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Star Wars Knights of the Old Republic - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Guides · Tips · Review · Your Reviews · Your Rating · Screenshots

|-----------------------------------------------------------------------------|
| [13.4] Tatooine                                                             |
|-----------------------------------------------------------------------------|

Climate          Desert, Canyons
Native Species   Jawas, Sand People
Docking          Anchorhead Settlement

@@@@@@@@@@@@@@@
@ Docking Bay @
@@@@@@@@@@@@@@@

When you get on the ground, you'll be approached by a Czerka representative.
You must pay 100 credits as a docking fee.  To try to get out of it, say "What
do I get for my 100 credits?", then "Is there any way you could reconsider the
fee?", finishing with "[Persuade] The money I save I'll spend in your stores."
If it doesn't work, then just pay the fee.  If you have Affect or Dominate
Mind, you can choose "[Force Persuade] I don't need to pay the fee."  He will
then offer to help you with some information.  Ask him "I'll need good paying
work.  What is there to do?".  If you want some more information on the planet,
choose whatever dialogue you want, otherwise choose "Actually, I really need to
get going."

When the man walks away, head to the left toward a pile of boxes.  There is a
footlocker here that you can search.  Run forward, toward the door, and a woman
will approach you, who turns out to be a friend of Bastila's mother, Helena.
After the first two dialogue choices, talk to Bastila, and that's where number
three picks up from.

*******************************************************************************
* 1: Don't be rude, Bastila.                                                  *
* 2: I guess we should go see your mother, Bastila.                           *
* 3: Do you want to talk?                                                     *
*******************************************************************************

Continue forward, to the alien named Mic'Tunan'Jus Orgu.  Say that five times
fast.  This... 'thing' runs a little shop here.  Look around and see if there's
anything you want.  Be sure to buy some bantha fodder, because it'll come in
handy near the end of Tatooine and will save you some backtracking.  When
you're done, run to the door, and an alien will stop you.  When he talks, reply
with "What shipment?  What are you talking about?", followed by "Excuse me, did
you say "gizka"?".  You'll find out about these annoying little bastards later.
Now, go through the door.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

Run forward, turn left, and speak with the woman in front of the hunting lodge,
Sharina Fizark.

*******************************************************************************
* 1: What do you need?  I'm _____, I'll help if I can.                        *
* 2: I wouldn't be able to sell it.  I'm no hunter.                           *
* 3: Where would I get a license?  What's the cost?                           *
* 4: Let's talk about what to do with this plae.                              *
* 5: I can't buy it, but I could take it and sell it for you.                 *
* 6: [Persuade] It's the only choice you have.  Trust me.                     *
*******************************************************************************

No, we're not going to steal it, but we'll sell it, and give the money back to
Sharina (and then some).  Turn to the left and enter the hunting lodge.

@@@@@@@@@@@@@@@@@
@ Hunting Lodge @
@@@@@@@@@@@@@@@@@

The Rodian at the back, named Kudos, will play Pazaak with you.  Ignore the
Gamorreans, unless you want some dark side points, but we're not doing that
right now.  Ignore the two hunters standing by the Gamorreans.  They can give
you some info if you want, but unless you're looking for dark side points,
ignore them.  Talk to the alien, Fazza Utral.  He'll refuse to even look at the
plate, but now we know what to do.  Leave the hunting lodge.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

The lady will talk to you, but tell her you haven't sold it yet.  Walk forward,
and an alien will stop you.

*******************************************************************************
* 1: I'm sorry?  What are you talking about?                                  *
* 2: Helena?  Bastila, isn't that your mother's name?                         *
* 3: Is she still there?                                                      *
*******************************************************************************

Keep walking, and search the footlocker next to the mechanic.  He can give you
some background info, but he's not important.  Enter the Czerka Office next to
the mechanic.

@@@@@@@@@@@@@@@@@
@ Czerka Office @
@@@@@@@@@@@@@@@@@

Inside the office, an alien will be arguing with a Czerka woman.  Ask "What's
going on here?  Who are you?".  When he leaves, talk with the protocol officer.

