley of the Dark Lords @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

We're done here for now.  The final tomb is Naga Sadow's, but we can't go in
here without Uthar with us, so return all the way back to the academy.

@@@@@@@@@@@@@@@@
@ Sith Academy @
@@@@@@@@@@@@@@@@

Once inside, return to Uthar and tell him of any of the prestige-earning quests
you've just completed.  The droid, the hermit, the sword, the holocron... they
all work.  If you tell him about the renegade students, be sure to choose the
option "[Lie] Yes, they are all dead.".  After telling him of two or three of
your adventures, he'll declare you ready, and you'll be sent to your "room" to
prepare for the final test.  Whatever quests you didn't tell him about will be
removed from your journal.

When you "wake up", head back into the main room, and talk to Uthar, who is
still kneeling (is that all he ever does?).  Ask him questions about the tomb
and the test if you want (as if he reveals much), then choose "I am ready to
go."

@@@@@@@@@@@@@@@@@@@@@@
@ Tomb of Naga Sadow @
@@@@@@@@@@@@@@@@@@@@@@

The game will load, and you'll be in the tomb of Naga Sadow, by yourself; your
companions are left behind.  After the conversation, turn around and go through
the door.  At the bottom of the ramp, kill the wraid's.  Don't go down into the
next room, because it's inaccesible for the time being.  Instead, turn left
from the wraids, down the ramp, through the doorway and through the next door.
You'll be in a room with a pillar of electricity.  Approach the computer to
activate it and start a puzzle.  Follow the, uh, following to move the correct
parts.  The first option is what pillar you start with, the second option,
with a "->" in front of it, is where you move that system to from the first
option.

Move a system from the left pillar.
-> The middle pillar.
Move a system from the left pillar.
-> The right pillar.
Move a system from the middle pillar.
-> The right pillar.
Move a system from the left pillar.
-> The middle pillar.
Move a system from the right pillar.
-> The left pillar.
Move a system from the right pillar.
-> The middle pillar.
Move a system from the left pillar.
-> The middle pillar.
Move a system from the left pillar.
-> The right pillar.
Move a system from the middle pillar.
-> The right pillar.
Move a system from the middle pillar.
-> The left pillar.
Move a system from the right pillar.
-> The left pillar.
Move a system from the middle pillar.
-> The right pillar.
Move a system from the left pillar.
-> The middle pillar.
Move a system from the left pillar.
-> The right pillar.
Move a system from the middle pillar.
-> The right pillar.

Dne correctly, all the systems should be on the right pillar, and the room is
unlocked.  Your first test is done.  Enter the door to the right of the console
and kill the wraids.  Approach the center object, the 'Monument to Naga Sadow.'
You'll get Naga Sadow's Poison Blade.  Leave, run up the ramp, and go straight
across to the next door.  Search the skeletal corpse, first, then enter the
room.

In this room, there are two terentatek's.  Since you're buy yourself, they are
that much harder, but they are also a good source of experience.  If you don't
want to fight them, then you have to go into stealth mode, and that requires a
stealth device of some sort.  If you don't have one on you, it's too late to go
and get one.  However you choose to pass them, search the skeletal corpse, then
throw the level at the back right to unlock the new door.

In the new room, there are two pillars; the Pillar of Fire and the Pillar of
Ice.  Search both, and you'll receive the Special Cold Grenade and Special Fire
Grenade, one of which you'll use to cross the acid pool, so return to that
room.

Approach the pool.  Throwing the fire grenade results in toxic fumes being shot
through the room, killing you instantly.  So, don't do that.  Throw in the cold
grenade, and it freezes the acid pool, allowing you to walk over it safely.  Do
so, walk up the ramp, and enter the door to the final room.

In here, the Star Map will activate automatically.  Before leaving the room,
search the Sith Statue to retrieve the Sith Lightsaber.  Leave the room, and go
back to the acid pool where Master Uthar and Yuthura are waiting.

Approach them, and they will talk to you automatically.

*******************************************************************************
* 1: The Sith are not the only ones who fight and take risks.                 *
* 2: Are you saying a Jedi couldn't have gotten the lightsaber?               *
* 3: I wouldn't say I exerted myself getting this.                            *
* 4: I don't believe you.  I don't feel superior to anyone.                   *
* 5: And if I'm not?                                                          *
* 6: I think I understand.                                                    *
* 7: You're both mistaken.  I choose me.                                      *
*******************************************************************************

You now get to fight them both.  Don't worry; since you allowed both Yuthura
and Uthar to be poisoned, they are both easy, and you don't collect dark side
points.  When the two of them fall, search both their corpses for 4500 credits
in total, as well as some items.  Leave the tomb.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Valley of the Dark Lords @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Back in the valley, make your way back to the academy entrance.  Just before
getting to the door, you'll run into a group of Sith Apprentice's, who wonder
why Uthar hasn't returned with you.  Kill the three of them, then go inside for
one hell of a fight.

@@@@@@@@@@@@@@@@
@ Sith Academy @
@@@@@@@@@@@@@@@@

Word spreads fast, doesn't it?  The entire academy knows what you did, and you
will have to fight your way out.  Luckily, your party members come running to
you eventually, giving some help.  If they don't die, that is.  Not only do you
have to deal with all the guards, teachers, and students, but new Sith have
showed up, in the form of Heavy Troopers, Lieutenants, Captains, and Elite
Troopers.  Once your path to the exit is clear, you can leave, but if you want
some more experience, just make your way through the entire academy, clearing
all the rooms and killing all the survivors.  Whatever you choose to do, leave
the academy to continue your journey.

@@@@@@@@@@@@@@@@@@@@@@@@@
@ Sith Academy Entrance @
@@@@@@@@@@@@@@@@@@@@@@@@@

Nothing here, just those two droids who seem to run back and forth for no real
rhyme or reason.  Kill the single guard who attacks you as you leave.  Head
straight across to the Drashdae.

@@@@@@@@@@@@
@ Dreshdae @
@@@@@@@@@@@@

You're back inside the complex.  Luckily, no one knows what happened.

In the hall just past the cantina, you'll see a group of four Sith thugs.  Talk
to the leader, and say "I don't want to pick a fight here.", followed with
"[Persuade] I'm trying to be reasonable... but if you keep pushing me you'll
regret it.".  They'll run off, netting you light side points.

On your way back out of the Academy and en route to your ship, you'll come to a
Sith Apprentice harassing some people.  Talk to him, and you'll see he is mad
with power.  He will kill the Rodian, then see you.  Tell him "Sorry, but I'm
not going to let you kill that woman.", then kill him.  Search his corpse to
find a Sith Medallion.

Leave, go back to your ship, and get ready to leave Korriban for good.  Let's
go back to Tatooine to check in on Griff.
 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb