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| [13.5] Kashyyyk |
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Climate Temperate Forest
Native Species Wookiees
Docking Czerka Corp. Outpost
En route, you have another vision. This time, it looks like it's on the floor
of a forest. Once you land, Bastila will talk to you. Say "It looked like the
Star Map was on the forest floor.". After she finishes with you, talk to her
again.
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* 1: I'd like to talk about what you said before. About giving in to your *
* emotions. *
* 2: Why do you say that? *
* 3: You're doing your best, I'm sure. *
* 4: You're being too hard on yourself. *
* 5: We're made for each other, Bastila. You have to see that. *
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You can choose to take Carth. If you do, you will run into a friend of Carth,
who explains that his son, Dustil, is on Korriban, and plans to become one of
the Sith. After this, you can dump Carth for whoever you want in his place.
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@ Czerka Landing Port @
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Leave the ship, and take along Mission and Zaalbar. You'll be approached by a
Czerka representative, requesting a 100 credit fee. Lie/persuade/force
persuade your way out of it. Don't follow him, as he's too slow, and you can
check the Rodian, Fodo Medoo, behind you. He'll play Pazaak. On the opposite
side of the ship you'll find a locked footlocker, that you can break into.
Head down the path the Czerka alien went down. Half way down, you'll see an
alien named Komad on the right. Remember him? You killed the krayt dragon
together. Ask him "Why did you leave your home on Tatooine?", then "Whose
permission are you looking for?", "What are you doing to gain their trust?",
and finish with "I have to leave. Goodbye." Keep going, and soon Zaalbar will
stop you.
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* 1: Prepared me? What do you mean? *
* 2: Why were you forced to leave? *
* 3: Why didn't your father believe you? *
* 4: Time has passed. Things will have changed. *
* 5: We'll deal with that if we have to. Let's go. *
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Keep going, and approach the two men, Eli Gand and Matton Dasol. Talk to Eli.
Check out his wares, and buy what you want. Keep going down the path, and at
the bottom, turn right to enter the Czerka office. Search the crate to the
left, the footlocker to the right, then make your way in. Talk to the
scientist to the right of the door. When Zaalbar growls at him, say "He said
you have nothing to be proud of working for Czerka.", then "Why don't you do
anything to stop it?", and finally, "How convenient. All the benefits with no
guilt.". Walk into the main office, and speak with Junos. Ask him whatever
you want, then search the plasteel cylinder at the back. If you need weapons,
he sells a bunch. Leave the Czerka Office, and continue straight down the
path. Talk to the captain and tell him you're going through the gate, then do
so.
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@ Great Walkway @
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On the next side, kill the kinrath. Walk forward a little, and Zaalbar will
talk to you again. Ask him "What can I expect to encounter?", then "We'll deal
with that when the time comes." Walk forward, and three men will be huddled
around a dead Wookiee. One will talk to you.
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* 1: My name is _____. What happened here? *
* 2: Zaalbar, let me handle this. *
* 3: I have asked you to let me handle this. Honor my request. *
* 4: Do your superiors approve of you killing Wookiees? *
* 5: I won't allow you to enslave or kill another Wookiee. *
* 6: [Force Persuade] Request a transfer. Move your patrol off-world. *
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The three men run off. Follow them, and kill the kinraths that appear. Keep
following the path. At the next tree, you'll come across a flying creature and
four more kinraths. When they're dead, speak to the Wookiee guarding one of
the paths. Ask him "Where is this Wookiee I need to see?". Turn around and go
to the right, where the kinrath came from. NEar the top of the ramp are even
more of them, so kill them all. When they're dead, use the terminal at the top
to unlock the crates, search them, then continue along. You'll be attacked by
three Dark Jedi's, and they are tougher than the ones from Tatooine. When they
are dead, search their corpses. At least after this fight you should be able
to level up, or at least be close. Keep going, and approach the Wookiee guard.
Ask him "What does he mean, Zaalbar? What taint?". You will then be taken to
Chuundar, the leader of the village... and Zaalbar's brother! (Da na na na!)
You'll also have to select a third party member, because Zaalbar will be unable
to follow you. I took Bastila.
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@ Village of Rwookrrorro @
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When the area loads, you'll be in front of Chuundar.