*******************************************************************************
* 1: I want to ask about hunting licenses.                                    *
* 2: Why would I need a license anyway?                                       *
* 3: There is no way to get a license?                                        *
* 4: I will agree to do this for you.                                         *
* 5: I'll go get to it, then.                                                 *
*******************************************************************************

The Rodian behind the counter offers goods for sale, so check and see if there
is anything you want.  If you have Mission in your party, ask the woman about
her brother.

*******************************************************************************
* 1: I'm looking for a miner named Griff.                                     *
* 2: [Force Persuasion] You want to tell me about Griff.                      *
* 3: So you fired him?                                                        *
* 4: The Sand People?                                                         *
* 5: So your workers are all expendable?                                      *
* 6: Is there some type of reward for saving him?                             *
* 7: I have to go.  Goodbye.                                                  *
*******************************************************************************

After learning about Griff, talk with Mission, and tell her "Don't worry
Mission - we'll get him back.".  Leave the Czerka office, and the alien who was
causing the commotion will speak to you.

*******************************************************************************
* 1: What do you mean?  What are you talking about?                           *
* 2: The Czerka said that the Sand People attacked first.                     *
* 3: What would you suggest, then?                                            *
* 4: Who would have a capable droid?                                          *
* 5: Where would that enclave you mentioned be?                               *
* 6: Where would you get robes to match theirs?                               *
* 7: Maybe I'll look into it.                                                 *
*******************************************************************************

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

After finishing with the outraged alien, take a right, and go back to the
Hunting Lodge.  You now have your license, so let's sell that wraid plate.
Talk to Fazza.

@@@@@@@@@@@@@@@@@
@ Hunting Lodge @
@@@@@@@@@@@@@@@@@

*******************************************************************************
* 1: I have something to sell you.                                            *
* 2: Yes, that will do nicely.                                                *
*******************************************************************************

If you want, you can check out his inventory.  Otherwise, leave the lodge.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

Talk to Sharina.  Tell her "Yes, I have sold the plate.", and then, being the
nice man we are, say "He paid 200 more than you thought.  Here.".  Awww,
everyone loves you now.  Run down Anchorhead, enjoying the scenary, and enter
the next interactive door, which leads you to the Swoop Registration.

@@@@@@@@@@@@@@@@@@@@@@
@ Swoop Registration @
@@@@@@@@@@@@@@@@@@@@@@

Inside, talk with the green alien, Nico Senvi.

*******************************************************************************
* 1: Anything I could help you with?  What's bugging you?                     *
* 2: I raced on Taris.                                                        *
*******************************************************************************

He tells you to talk to the Hutt, and he won't reveal what's wrong until you
prove to be a good racer, so talk to Motta.

*******************************************************************************
* 1: You will show me respect, worm!                                          *
* 2: I have my own bike stored on my ship.                                    *
* 3: [Force Persuade] I don't need to pay the fee.                            *
* 4: What sort of business do you help with?                                  *
* 5: Why won't he sign?                                                       *
* 6: I think you should give him a better deal.                               *
* 7: [Force Persuade] You want to give Nico a better deal!                    *
* 8: I'll be back later.                                                      *
*******************************************************************************

Now, return to Nico.  He still won't talk to you, but you'll get your quest
updated.  Just say "I talked to Motta about you.", "Back to my other questions
now.", and finally, "Goodbye.".  With all that done, speak with Motta again to
get a race going.

*******************************************************************************
* 1: Let's talk about swoop racing.                                           *
* 2: Just set me up with a race.                                              *
* 3: I already paid a maintenance fee.                                        *
* 4: Will you negotiate on the price?                                         *
* 5: [Force Persuade] You want to let me race for free.                       *
*******************************************************************************

The first time to beat is 0:23:90, which is easy.  As always, shift gears as
soon as the light comes on, avoid obstacles, and go for all the boosters.  With
the first race under your belt, talk with Motta again.  You can't persuade your
way out of the fee, so just pay it.  You have to beat 0:23:29.  Again, it's
easy, and so is the next race.  When you get back to the office, collect your
reward, then talk to Motta for the third and final race.  Pay the 100 credit
fee again, then go for the third race.  Your new time is 0:22:51.  After the
race, collect your reward.  Nico should now talk to you, seeing as how you're
the Tatooine swoop champion.

