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Star Wars Knights of the Old Republic - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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|-----------------------------------------------------------------------------|
| [13.3] Dantooine                                                            |
|-----------------------------------------------------------------------------|

Climate          Temperate Grassland
Native Species   None native, now settled
Docking          Jedi Academy

NOTE: When you become a Jedi and first get your Force Powers, make sure that
both of your starting points go into "Affect Mind" and "Dominate Mind", as this
walkthrough is written with them as part of the character.  If you don't have
these options, then you'll have to use normal Persuade techniques, which may or
may not work properly.

@@@@@@@@@@@@@@@@
@ Jedi Enclave @
@@@@@@@@@@@@@@@@

Take Mission with you, and if you don't like her, you can switch her soon.
Leave the Ebon Hawk, and Lena, Mission's brother's girlfriend, will approach
and talk to you.

*******************************************************************************
* 1: You took her brother away and left her all alone on Taris!               *
* 2: Why should we believe you, Lena?                                         *
* 3: I'd like to hear Griff's side of things before I judge him.              *
*******************************************************************************

With all that information, let's talk to Mission.

*******************************************************************************
* 1: I want to talk to you about your brother.                                *
* 2: We'll find your brother, Mission.                                        *
* 3: Griff may not be perfect, but he is your brother, Mission.               *
* 4: Kind of like how you came to Taris in the first place.                   *
* 5: When the time comes you'll know what to say, Mission.                    *
*******************************************************************************

Bastila will inform you that the Jedi Council wants to speak with you.  Carth
doesn't like being left out of the loop, but the little baby will have to wait.
Follow Bastila, and keep following her until you are interrupted by a Jedi.

*******************************************************************************
* 1: I believe you are mistaken.  I am not a Padawan.  I am _____.  I came    *
*    here with Bastila.                                                       *
* 2: I am telling you the truth.                                              *
*******************************************************************************

Walk past the Jedi, known as Belaya, and go left.  Go through the first open
doorway.  When the path splits, head left.  You'll see Carth here.  Walk into
the room, and approach the Jedi council.

*******************************************************************************
* 1: So you've drawn me into your little trap, Bastila.  What now?            *
* 2: What do you want from me?                                                *
* 3: Strong in the Force?                                                     *
* 4: I am willing to try my best.                                             *
*******************************************************************************

You automatically return to the Ebon Hawk, where you have another vision, this
time of Revan and Malak walking back and forth, before finally going inside to
see what the "StarForge" is.  When you awake, you find yourself outside, and
Carth greets you.  Ask him "Did she say anything else?", and then "I had a
rough night... Let's go."  You have to take two members, but Bastila is not
available to you.  Pick whoever you want; I took Carth and Mission.  If you
chose Mission, talk to her.

*******************************************************************************
* 1: Malak will pay for what he did, Mission.
* 2: I want to talk to you about your brother.
* 3: Why do you hate her so much?
* 4: Did Lena dump him?
* 5: So what happened?
* 6: Maybe something happened to him.
*******************************************************************************

Facing the doorway to the Jedi enclave, turn right.  The brown door here leads
to a shop where you can buy the basics, as well as droid supplies.  Buy what
you want or need, then leave, and walk straight across to the green alien named
Lur Arka Sulas.  He wants to ask you a question, so say "Go ahead.", "Sorry, I
have no idea who you're talking about.", and finally, "I'll keep my eye out for
your girl."  Return to the garden area of the enclave, but instead of going
left to the council chambers, go straight, to the other side of the large tree.

This is the "guest" area.  The first door on the left has an alien who will
sell you some Pazaak cards, and will also play games with you.  The maximum you
can wage is 120 credits.  The second room holds a footlocker, free for you to
search, and the third room holds a man named Ahlan Matale, who will come into
play very soon.  For now, return to the council.

*******************************************************************************
* 1: Yes... they seemed to be searching for something.                        *
* 2: I trust in your greater wisdom.                                          *
* 3: What are you talking about?                                              *
* 4: Yes.  I'm ready for whatever awaits me.                                  *
* 5: Jedi are turning to the dark side?                                       *
* 6: I'm ready now.  I accept this mission.                                   *
* 7: As you wish, Master Vandar.                                              *
*******************************************************************************

The game will take over for a bit, showing your training.  You will battle
Bastila, read, and learn how to control the Force.  After your training (which
would've been much cooler had you been able to do it), you will chatting with
Master Zhar.