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* 1: If you've made deals with slavers, the truth will get out eventually. *
* 2: What do you want? Why drag us here? *
* 3: I would not abandon Zaalbar to you. *
* 4: He's standing against you. The first of many, maybe? *
* 5: I won't do this. Do your own dirty work. *
* 6: I need Zaalbar with me as a guide. *
* 7: Who are you talking about, Zaalbar? *
* 8: Don't listen, Zaalbar. It's not worth it. *
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Head to the right. Make your way up the path, and enter the door on the right
to enter Woorwill's house. Talk to Woorwill
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* 1: I'm _____. I'm here with Chuundar's permission. *
* 2: I go where I want. You'll do as I say. *
* 3: Quiet you, I'm talking to this one. *
* 4: Who was Rorworr? *
* 5: When did Rorworr go missing? *
* 6: Go over who Rorworr was again. *
* 7: Goodbye. *
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Leave Woorwill's, and run up the path, back to the Great Walkway.
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@ Great Walkway @
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Once on the walkway, return to the Wookiee who was guarding the path and speak
to him. Go past the Wookiee and take the right path. Follow it to the bottom,
where two kinrath await. Kill them, then keep going. Soon, you'll come to a
group of Wookiees being attacked by kinrath. Help them out, then say "I don't
mean you any harm.", then "I am _____, and I act for Chuundar.", then leave him
alone. Continue on your merry way. You'll soon come to the elevator. Talk to
the Wookiee and say "Just unlock the thing and lower me down.". You'll be
treated to a custscene of the elevator descending.
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@ Upper Shadowlands @
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At the bottom, talk to Bastila before heading out.
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* 1: When we last talked you said you needed time to think. So? *
* 2: Yes, I think so. *
* 3: What are you trying to say, exactly? *
* 4: Are you interested in me or my ability to use the Force? *
* 5: If you have something to say, just say it! *
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Walk into the forest. As you round the bend, you'll have to kill some katarn.
Keep following the path the only way you can, and soon you'll come to a Jedi,
in the middle of a fight. He slashes the four critters, then speaks with you.
Ask him "Who are you? What are you doing here?", then "You use a lightsaber in
battle. Are you a Jedi?" He runs off, and asks you to follow him. Do that,
and you'll wind up at his house. When you get there, talk to him again.
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* 1: Yes, I feel there is much you can tell me. *
* 2: Have you any knowledge of Star Maps? *
* 3: If you have information, please tell it to me. *
* 4: I don't understand. Can you be more specific? *
* 5: I'm honored to help someone of your experience. *
* 6: Why do you care if they are here? *
* 7: Well, I'll try to learn from this humble task. *
* 8: I will look into it. *
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From Jolee's house, turn right and take the path behind him. When it splits to
the left, keep going straight. Kill the Katarn's here, then search the corpse
of the dead Wookiee. This is Rorworr, and you get two quest items. Continue
along. When you emerge into a wider space, you'll see a group of Czerka men,
just standing around. Approach them and they'll talk to you automatically.
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* 1: Are you the poachers Jolee told me about? *
* 2: What if I want you to leave the Shadowlands? *
* 3: You're just a Czerka slaver. Nothing special. *
* 4: I might be interested in some work. *
* 5: Don't you care that you could wipe out the entire species? *
* 6: I want the job. How do I hunt these tach? *
* 7: I'm leaving. *
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We only took this job so we could get the tach for Mission's brother, and it
doesn't give dark points, so don't worry. Turn around, kill one tach, and get
the tach gland from its remains, then return to the poachers and talk to one of
the guards. Say "I just want to ask you some questions", then "What do these
emitters do?", then "So only the emitters are keeping you here?", then "[Force
Persuade] Tell me how to shut down the emitters.", and finally, "I'm leaving".
After speaking, use the emitter, and choose "Enter Czerka guard code.
Terminate sonic emission." Repeat this process by talking to the guards and
getting the codes for one more emitter. When they go down, the guards will be
chased out by a big creature. Head the way the creature came from, and you'll
eventually run into a force field. "Use" it to learn about it, then return to
Jolee and speak with him.
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* 1: I have made certain the poachers are gone. *
* 2: There was nothing to gain by killing them. *
* 3: You mentioned barriers. There's a repulsor field I want to pass. *
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You must take Jolee in your party, so put him in Bastila's position, keeping
Mission. From Jolee's house, turn left a little and walk down the skinny path.
Kill the katarn's for some quick experience, then turn around, and go straight
across. When the path splits, take a left. Kill the katarns, then go to the
middle. In this seemingly dead send, search the corpse for a life support pack
and some credits, then turn around and go back. When you get back to the open
area, go straight to the next path instead of heading toward Jolee's house.