*******************************************************************************
* 1: I talked to Motta about you.                                             *
* 2: I convinced Motta to give you a better contract.                         *
* 3: When do you think you'll be leaving?                                     *
* 4: Goodbye then.  Good luck.                                                *
*******************************************************************************

Leave the swoop office.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

Outside, an alien will greet you.  He wants your autoprint, or autograp.  Tell
him "What?  My autoprint?  Are you serious?", then "Sure, why not?  Scan away."
Take a right, and keep making your way around Anchorhead.  Three Dark Jedi's
will attack you, sent by Malak.  They can be tough, depending on your loadout,
but just stick to it, healing as necessary.  When they die, search them.
Continue past your would-be murderers, and enter the cantina, which is the door
to the right of the Ronto.

@@@@@@@@@@@
@ Cantina @
@@@@@@@@@@@

Inside the Cantina, walk to the end, and speak with the woman, Helena, who is,
as you should know, Bastila's mother.

*******************************************************************************
* 1: My mother is long dead, if you must know.                                *
* 2: Don't you want to find your father's remains, Bastila?                   *
* 3: What about your mother's sickness?                                       *
*******************************************************************************

After getting a new quest, you can play Pazaak with the man, Furko Nellis.  The
bartender, Junix Nard, will sell you stuff if you need anything.  Leave the
cantina.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

Once back in Anchorhead, head almost directly straight to the far end.  We have
one last shop to visit before entering the Dune.  Mission and Bastila may start
talking.  It's quite funny what Bastila does.  Before entering the droid shop,
talk to Bastila.

*******************************************************************************
* 1: Do you want to talk?                                                     *
* 2: You don't think we should look for the holocron?                         *
* 3: Why do you think she wants it so badly?                                  *
* 4: You'd keep it for yourself?                                              *
*******************************************************************************

@@@@@@@@@@@@@@
@ Droid Shop @
@@@@@@@@@@@@@@

Once inside the droid shop, walk up to the red droid at the right to talk to
him.  Or it.

*******************************************************************************
* 1: You mentioned battle and protocol?  Outline your functions.              *
* 2: Why are you keeping information to yourself?                             *
* 3: Access to your memory is restricted?                                     *
* 4: How do I know you'll be loyal once the restraining bolt is removed?      *
* 5: Why would you assume that?                                               *
* 6: All right, I'll see about purchasing you.                                *
* 7: Does Yuka Laka know you talk about him like this?                        *
*******************************************************************************

Talk to Yuka Laka.

*******************************************************************************
* 1: What do you have available in your shop?                                 *
* 2: Let me ask a few questions about HK-47.                                  *
* 3: You don't seem to know much about it.                                    *
* 4: I'm interested.  Let's talk price.                                       *
* 5: Could I convince you to lower the price a bit?                           *
* 6: That was quick.  Desperate to sell?                                      *
* 7: Perhaps I can convince you to go lower?                                  *
* 8: [Force Persuade] You will lower your price.  I deserve it.               *
* 9: 2500 credits then.  I'll pay it.                                         *
* 10: Thanks.  Goodbye.                                                       *
*******************************************************************************

If the Force Persuade option doesn't work, or if you don't have it, try the
normal Persuade.  If you're still unsuccessful, just pay the 5000 credits; it's
well worth it.  You can also check out his inventory, if you want.  Return to
HK-47 and take him.  Replace Mission, and take HK-47, for the time being.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

In Anchorhead, turn left and head to the large gates.  Speak with the Jawa,
named Iziz, by the corner.

*******************************************************************************
* 1: Could you be clearer?  I'm having trouble understanding you.             *
* 2: Why wouldn't I understand your true language?                            *
* 3: What is it that you want, Jawa?                                          *
* 4: HK-47, can you help me out here?                                         *
* 5: What about the other 2%.                                                 *
* 6: So, Iziz, what do you want me to do?                                     *
* 7: Tell me about where your people are.  Maybe I'll help.                   *
* 8: I'll check it out when I leave the city.  Goodbye.                       *
*******************************************************************************

Speak with the gate guard, and tell him "I have proper authorization.", and
"Here is my hunting license.".

@@@@@@@@@@@@
@ Dune Sea @
@@@@@@@@@@@@

Once in the dune, get rid of HK-47 and replace him with Mission.  Talk with the
woman in front of you, Marlena.