*******************************************************************************
* 1: What must I do to prove myself?                                          *
* 2: I am ready for the tests, Master Zhar.                                   *
*******************************************************************************

Your first task is to learn the Jedi Code.  To do so, you can talk to Master
Vrook, but why bother when you're reading a strategy guide?  Speak with Master
Zhar again, and tell him "I am ready to continue my training.", then "I am
ready for the tests, Master Zhar.".  Below is the portion he asks you, and
beside that is what you should answer:

There is no emotion... *There is peace*.
There is no ignorance... *There is knowledge*.
There is no passion... *There is serenity*.
There is no chaos... *There is harmony*.
There is no death... *There is the Force*.

After reciting the Jedi Code, turn around and return to the council, and speak
with Master Dorak.  Ask him "What colors are there?", and then tell him what
you want to be; it doesn't matter just yet.  He will ask you four questions.
Your answers determine what kind of Jedi you will be, but you don't have to
agree with Master Dorak's recommendation.  Choose whichever you like, either
the Guardian, Sentinel, or Consular.  I chose the path of the Jedi Guardian.
He will give a colored crystal (blue for Guardians, yellow for Sentinels, green
for Consular).  I chose the Jedi Guardian, and got my blue crystal.  Now, go
to Master Zhar to construct your lightsaber.  You will do it automatically.
Afterwards, Master Zhar will send you on your first trial.

*******************************************************************************
* 1: I can find crystals on Dantooine?                                        *
* 2: I am ready to face the third trial.                                      *
* 3: What would you have me do, Master Zhar?                                  *
* 4: Do you have no other guidance?                                           *
*******************************************************************************

With your newly constructed lightsaber in hand, leave the Jedi Council, and
return to the big tree.  Facing the tree, go straight, to the door on the other
side.  Speak to the Jedi Droid to get it to open the doors, and enter the
courtyard.

@@@@@@@@@@@@@
@ Courtyard @
@@@@@@@@@@@@@

When you get in the courtyard, follow the path around to the left.  Speak to
Nemo and Gar, if you want, then continue.  When you come to the fork, the man
Jon will speak to you automatically.  Tell him "What are you talking about?",
then "They killed her?", and finally, "Revenge is never a good reason.".  From
where Jon is, turn right and cross the bridge, and speak to Elise in front of
the speeder to the left.

*******************************************************************************
* 1: Your companion?                                                          *
* 2: It is possible...                                                        *
* 3: Did someone break it down?                                               *
* 4: Could it have been opened from the inside?                               *
* 5: Your missing companion is a droid?                                       *
* 6: You live alone with this... droid?                                       *
* 7: I will help you find your droid.                                         *
*******************************************************************************

Across from Elise is a Rodian in front of a speeder, named Adum Larp.  If you
talk to him, you can buy or sell equipment, and buy maps of some of the
surrounding areas.  Don't bother buying maps, because I tell you where to go.
Look at his inventory if you like.  When you're done with him, walk into the
field, and a small cutscene will take over, showing the kath hounds.  Kill the
ones who approach you, then keep walking.  Turn left at the path, and kill all
the kath hounds here.  Head into the large collection of rocks and make your
way to the other side, killing the kath hounds as you go.  When you emerge from
the rocks, ignore the metal looking stones for now; this leads to the ruins,
but you can't go there yet.  Instead, take a right and walk between the two
posts to ente the Matale Grounds.

@@@@@@@@@@@@@@@@@@
@ Matale Grounds @
@@@@@@@@@@@@@@@@@@

When Matale Grounds has loaded, run straight ahead.  Kill the kath hounds, then
go between the posts to enter the Grove.