You'll see a broken droid; search it, and play the recorded data. Then, choose
"[Salvage what parts you can from this droid.]". There is nothing down this
path, so return to the force field, and use Jolee to go through it.
On the other side, run forward, and you'll see a Wookiee fighting, and winning,
against a Mandalorian. After he knocks him down, you'll be able to take on the
two remaining Mandalorians. Kill them, then talk to the Wookiee. Ask him
"What happened here?", then "I have the means to heal you. Here.", "What can
you tell me about your attackers?", and finish with "I will look into it.".
Apparently there are camoflauged Mandalorian raiders, who won't attack unless
you are unarmed, meaning unequip all your weapons, for you and your party. At
the next path, you'll find some kinrath, so re-equip, kill them, then unequip
again. Take a left, toward the dead end, and speak with Freyyr. Attack him,
and he will eventually stop. Say:
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* 1: I'm not here to kill you. Just listen! *
* 2: Do you know Zaalbar and Chuundar? *
* 3: My name is _____. I cam with Kashyyyk with Zaalbar. *
* 4: No, he follows me because of a life-debt. *
* 5: Go over exactly what happened with Zaalbar. *
* 6: So Zaalbar was exiled. When did you learn the truth? *
* 7: Well, what happens now? *
* 8: How? Everyone is on his side. *
* 9: Where might I find it? *
* 10: Describe the creature. Where can I find it? *
* 11: I will try to find it. Can you give me any direction? *
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We're off to the south end of the forest. Follow the path to the left behind
Freyyr, kill the kinraths, then unequip your weapons, turn around, and go to
path to the left. Kill the kinrath, then unequip. Move down the next path,
kill more kinrath, then search one to retrieve their body, which you will use
as the sacrifice. Once you read the south end, place the corpse on the vine.
The creature shows up, the same thing that chased away the poaches. Kill it,
and you'll automatically claim the sword. Unequip all your weapons, and search
the corpse for a journal. Continue your way through the unexplored parts of
the forest, and whenever the Mandalorians ambush you, equip your weapons and
kill them, then unequip and continue running. After killing two or three
groups of Mandalorians, you'll get the swoop bike signal device from one of the
corpses, so return to where you saw the swoop bikes, and use the device on the
middle on. This summons a couple of Mandalorians to appear. Kill them. Get
the commander in red first, because I'm under the impression that the bastard
cheats. Full armor, over 30 of total damage, and he does fifty or so points of
damage every friggin' hit. Once they're dead, go to the very bottom and access
the old, old, old computer.
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* 1: Why have you acknowledged me? *
* 2: What do you mean by behavioral reconfiguration? *
* 3: And I don't fit that pattern? *
* 4: That seems very helpful. Why have I been allowed access? *
* 5: Do you not know why, or are you restricted from saying? *
* 6: I seek information about a Star Map. *
* 7: What do I need to do to get access to the Star Map? *
* 8: How can I match them when I don't know what they are? *
* 9: What if I fail? *
* 10: What will rejection mean? *
* 11: You may begin evaluation. *
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There is no way to answer the questions correctly without gaining dark side
points, so we'll have to answer them incorrectly, which will cause enemies to
attack, but doing so will net you light side points.
When the machine asks the question about you and Zaalbar, you should answer
with: "I trust Zaalbar. I would say nothing, and neither would he."
When the machine asks the question about the enemy forces preparing an attack
in five days, you answer with: "I evacuate my people from the city."
These answers are deemed incorrect, but don't worry. You "fail" the test, and
two droids are sent in. You also gained light side points, instead of dark
points had you answered "correctly". Kill the two droids, than speak to it
again, and it'll give you the map. With the coordinates in hand, return to
Freyyr to give him the sword, then return to the Wookiee you healed and tell
him "The Mandalorian hunters are dead. I killed them all", then "I hope it
does. Goodbye.". Now, return back to the Upper Shadowlands, and go back to
the elevator. The elevator Wookiee is mad that you didn't kill Freyyr, and
attacks you. Two additional Wookiee's spawn. Kill the three of them, then
ride the elevator up yourself.
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@ Great Walkway @
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At the top, run down the path, and the Wookiee guard who let you pass will talk
to you. Say "Lead on, we should hurry."
serch
When you get there, say "You tell them, Zaalbar!", "Side with Freyyr. He is
the honorable one!", Without doubt! Chuundar is a slaver!" and then a fight
will break out. Kill the guards an Chuundar, but focus on Chuundar first.