*******************************************************************************
* 1: What do you mean by "you old boys"?                                      *
* 2: You sound like you're planning to kill him.                              *
* 3: I have to go.                                                            *
*******************************************************************************

You're in the Dune Sea, and Sand People may attack you from anywhere, as a lot
of them are camofluged and will appear to come out of nowhere.  In front of you
is a large sandcrawler.  Make your way toward it, killing any Sand People who
may ambush you.  When you get there, talk to the mining team captain, and say
"I would assume this was done by the Sand People?".  You'll have to fend off
three waves of them, but they are all pretty easy.  It's basically free XP.
Once the third wave is down, talk to the captain again, and say "I've agreed to
try and stop the Sand People attacks.".  Face the sandcrawler, and head to the
left and behind you.  You'll come to a man surrounded by four droids.  This is
Tanis, the man who Marlena told you about.

*******************************************************************************
* 1: You're Tanis, right?  Your wife says hello.                              *
* 2: What do you want me to do?                                               *
* 3: All right, I'll try and help out.  Hold on.                              *
*******************************************************************************

Now, face Tanis, and face him so that you and him are face to face.  Access the
droid behind him and to the right.  The question is:

Node 1 reports Node 2 failed.
Node 2 reports Node 3 failed.
Node 3 reports Node 2 failed.
Error: Two of the above are definitely false.  Compare logic to identify the
only memory node that can be correct.

The correct answer is... "Node 2 is reporting accurately."

Access the droid directly across from and to the left of this one.  The
question is:

4 * 14 * 11-14 * 31-14 * 13-21-14 * ..?.. * ..?..
Error: Descriptive number progression corrupted.  To recalibrate, determine the
correct progression by describing the previous entry.

The correct answer is... "31-13-12-14 * 23-41-12-14."

Make your way left and access the next droid.  The question is:

Power Cell drain must not exceed total.  Different Motivators measure the same
total energy pool as either 300 small pulses or 180 large pulses.  Error: Upper
Motivator has used 100 small pulses.  How many large pulses are left in the
remaining fraction?

The correct answer is... "Allocate 120 large pulses."

Now, access the final droid.  The question is:

Data missing from prime values.  Listing data: 2 * 3 * 5 * 11 * 13 * 17 * 19.
Recalibrate this system by determining which value is missing from the above
list.

The correct answer is... "The missing value is 7".

Congratulations, you've said Tanis.  Talk to him.  When he offers you a reward,
say "That will be fine.  Good luck.".  Make your way down to the other end of
the map, searching corpses and wreckage piles, and killing Sand People as they
ambush you.  Eventually, you'll see a speeder, and you'll hear a woman scream
for help.  Search the refuse pile, and it turns out to be a trick played on you
by those Gamorreans from earlier.  They demand 500 credits.  Choose "Perhaps I
can persuade you not to do this?", then "[Force Persuade] You want to let me
go.  You got what you came for.".  If it doesn't work, either pay them, or
fight them.  At the end of the area, there will be two paths you can take.  Go
to the one that's guarded by Sand People, because the other one is not yet
accessible.  There will be five Sand People to kill, but another six or seven
will come from the corner.  When everyone is dead, search all the Sand People
remains, and you should have no fewer than thirteen pieces of Sand People
clothing, and eight Gaffi Sticks.  Enter the Sand People Territory.

@@@@@@@@@@@@@@@@@@@@@@@@@
@ Sand People Territory @
@@@@@@@@@@@@@@@@@@@@@@@@@

Press start, and equip all your party members with the Sand People Clothing.
Run up to the large wooden fenced area you see ahead of you.  Enter the party
screen first, though, and bring HK-47 in to replace Bastila.  He can't wear the
Sand People Clothing, but he'll have no problem getting by.  When you get to
the entrance, don't kill any Sand People.  You won't automatically lock onto
them, and they won't attack you, because you're wearing the clothing.  Walk up
to the door and go through; don't worry, the turrets won't fire at you either.