@@@@@@@@@
@ Grove @
@@@@@@@@@

Once in the grove, kill the kath hounds to the left, and make your way to the
broken white pillars.  You'll run into a Jedi named Juhani who has gone into
hiding, and you'll have to fight her.  She'll freeze both of your party, so it
will be a one on one fight.  Once you've widdled down her health, she'll stop
and talk to you.  Since we're light, we have to convince her to return to the
Order.  By doing so, you earn light points, and will be able to use Juhani as a
party member once you leave Dantooine.  Once she's talking, follow this branch
of dialogue:

*******************************************************************************
* 1: Who are you?                                                             *
* 2: You embraced the dark side?  Why?                                        *
* 3: The dark side is never powerful enough.                                  *
* 4: I was sent by the Council to cleanse the taint from this grove.          *
* 5: [Persuade] I have no desire to kill you, Juhani.                         *
* 6: [Persuade] Come now, Juhani.  You are a beautiful young woman who has    *
*    much talent.                                                             *
* 7: [Persuade] It is not your fault, Juhani.                                 *
* 8: [Persuade] Do not worry, Juhani.  They will surely take you back.        *
* 9: [Persuade] Of course it would.  They would always accept you back.       *
*******************************************************************************

Once Juhani runs off, search the corpses of the people she killed, then run in
between the small rock formation.  Up ahead, kill all the kath hounds, then run
to the left and kill the Mandalorians and Duros here.  Focus on the Mandalorian
fighters first, because unlike the Duros, they can hurt you.  When they're
finished, you'll get a journal entry, and you'll have to seek out two more
groups of them before Jon will further your quest.  From the Mandalorians, head
toward the rocks and trees, and kill any remaining kath hounds.  Make your way
to the bridge, and the alien Bolook will speak with you.  Ask him "Who are
you?", and "What do you want me to do?"  This is a side quest, where you have
to determine who is the murderer.  When Bolook is finished explaining what
happened, say "Is there anything else I should know?".  This whole quest is
dialogue based, and to come to the correct conclusion, follow this.

********************

First, speak to Handon Guld, and say, in this order:

1: No.
2: Did you see the kilelr?

Now, talk to Rickard.

1: Tell me what happened.

Talk to Rickard again.

1: What did you see happen?
2: I want to ask you something else.
3: Why were you out here?
4: I want to ask you something else.
5: Bolook said you were limping.  Are you hurt?
6: That's all for now.

Talk to Handon.

1: What did you see happen?
2: I want to ask you something else.
3: Why were you out here?
4: Do you often run around these plains?
5: You're holding your side.  Are you injured?
6: Nothing more right now.

Talk to the droid.

1: What did you find out about the body?
2: Tell me about these plains.
3: I will have more questions later.

Talk to Bolook.

1: I want to discuss the murder.
2: Rickard is lying.
3: It was cloudy; there was no sun glare!

Talk to Handon.

1: Did you know the victim?
2: No one says you killed him... yet.
3: I want to ask you something else.
4: Why would someone want to kill him?
5: That's all for now.

Talk to Rickard.

1: Did you know the victim?
2: I want to ask you something else.
3: Why would someone want to kill him?
4: That's all for now.

Talk to the droid.

1: What can you tell me about Calder and Handon?
2: What can you tell me about Calder and Rickard?
3: I will have more questions later.

Talk to Handon.

1: You knew Calder better than you admit.  You rented a speeder with him!
2: Punch his face in?  Why?
3: That's all for now.

Talk to Rickard.

1: You thought Calder was cheating you!
2: You can deny it, but there was bad blood between you!

Talk to Bolook.

1: I want to discuss the murder.
2: Handon is lying.
3: He knew his wife was cheating on him.

Talk to Handon.

1: What do you know about the weapon found by the body?
2: Nothing more right now.

Talk to Rickard.

1: What about the weapon found by the body?
2: That's all for now.

Talk to the droid.

1: Tell me about the weapon found at the scene.
2: Is there a report of Handon's blaster being stolen?
3: I will have more questions later.

Talk to Bolook.

1: I want to discuss the murder.
2: The blaster is Handon's.  He lied about it being stolen.

Talk to the droid.

1: Tell me about the blood sample?
2: I will have more questions later.

Talk to Bolook.

1: I want to discuss the murder.
2: It didn't belong to the victim.
3: It's Handon's blood.
4: He is clutching his side.
5: No, they are both guilty.
6: Rickard thought Calder was cheating him in business.