After the fight:
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* 1: What will you do about the slavers? *
* 2: What will you do now, Zaalbar? *
* 3: I think it's time I was leaving. *
* 4: That would be fitting, I think. *
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Once the battle is over, leave the chieftain hall, and return to Woorwill's
home. Talk to Woorwill again.
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* 1: I'm _____. I helped Freyyr return to power. I'm a friend. *
* 2: Do you know whose bolt casing this is? *
* 3: This bolt casing was found on Rorworr's body. *
* 4: Rorworr was dealing with slavers. Do you know anything about this? *
* 5: What do you have to say about it? *
* 6: Do you recognize this bowcaster bolt casing? *
* 7: I know that you had reason to kill Rorworr. *
* 8: Don't you want a chance to defend yourself? *
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Leave Woorwill's, and head to the Holder of the Law's house. Speak to the
Wookiee inside. If Mission and Zaalbar start up, say "Zaalbar looks fine to
me."
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* 1: Do you know who owns this bolt casing? *
* 2: I found Jaarak's bolt casing on Rorworr's corpse. *
* 3: Is there no alternative to death as punishment? *
* 4: Jaarak, won't you say anything in your defense? *
* 5: Jaraak, I won't let you do this. Rorworr was dealing with slavers. *
* 6: No, I won't let this happen. *
* 7: Rorworr dealt with slavers. The datapad I found on his corpse proves it.*
* 8: My reward? What reward? *
* 9: Can I ask you if anything is happening now? *
* 10: Goodbye to you. *
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@ Czerka Landing Port @
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We're almost down with Kashyyyk (finally, I hated this planet the most in the
game). Return all the way to the beginning of the area. As you near the
Czerka office, you'll encounter some Wookiees and Czerka officials fighting.
Kill the Czerka. Up the ramp, where Eli's merchant shop was, another battle
will be taking place. Again, help the Wookiees, then make your way back to the
Ebon Hawk. Board it, and lets get the hell off this planet. Before actually
going anywhere, though, let's check up on everybody. Canderous and HK-47 are
the closest, so we'll do the first. Attempt to repair HK-47, and if you're
successful, he'll relay more background info. You'll also wind up giving him
a permanent +2 to his defense, in addition to the +2 from earlier.
With those two out of the way, talk to Zaalbar.
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* 1: Have anything more to say about yourself, Zaalbar? *
* 2: Why did you request to take Bacca's Sword? *
* 3: I'm sorry we can't stay on Kashyyyk longer. *
* 4: I wish you well. Let's get going. *
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Now, on to Juhani.
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* 1: Is something wrong? *
* 2: What is it? *
* 3: What? *
* 4: You mean... *
* 5: I am sorry, Juhani, I did not know. *
* 6: I... *
* 7: I am sorry, Juhani. There ws no way to prevent it. *
* 8: It will be alright, Juhani. *
* 9: Is something wrong? *
* 10: I am sorry, Juhani. *
* 11: And those rakghouls... *
* 12: Was it that bad? *
* 13: Like who? *
* 14: Your parents? *
* 15: I was wondering if we could talk. *
* 16: Tell me more about your past. *
* 17: Please do. *
* 18: Near the world your species comes from? *
* 19: How did it happen? *
* 20: Why did the Republic not help you? *
* 21: An atrocity! *
* 22: How did your family cope? *
* 23: He died? *
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And we're off to Bastila.
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* 1: Do you have something you want to say to me? *
* 2: So what does this mean for us? *
* 3: That's okay - I never felt anything for you anyway. *
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Now, use the galaxy map, and travel to Tatooine. As you are heading there, you
see another scene between Malak and Saul. Looks like Malak wasn't too happy
with Calo Nord being killed, and he's brought in his own apprentice to deal
with us. Are we really that dangerous to him? We have one thing to do here,
and that is to give Griff the glands. Take Mission (just Mission, or you can
choose a third). Return to Anchorhead and go the Czerka office. Inside, talk
with Griff.
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* 1: Here's the tach gland. Take it. *
* 2: You already promised me a few thousand credits. *
* 3: Okay, here's 200 credits. *
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Looks like we're still not finished with Griff. Ah well. We'll check back
later. For now, return to your ship, and take off toward Korriban. You see
another vision, and this one isn't as easy to decipher as the rest.
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