@@@@@@@@@@@@@@@@@@@@@@@
@ Sand People Enclave @
@@@@@@@@@@@@@@@@@@@@@@@

When the area loads, speak to the Sand People (or person?) in front of you.  He
knows you're not really one of his species, but HK-47 interprets what he says.
Tell him "Quickly, tell him we are not a threat!", then " Apologize for being
here.  Say we want peace.".  The Sand Person takes you to the chieftain.  When
you arrive, you're naked (your clothing has disappeared).

*******************************************************************************
* 1: Tell him we want a peaceful solution.                                    *
* 2: Ask what it is that he wants.                                            *
* 3: The attacks must stop altogether!                                        *
* 4: Tell him we will get his vaporators.                                     *
*******************************************************************************

@@@@@@@@@@@@@@@@@@@@@@@@@
@ Sand People Territory @
@@@@@@@@@@@@@@@@@@@@@@@@@

You'll be escorted out of the enclave, and you'll once again be in the Sand
People Territory.  You have no Sand People clothing on, so re-equip all your
armor.  As you work to get the vaporators, the Sand People in the Territory
won't attack you.  Make your way to the Dune Sea, all the way back to the
safety of Anchorhead.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

Back within in safe grounds, we'll head to the Czerka Office, but let's talk to
HK-47 first.

*******************************************************************************
* 1: I would like to know more about your functionality.                      *
* 2: I thought you said that removing your restraining bolt would restore your*
*    memory?                                                                  *
* 3: So you lied to me.                                                       *
* 4: How can you not know parts of your functionality?                        *
* 5: Is there any way to repair you?                                          *
* 6: So I can restore your memory?                                            *
* 7: So you're saying that your memory might just... come back?               *
* 8: So how do I go about restoring part of your memory?                      *
* 9: Okay, that will be all.                                                  *
*******************************************************************************

You can try to restore his memory if you like, but you'll need a high repair
skill, and maybe even an item that adds to repair.  If you succeed in the first
repair, he'll be given a permanent +2 to his dexterity, and you'll learn a
great deal of his history (you can choose whatever dialogue you like).

Return to the Czerka Office, and speak with the protocol officer again.  You
can sell her all those gaffi sticks.  Now, speak with the Rodian behind the
counter.

*******************************************************************************
* 1: What do you have available for purchase?                                 *
* 2: Do you have any moisture vaporators?                                     *
* 3: To exchange with Sand People to stop their attacks.                      *
* 4: Could you be persuaded to lower the price?                               *
* 5: [Force Persuade] You want to lower the price.                            *
* 6: Could you be persuaded to lower the price?                               *
* 7: 200 for the moisture vaporators sounds fine to me.                       *
*******************************************************************************

Now that you have the moisture vaporators, leave the Czerka Office, return to
the Dune Sea, head all the way back to the Sand People Territory, and finally,
back to the Sand People enclave.  Be sure to have HK-47 in your party.  You
still won't be attacked, which is always a good thing.  In front of the
enclave, where all the blaster turrets are, you'll see guard.  Talk to him, and
tell him "Tell him we have the moisture converters.".  He will take you to the
chieftain.

@@@@@@@@@@@@@@@@@@@@@@@
@ Sand People Enclave @
@@@@@@@@@@@@@@@@@@@@@@@

When the area loads, you'll be in front of the chieftain, again.

*******************************************************************************
* 1: Tell him that we have his vaporators.                                    *
* 2: I have a few questions for him.                                          *
* 3: Ask about captives.                                                      *
* 4: Ask if he knows about Mission's brother Griff.                           *
* 5: Ask if he knows about the Jawas Iziz told us about.                      *
* 6: Tell him farewell for now.                                               *
*******************************************************************************

That was easy, wasn't it?  Now, talk to him again.  Tell HK-47 to ask the
chieftain "Ask about the Star Map.", then "A krayt dragon?  What is that?  How
do I pass it?", then "Tell him farewell for now.".  If you feel like killing
him and the rest, choose to ask questions about the Sand People culture, and
you'll soon come to a choice where you can tell him that you "unwrapped" (read:
killed) some of his people, and he'll attack.  Otherwise, leave the chieftain's
room.  Do not search through anything, as they are one of the few people who
will attack you for looking at their belongings.  Leave the room, leave the
next room, and head left.  When you come to two doors, one to the left and
right, take the left one.  Talk to one of the Jawas in here, and say "The Sand
People said you can go.  Run to Anchorhead.".  Turn around and open the door on
the other side of the captured Jawas to find Griff, and talk to him.  After
Mission is heartbroken, say "The Sand People said you can go.  Run to
Anchorhead.", then "Now what, Griff?".  Be nice, and say "Sure - here's 100
credits.".  Make your way to the exit and leave the enclave.