********************

You've solved the murder mystery, and gained a cool 1310 experience points!
Continue the way you were going, and kill the kath hounds.  Head left between
the pillars to enter the Sandral grounds.

@@@@@@@@@@@@@@@@@@@
@ Sandral Grounds @
@@@@@@@@@@@@@@@@@@@

You'll be in front of a building.  This is the home of the Sandrals, and you'll
be visiting here soon.  For now, walk down the left side of the building, and
continue around the end of the rockface to find a bridge.  Go across it.  Kill
the kath hounds, then keep following the fields to the left.  Turn right when
the field splits, and run to the end to face the second group of Mandalorians.
Again, kill them first, and kill the Duros second.  Be sure to search all the
things you can, including the corpses, footlocker, equipment packs, metal box
and metal case.  Leave the camp and continue right, through the narrow pass.
When you get on the other side, kill the kath hounds to the right, by the stone
pillars.  Now, run all the way to the left to kill the kath hounds that are
attaking a helpless droid.  This is C8-42, the droid Elise wanted you to find.
Speak to it.

*******************************************************************************
* 1: That was quite a beating you took.                                       *
* 2: They abused you?                                                         *
* 3: But she wants you back.                                                  *
* 4: You sought them out?                                                     *
* 5: No.  You should go back to her.                                          *
* 6: She is lonely and needs your support.                                    *
*******************************************************************************

C8-42 runs off to find his owner.  To the right of where the robot is, you'll
see a big hole in the side of the rockface.  Go through this to find a crystal
cave.

@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Dantooine Crystal Cave @
@@@@@@@@@@@@@@@@@@@@@@@@@@

The cave is guarded by a swarm of kinrath.  They are fairly easy to kill, but
they can poison you.  Follow the cave to the end (there is only one way to go),
and kill the remaining kinrath.  When you're safe, search all the crystal
formations.  You should be able to find six crystals.  When you've got them,
search the remains, and then exit the cave, back to the Sandral Grounds.

@@@@@@@@@@@@@@@@@@@
@ Sandral Grounds @
@@@@@@@@@@@@@@@@@@@

Once back outside, kill any remaining kath hounds in the immediate area, then
take a right and go through the pillars back to the grove.

@@@@@@@@@
@ Grove @
@@@@@@@@@

Kill the kath hound as the area loads, then make your way up, ignoring the path
on the right (which leads to Juhani's spot).  When the path splits left and
right, go left, and cross the bridge.  Stick to the right, and go through the
pillars when you get to them, and you'll be back in the Matale Grounds.

@@@@@@@@@@@@@@@@@@
@ Matale Grounds @
@@@@@@@@@@@@@@@@@@

You're on the opposite side of where you were earlier.  Run forward, up the
hill, and you'll spot the third and final (for now) group of Mandalorians.  You
won't be able to save the old man, so destroy them all, starting with the
Mandalorians.  As always, search the remains and the equipment pack, then go
through the pillars across from where you entered to be back in the courtyard.

@@@@@@@@@@@@@
@ Courtyard @
@@@@@@@@@@@@@

Make your way back to Elise, the woman by the speeder.  Speak to her, and pick
whatever dialogue option you want.  Follow them, and talk to Jon.  Tell him "I
killed some of them on the plains.", and finish with the only choice you have.
Return inside to the Jedi Enclave.

@@@@@@@@@@@@@@@@
@ Jedi Enclave @
@@@@@@@@@@@@@@@@

Once inside, run back to the Jedi Council.  Near the big tree, speak to Juhani.
Ask her "Have you spoken to the Council?", then "That's pretty harsh...".  Well
it looks as though she's been welcomed back.  Continue around her and go to the
Council.  Return to the training room and speak with Master Zhar.  You have no
dialogue, so just listen to what he has to say, apprentice.  Oh wait, make that
Padawan.  He has also given you a Jedi Robe, which you can choose to wear if
you want; you're not required to, now or ever.  He walks over to the council,
and so should you.  Approach them and speak to Master Vandar, and tell him "I
will investigate the ruins right away."  You are required to take Bastila.  In
addition to her, I chose Carth.  After choosing your party, Ahlan Matale storms
into the room and demands justice. Choose the option "I shall look into it at
once.", and then leave the Council.  Make your way back to the courtyard.

@@@@@@@@@@@@@
@ Courtyard @
@@@@@@@@@@@@@

Once in the courtyard, run to the fields, and go past the Rodian near the
speeder.  Make your way to the left, kill any kath hounds, and walk through the
large rock collection.  On the other side, go through the pillars on your right
to enter Matale Grounds.

@@@@@@@@@@@@@@@@@@
@ Matale Grounds @
@@@@@@@@@@@@@@@@@@

In this new area, kill any kath hounds, then run directly across to the next
set of pillars, which leads you to the Grove.

@@@@@@@@@
@ Grove @
@@@@@@@@@

When you're in the grove, kill the kath hounds that are waiting for you, then
run forward past the three large trees, and approach the speeder.  You will see
the final Mandalorian group.  Focus on the one in red, Sherruk, because he's
the leader.  When he's dead, focus on the two other Mandalorians, and finish up
with the Duros.  Search their corpses, and the leader will give up two
colored lightsabers.  Return the way you came, back through the pillars, to the
Matale Grounds.

@@@@@@@@@@@@@@@@@@
@ Matale Grounds @
@@@@@@@@@@@@@@@@@@

Head left from your starting point, and go through the valley.  Eventually, you
will come to a building; this is Ahlan Matale's house.  Approach and speak to
the droid and tell him "I come on behalf of the Jedi Council.  I wish to speak
to Ahlan Matale.".  He will come out, guarded by droids (paranoid, isn't he?).
Talk to him:

*******************************************************************************
* 1: Why are you so certain the Sandrals are to blame?                        *
* 2: What were they doing here?                                               *
* 3: I shall go and speak to Nurik Sandral.                                   *
* 4: The Jedi cannot be bought!  I will remain nuetral despite your attempted *
*    bribe!                                                                   *
*******************************************************************************

We're now off to the Sandral Estate, but before we get there, head east from
Matale's house.  Go through the valley, and run to the tree in the middle,
between the two paths leading north and south.  Just beside the tree is a body;
search it, and you'll receive some items, including Casus' diary.  Turns out,
this is Nurik's boy.  Now, return to the Sandral Estate by going through the
Grove, and into the Sandral Grounds.

@@@@@@@@@@@@@@@@@@@
@ Sandral Grounds @
@@@@@@@@@@@@@@@@@@@

When you get there, run to Sandral's Estate, and speak to the droid standing
guard.  Tell it "I come on behalf of the Jedi Council.", then "I am not in
league with the Matales, but I must speak to Nurik."  The droid will let you in
so open the door and go inside.

@@@@@@@@@@@@@@@@@@
@ Sandral Estate @
@@@@@@@@@@@@@@@@@@

As soon as the house loads, Nurik Sandral will come to greet you.  Speak to
him:

*******************************************************************************
* 1: Your son Casus is dead.  I have seen his body.                           *
* 2: He was killed by kath hounds while exploring the Dantooine ruins.        *
* 3: Here is the diary, Nurik, but you may keep your money.  I need no reward *
*    for this task.                                                           *
*******************************************************************************

After the conversation, Nurik leaves, but his daughter, Rahasia, comes.

*******************************************************************************
* 1: Who are you?                                                             *
* 2: Does this have anything to do with what happened to Shen?                *
* 3: I only want to find Shen Matale.                                         *
* 4: Please, tell me what has happened.                                       *
* 5: I must tell the Jedi Council at once!                                    *
* 6: I will go now.                                                           *
*******************************************************************************

Rahasia will give you a key to the side door.  Leave the house, turn right, and
make your way to the side door.  The door will be unlocked when you open it.