@@@@@@@@@@@@@@@@@@@@@@@@@
@ Sand People Territory @
@@@@@@@@@@@@@@@@@@@@@@@@@

Back in the Sand People Territory, run to the Eastern Dune Sea entrance; you
can see it sticking up from the right when you leave the enclave.  It's also to
the right of the Dune Sea entrance, if you get lost.  With the map in hand, you
will have no problem getting through there now.

@@@@@@@@@@@@@@@@@@@@
@ Eastern Dune Sea @
@@@@@@@@@@@@@@@@@@@@

When the Eastern Dune Sea loads, run toward the large cave; it's hard to miss.
When you get near the entrance, you'll see a man run in, but not run out.  Talk
to the Twi'lek, Komad.

*******************************************************************************
* 1: If it's such an honor, why do you want help?                             *
* 2: Why should we kill this great beast?                                     *
* 3: I'll help.  Give me more information about how.                          *
* 4: How will we lead the banthas here?                                       *
* 5: That seems very easy.  What aren't you telling me?                       *
* 6: They posed no real threat to me before.                                  *
* 7: Why am I doing most of the legwork?                                      *
* 8: Look, I have your fodder.                                                *
* 9: I'll see what I can do.                                                  *
*******************************************************************************

Turn around, and head to one of the banthas.  Press A to "use" him, and they'll
begin following you.  Just like Komad said, you'll have to fight some Elite
Warriors.  Once the Elite's are dead, return to a bantha and "use" him again.
They will follow you, and Komad tells you to talk to him.  Say "Don't worry,
I'm ready.", and the dragon will come out of his cave.  As he does so, he will
walk over some mines, which kill him.  When he falls, say to Komad "I don't
want it.  Your skill made it possible.".  You now have access to the caves.
Run inside.  Search all the corpses and the rubble, then activate the Star Map.
Say "Possibly.  The Star Map is a powerful dark side artifact."  Don't forget
to check the tattered equipment pack for the Holocron.  As you leave the cave,
you are attacked by Calo Nord and four thugs.  Say "Hold on, Calo... maybe we
can work out a deal here.".  As with most boss battles, focus on Calo Nord, and
unlike Taris, he's now strong.  When he's dead, search his corpse to get over
2000 credits and his personal body armor, then return to Anchorhead.

@@@@@@@@@@@@@@
@ Anchorhead @
@@@@@@@@@@@@@@

Once inside Anchorhead, put HK-47 away, and bring Bastila in his place.  Talk
to her.

*******************************************************************************
* 1: Do you want to talk?                                                     *
* 2: Are you going to give the holocron to her?                               *
* 3: Do you need it more than she does?                                       *
*******************************************************************************

Before going to far, talk to Iziz and say "That will be fine.  Good luck.".
Make your way to the Cantina.

@@@@@@@@@@@
@ Cantina @
@@@@@@@@@@@

Inside, return to Bastila's mother (Helena, remember).  When you have a choice,
say:

*******************************************************************************
* 1: Maybe you should listen to what she has to say                           *
* 2: Maybe one of you should be the first to give the other a break?          *
* 3: Treasure hunting is a dangerous occupation.                              *
* 4: I'll do my best.                                                         *
*******************************************************************************

Now, let's chat with Bastila.