Inside, a flash mine is directly in front of you.  Kill the droid to your left,
then disable or recover the mine.  Enter the door to the left of the mine,
search the footlocker, and use the terminal.  Go through the different cameras,
killing the droids without actually fighting, or if you want, just make your
way through the house, killing them as you go.  Either way, enter the door to
the left of the computer terminal.  Kill the droid, and enter the first door on
your right.  Use your security on the footlocker, gather the items, then leave,
and continue down the hall.  Don't go in any of the other doors; instead, keep
following the hall as it weaves to the right.  The middle door here leads to
Rahasia, but ignore her for now.  Go through the next door, into the security
room, and kill the droids.  Search the two footlockers, then enter the left
door.  Outside, you'll see a mine.  Disable or recover it, then use your
security on the door it was protecting.  Inside, speak with Shen.  Say "I am
here to rescue you, Shen.", "I'll protect you, Shen.  Let's go.", "What if we
take Rahasia with us?", and finish with "I will go speak to Rahasia.".  Why not
do that?  Return to Rahasia's room and talk to her.  Tell her "I'm trying to
rescue Shen, but he won't leave without you, Rahasia."  She'll agree to meet
you outside.  Search her footlocker, then return to Shen.  Choose the only
dialogue option available, and you'll be outside.

Shen and Rahasia will reunite.  Ahlan and Nurik will show up, including combat
droids from both sides.  If you're lucky, you'll be able to go all the way,
ensuring that everyone is happy.  If your Persuade skill isn't high enough, the
most you can hope for is a neutral outcome.  You can, of course, go for the
dark side, but we have to save that for the dark side walkthrough.  When given
the chance to speak, say:

*******************************************************************************
* 1: It was no problem.                                                       *
* 2: No reward is necessary.                                                  *
* 3: You two just need to calm down.                                          *
* 4: Both of you calm down now!                                               *
* 5: [Persuade] Shen is capable of making decisions on his own.               *
* 6: [Persuade] Children grow up and leave eventually.                        *
* 7: You'll let them stay together?                                           *
* 8: Why don't you compromise?                                                *
*******************************************************************************

Awww, we managed to keep the family together.  Let's take this opportunity to
talk with Bastila.

*******************************************************************************
* 1: I want to talk about that dream.                                         *
* 2: I still don't understand why we shared this 'vision'.                    *
* 3: But how did our fates become linked?                                     *
* 4: Believe me, the feeling is mutual.                                       *
* 5: I have another question.                                                 *
* 6: Why did we dream of Malak and Raven?                                     *
* 7: Well, I certainly didn't want to dream about them.                       *
* 8: What do you think Malak and Revan were doing?                            *
* 9: I'm not sure I like the idea of you being in my dreams.                  *
* 10: Pretty certain, yes.                                                    *
* 11: Do you think we will receive more of these visions?                     *
* 12: That's all I wanted to know.                                            *
*******************************************************************************

We're almost done here on Dantooine, so return to the courtyard.  When you get
there, run to the ancient ruins; it is where those weird metal-looking pillars
are, at the far north end of the courtyard.  Approach the large door and enter
the ruins.

@@@@@@@@@
@ Ruins @
@@@@@@@@@

You are now in the ancient ruins.  Run forward, through the large door, and
approach the droid.  It will begin "talking" to you.

*******************************************************************************
* 1: What language is that?  What are you trying to say?                      *
* 2: I still don't understand you.                                            *
* 3: Hey!  I understood that!                                                 *
* 4: Who are you?  Why are you here?                                          *
* 5: How long have you been here?                                             *
* 6: Who are these Builders you keep talking about?                           *
* 7: The droid speaks Selkath.  Maybe they were the Builders.                 *
* 8: Have you seen a Builder recently?                                        *
* 9: What is the 'Star Forge'?                                                *
* 10: But what is it?  What does it do?                                       *
* 11: Could it have been a factory or weapons plant?                          *
* 12: Where can we find the Star Forge?                                       *
* 13: How can I prove myself worthy?                                          *
*******************************************************************************

Search Nemo's corpse, then enter the door to the left of the droid.  In this
room, destroy the guardian droid.  It has a lot of health, but isn't too
powerful.  When it's destroyed, search the wreckage pile, then approach and use
the terminal.  Choose "Talk to the computer.", then "Insert your datapad into
the receptacle."  Choose "Talk to the computer." again, and it asks you the
following question:

IDENTIFY THE THREE PRIMARY LIFE-GIVING SEED WORLD TYPES

Choose, in any order:

Oceanic
Grassland
Arboreal

Leave, and enter the door directly opposite you.  Destroy the droid in here.
It is a little more powerful, and has the ability to freeze you.  When it's
destroyed, use the terminal.  Like before, "Talk to the computer.", "Insert
your datapad into the receptacle.", and then "Talk to the computer.".  This
time it asks you the following question:

IDENTIFY THE THREE PRIMARY DEATH-GIVING SEED WORLD TYPES

Choose, in any order:

Desert
Volcanic
Barren

Leave the room, and enter the now-opened door to the right of the droid.  Open
the second door at the end of the hall, then approach the thing.  The game will
take over.  This is the Star Forge.

*******************************************************************************
* 1: What is it?                                                              *
* 2: So what is the Star Forge, exactly?                                      *
* 3: Perhaps those worlds have more clues.                                    *
*******************************************************************************

@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ Courtyard / Jedi Enclave @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Leave the ancient ruins, then head back toward the enclave.  Before going to
the council, speak with Jon, and tell him you've killed the Mandalorians by
telling him "I fought and killer their leader.", followed by "There is no need
for a reward."  He gives it to you anyway, though, in the form of 1000 credits.
Return to the enclave.  Once the game loads, speak to Carth, and he should
reveal more.

*******************************************************************************
* 1: You've been very quiet, lately, you know that?                           *
* 2: I'm not the one leaving you out of the loop, Carth.                      *
* 3: They thought it was more important that I help find the Star Maps than   *
*    stay.                                                                    *
* 4: They said there's a bond between Bastila and myself.                     *
* 5: Are you saying I'm not needed?                                           *
* 6: I am *not* going to betray you!  I am *not* Saul!                        *
*******************************************************************************

After being insulted, yet again, return to the Council and they will talk to
you automatically.

*******************************************************************************
* 1: We found an incomplete Star Map and mention of something called a Star   *
*    Forge.                                                                   *
* --After return to the council after the ship automatically...               *
* 2: I am ready to do the council's will.                                     *
* 3: Am I to undertake this task alone?                                       *
* 4: There are others I want to join me.                                      *
* 5: You can count on me.  I will not fail.                                   *
*******************************************************************************

After getting your new orders, leave the council.  When you get to the big
tree, turn right, and make your way back to the Ebon Hawk.  The alien at the
door will stop you and talk to you.

*******************************************************************************
* 1: I don't think the Council would want me to speak openly of this mission. *
* 2: What are you talking about?                                              *
* 3: Why are you telling me this?                                             *
* 4: Sounds like they're extinct.                                             *
* 5: The Great Hunt?  What's that?                                            *
* 6: Cost?  What cost?                                                        *
* 7: What?  What was so special about those three?                            *
* 8: Thanks for the warning.  I'll be careful.                                *
*******************************************************************************

Before leaving, let's finish up some dialogue with Bastila.

*******************************************************************************
* 1: You look like there's something bothering you.                           *
* 2: Doesn't the bond mean my prescense is necessary?                         *
* 3: Okay, I'll answer a few questions.                                       *
* 4: Nothing extravagant.  I'm a soldier.                                     *
* 5: Deralia.  It's in a remote system.  Why?                                 *
* 6: Wasn't all this in my service records?                                   *
* 7: And what did you find out?                                               *
*******************************************************************************

Speak to her once more.

*******************************************************************************
* 1: You have something you want to ask me?                                   *
* 2: What do you mean?                                                        *
* 3: What do you think I should do?                                           *
* 4: I will try.                                                              *
* 5: I won't do anything to hurt you.                                         *
* 6: I would appreciate any help you could offer.                             *
*******************************************************************************

Once you're done with her, buy any supplies you need or want at the shop, then
board the ramp to the Ebon Hawk.

@@@@@@@@@@@@@
@ Ebon Hawk @
@@@@@@@@@@@@@

Before we take off, let's do some work.  Speak to Mission, and you can play
Pazaak with her.  No credits are wagered, it's just for fun.  Speak to
Canderous to learn more about him and his past.  Whenever you need adrenal
stimulants, go to Canderous, because he will make them for you.