*******************************************************************************
* 1: So, do you feel better now?                                              *
* 2: Why did the Council send me with you on this mission?                    *
* 3: It just seems odd they would send me off without a Master to guide me.   *
* 4: I get the feeling that there's more going on than I know.                *
* 5: I guess that makes sense.                                                *
* 6: Me?  You're the one who thought this was her big audition for            *
*    'Masterhood'!                                                            *
* 7: Hey, you started this.                                                   *
* 8: Careful.  Remember your self-control.                                    *
* 9: I'm not so bad.  You just have to learn to accept me for what I am.      *
*******************************************************************************

@@@@@@@@@@@@@@@@@
@ Czerka Office @
@@@@@@@@@@@@@@@@@

Leave the cantina, and return to the Czerka Office.  When you get close, an
alien will approach you.  Say "I didn't drop anything.", then "I don't want
it.", finally "No.  It's not mine.  I won't take it."  If you want it, take it,
but it only gives you information on a person who offers bounties, all of which
are dark side bounties, which is why I told you not to take it.  When you get
inside the Czerka Office, speak with the protocol officer.  Say "I have gaffi
sticks to redeem for bounties.", then "Yes, here it is.", and then "That amount
will suffice.".  Now, speak to Griff, who is standing next to the Rodian (the
guy who sold you the moisture vaporators).

*******************************************************************************
* 1: What's the job?                                                          *
* 2: So you want to open a bar?                                               *
* 3: Don't worry, Griff, we'll get those tech glands for you.                 *
*******************************************************************************

Poor Griff, always getting himself into trouble.  Talk to Mission, and say "I
want to talk to you about your brother.", "You can't turn your back on your own
brother!", and finish with "No one can teach him this lession, Mission.  He has
to learn it himself.".  Leave the Czerka Office, and return to your ship; we're
off this planet.  Before boarding, however, go to the weird alien and buy some
"Gizka Poison" off it.

@@@@@@@@@@@@@
@ Ebon Hawk @
@@@@@@@@@@@@@

When you board the ship, you'll see the "gizka" that the alien mentioned,
little annoying creatures.  To get rid of them, approach one and "use" it.
Choose "[Feed it the gizka poison.]"  Soon, they'll all be dead.  If you want
to practice the fighting simulation, talk to HK-47, and he can make it happen.
Talk to Canderous.

*******************************************************************************
* 1: I was wondering if you had any more war stories.                         *
* 2: You had the choice not to destroy them.                                  *
* 3: But killing people is wrong!                                             *
* 4: Later?                                                                   *
*******************************************************************************

Get him to make you some adrenal stimulants if you want.  Head to the supply
area, and examine the large container.  Choose to examine it more closely.  We
are going to find the person Zaalbar mentioned when we left Taris.  Go to the
main room, and you should "hear" footsteps behind you.  Turn around and right
straight.  Run into the rear of the ship, and you'll "hear" them behind you
again.  Turn around, go left, and return to the supply room.  Run out, and you
will hear them again.  Return to the cargo hold, and you will find a little
girl, the stowaway.  We're going to try to learn her language, which is, most
likely, the longest piece of dialogue in the game.

*******************************************************************************
* 1: Hey!  What are you doing here?!                                          *
* 2: I don't understand what you're saying.                                   *
* 3: I still don't understand you.                                            *
* 4: Does the name Lur Arka ring a bell?  What about Rundil of Sulem?         *
* 5: Can you tell me your name?                                               *
* 6: [Point to yourself.]  My name is _____.  You are...?                     *
* 7: Sasha... your name is Sasha, right?                                      *
* 8: [Try to learn Sasha's strange language.]                                 *
* 9: Bristag?  What is that?                                                  *
* 10: It's a thing?  Something around here?                                   *
* 11: "Bristag"... it means "starship", doesn't it?                           *
* 12: Esowon?  Na esowon?                                                     *
* 13: I see you?  Or you see me?                                              *
* 14: You... you're hiding!  "Na esowon" is hide!                             *
* 15: I didn't get all of that, but sure.                                     *
* 16: Laesfa... everything is safe?  Is that it?                              *
* 17: You... sleep there?  "Laesfa" means "sleep"?                            *
* 18: The panel... all of this... it's your home.  "Laesfa" means "home".     *
* 19: You're hiding in the starship.  It's your home.  I understand.          *
* 20: You've said that before.  What is "gon-disen"?                          *
* 21: Something about me, yes, but what?                                      *
* 22: It's... something you like.  Yes, "gon-disen" means you like it.        *
* 23: You like me.  I understand.                                             *
* 24: "Na abds"... you said that when I first found you.                      *
* 25: "Abds" means "hit"?  Is that it?                                        *
* 26: So... "abds" is "to hurt"?  "Na abds" means "not hurt"?  Is that it?    *
* 27: I understand.  No, I won't hurt you.                                    *
* 28: Yum?  What kind of word is that?                                        *
* 29: It's... a part of the ship?  A room?                                    *
* 30: Yum... you mean food, don't you?  "Yum" is "food".                      *
* 31: Nuh ghis?  Is that all one phrase?                                      *
* 32: The floor?  "Nuh ghis" means floor?                                     *
* 33: You're not speaking... now?  "Nug ghis" means "now"!  "Na nuh ghis" is  *
*     not now... or "before"?                                                 *
* 34: You... you want some food now.  You're hungry.                          *
* 35: Tabed you?  What do you mean?                                           *
* 36: You... want me to tell you a story?  About what?                        *
* 37: So.. 'tabed' means 'tell me about'.  I get it.                          *
* 38: [Communicate with Sasha in her language.]                               *
* 39: There is someone there who will take you home.  Lur Arka kesta-won you  *
*     laesfa.                                                                 *
* 40: Yes, you can go home.                                                   *
*******************************************************************************

Whew!  With that out of the way, go and speak to Juhani.

*******************************************************************************
* 1: I was wondering if we could talk.                                        *
* 2: Tell me more about your past.                                            *
* 3: Invigorating?                                                            *
* 4: Tragic?                                                                  *
* 5: The Jedi are not gods.                                                   *
* 6: What happened?                                                           *
* 7: Was it that bad?                                                         *
* 8: As long as you do not let your anger influence you.                      *
* 9: I was wondering if we could talk.                                        *
* 10: What are you thinking about?                                            *
* 11: It must have been difficult for you.                                    *
* 12: We are all in this together.                                            *
*******************************************************************************

Mission, if you need them, can you make you security spikes.  Zaalbar and T3-M4
can make you grenades and programming spikes, respectively.  When you're done,
head to the cockpit and speak to Bastila.

*******************************************************************************
* 1: You look like you have something to say.                                 *
* 2: You made that sound very painful for you to admit.                       *
* 3: Thank you.  I appreciate the gesture.                                    *
* 4: Don't forget edgy, critical and overly secretive.                        *
* 5: I'm glad you did.                                                        *
*******************************************************************************

Now Carth.

*******************************************************************************
* 1: We didn't end our last discussion very well...                           *
* 2: Maybe if you pull yourself together you won't be so useless.             *
* 3: Don't worry about it, Carth.                                             *
* 4: Only if you agree to work with me, for once.                             *
*******************************************************************************

@@@@@@@@@@@@@
@ Dantooine @
@@@@@@@@@@@@@

Return to Dantooine.  We won't be there long, but we're going to get rid of
Sasha.

When you land on Dantooine, speak to Bastila and Carth before exiting the ship.

*******************************************************************************
* 1: You're curious about something?                                          *
* 2: Go ahead.                                                                *
* 3: I just do what I think is right.                                         *
* 4: I think destroying that kind of evil would be worth it.                  *
* 5: What?                                                                    *
*******************************************************************************

And Carth.

*******************************************************************************
* 1: Tell me why you want revenge on Saul so badly.                           *
* 2: It just seems to be more... persoanl than that, is all.                  *
* 3: I do, if that's alright with you.                                        *
* 4: That's terrible, I'm sorry.  I didn't know.                              *
* 5: What was she like, your wife?                                            *
* 6: So what happened to your son?  You didn't say.                           *
*******************************************************************************

Leave the Ebon Hawk.  Don't bother taking anyone, you won't be here long.
When you're outside, approach the green alien to the left, Lur Arka Sulas.  He
is the one who asked you if you had seen a girl.  Well, you have.  Talk to him.
Say "Go ahead.", followed by "There is a stowaway on my ship by the name of
Sasha.", then "You can come on board and see her, if you like.", and then "Yes,
I am.  She only speaks a smattering of Mandalorian, but I was able to figure it
out."  Finish with "Certainly.  I'll bring you to my ship.".  You'll be taken
back to the ship automatically.  When Lur Arka is talking, you have to say
something, so choose "Lur Arka na bads.  Nuh-gisen laesfa, Sasha."  Once Lur
and Sasha leave, approach the galaxy map.  We're off to Kashyyyk.
 




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