*******************************************************************************
* 1: I was wondering if you had any more war stories?                         *
* 2: What was your story?                                                     *
* 3: What happened next?                                                      *
* 4: You dropped from orbit riding a droid?!                                  *
* 5: That was some fight.                                                     *
*******************************************************************************

Talk to him again.

*******************************************************************************
* 1: I was wondering if you had any more war stories?                         *
* 2: What do you mean?                                                        *
* 3: Why?  What happened?                                                     *
* 4: An asteroid?                                                             *
* 5: A ship!                                                                  *
*******************************************************************************

He just doesn't want to shut up, does he?  Talk to him yet again.

*******************************************************************************
* 1: I was wondering if you had any more war stories?                         *
* 2: Tell me the story.                                                       *
* 3: Ah.  Did it work?                                                        *
* 4: You were a great warrior Canderous.                                      *
*******************************************************************************

Ah, finally, he's done.  While you're here with Canderous, use the workbench if
you need to upgrade anything.  Go to the main room.  You can't really talk with
T3-M4, but he can make you any computer spikes, if you need them.  Talking with
Zaalbar won't get you far (not yet at least), and he can make you any grenades,
should you need them.  Talk to Juhani, who is off to the side, for a lot more
information about her.

*******************************************************************************
* 1: You thought the dark side had consumed you.  It is nothing.              *
* 2: Do not worry, Juhani.  I forgive you.                                    *
*******************************************************************************

Chat with her again.

*******************************************************************************
* 1: I was wondering if we could talk.                                        *
* 2: How did you come to be a Jedi?                                           *
* 3: Yes.  Please continue.                                                   *
* 4: Where did you live?                                                      *
* 5: Did you meet a Jedi?                                                     *
* 6: Enamored?                                                                *
*******************************************************************************

And again.

*******************************************************************************
* 1: I was wondering if we could talk.                                        *
* 2: Are you doing alright?                                                   *
* 3: Why?  What is wrong?                                                     *
* 4: Perhaps you just need more time.                                         *
* 5: I cannot afford to look after you all the time, Juhani.                  *
*******************************************************************************

Okay, we're almost done here.  Run up to the cockpit, and you'll be introduced
to the galaxy map.  Before heading anywhere, speak to Bastila.

*******************************************************************************
* 1: You wanted to speak to me?                                               *
* 2: Is it true you killed Darth Revan?                                       *
* 3: That's not what I heard.                                                 *
* 4: So Malak did your job for you?                                           *
*******************************************************************************

And again.

*******************************************************************************
* 1: I'd like to know more about you, Bastila.                                *
* 2: Tell me how you joined the Jedi, then.                                   *
* 3: Discouraged?  Why?                                                       *
* 4: You aren't allowed to love?                                              *
* 5: You don't sound very convinced.                                          *
* 6: Who weren't you on good terms with?                                      *
* 7: You never tried to get in touch with your father again?                  *
* 8: You sound very sad when you say that.                                    *
*******************************************************************************

Alright, now we're ready to go.  Use tha galaxy map, and choose Tatooine as the
next destination.  You may or may not be attacked, but if you are, just use the
turret and kill all the fighters.  Remember, once the turret stops responding,
the fighters have retreated.  During your flight, you will be treated to a
cutscene of Malak and Saul.  Looks like Calo is still alive and has a new boss.
After the cutscene, we're shown another vision.  You awake, and are talking
with Bastila.  Say "It looked like it was inside some kind of cave.".  When she
is finished explaining things, talk to her again.

*******************************************************************************
* 1: You wish to talk to me?                                                  *
* 2: My progress?                                                             *
* 3: What are you trying to tell me?                                          *
* 4: You seem to know that temptation very well.                              *
* 5: I couldn't see myself ever doing such things.                            *
* 6: Do whatever is required?  Such as?                                       *
*******************************************************************************

After talking with Bastila, run to the main room, and Zaalbar will approach
you.  Tell him "Not right?  What do you mean?".  Don't talk to anyone else, as
nobody has anything to add just yet.  Leave the Ebon Hawk.  You can choose to
take whomever you like, but if you want to take part in two additional quests,
choose Bastila and Mission.  Leave the Ebon Hawk.
 




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