|-----------------------------------------------------------------------------|
| [13.2] Taris |
|-----------------------------------------------------------------------------|
@@@@@@@@@@@
@ Hideout @
@@@@@@@@@@@
After the cutscene, you'll be shown a vision, one of many to come. When you
wake up, Carth will be there, ready and willing to talk to you.
After the fairly long conversation, you'll have a new journal entry.
Open the footlocker to your right, next to the workbench, then use the bench.
If you are going to be focusing on melee weapons, upgrade the Prototype
Vibroblade you got off the red Sith from the Endar Spire with the Vibration
Cell you got off the dead Jedi. After all the work (heh, right), speak to
Carth to find out more about him and to start a subquest.
After talking, walk toward the one and only door. As you open the door, you
are told to take a party member, and for now, you're required to take Carth.
@@@@@@@@@@@@@@@@@@@@
@ South Apartments @
@@@@@@@@@@@@@@@@@@@@
Once the game loads the new area, you'll see a Sith patrol harassing a couple
aliens, one of which the leader kills. Afterwards, they'll spot you. Kill the
three of them, then speak to the alien clutching his chest. When prompted to
talk, choose "I'm just glad I could help.". Search the leaders body, then
continue through the apartment, going behind the alien. Go through the first
door on the right. Inside, you'll find a woman named Dia. Talk to her.
*******************************************************************************
* 1: I'm sorry. I was just investigating the area. *
* 2: Holdan? Who's that? *
* 3: What do you mean? *
* 4: [Persuade] You can trust me. Maybe I can help. *
* 5: Is there anything I can do to help? *
* 6: Maybe I could speak to Holdan for you. *
* 7: I'll be going now. *
*******************************************************************************
Before leaving Dia's room, search the bag to the left of the door, by the
table. Upon leaving, continue down right. When you get close to the alien,
he'll stop you and introduce himself as Larrim. You can buy items if you want,
but DON'T buy the Energy Shield, because you'll get one soon, and for free.
Once finished, keep walking, and go through the next door on your right. The
Twi'lek in here isn't important, so ignore her and search the bag at the back
left corner of the room. Leave, turn right, and continue down the apartments.
Don't go through the next door; it leads to the Upper City, but we're not done
here yet. The next door on your right is your destinating. Pick the lock,
then search the bag to your right. Just like the Twi'lek, the Ithorian here is
useless, so ignore him, leave, and turn right. Ignore the open space to your
right, because there's nothing in here. Keep going, and enter the next door on
your right. There is no one in here, but feel free to search the footlocker at
the back right for some goodies. Leave the apartment. You've now explored all
the rooms, so head either way and go to the door you ignored, the one that will
take you to the Upper City.
@@@@@@@@@@@@@@@@@@@@
@ Upper City South @
@@@@@@@@@@@@@@@@@@@@
As soon as you get to the Upper City, you're given a journal entry.
From the load, run forward, past the fountain, and into the next area. The
door directly to your left leads to Kebla's Shop, which sells equipment. You
don't need anything here yet, so walk past, into the next outdoors area. You
will see a large door ahead; this is the Cantina. Run forward, but don't worry
about the Sith; he won't bother you. Go into the Cantina.
@@@@@@@@@@@@@@@@@@@@@@
@ Upper City Cantina @
@@@@@@@@@@@@@@@@@@@@@@
Once inside, talk to the old man on the right by the door, and choose to buy
his Pazaak deck. After the conversation, you'll have a new journal entry.
After buying deck, walk into the main Cantina and turn right. Speak with the
woman named Sarna to potentially start a subquest of a main quest.
*******************************************************************************
* 1: You're from the military base? You don't look like one of the Sith. *
* 2: Nice to meet you, Sarna. I'm _____. *
* 3: [Persuade] You're just doing your job, right? I don't hold that against *
* you. *
* 4: You've got a positive attitude. *
* 5: You need to blow off steam once in a while. *
* 6: Sounds good. I'll be there. *
*******************************************************************************
Now that you've got your invitation, continue around, past Sarna. The first
room holds nothing of interest unless you're a female, in which case the man in
here will offer you the chance to meet a band backstage if you give him some
credits, but he doesn't, and you just lost some money. The second room holds a
real bitch of a woman named Gena. Walk up to her to talk to her.
*******************************************************************************
* 1: Who are you and why are you bossing me around? *
* 2: I don't even work here! *
*******************************************************************************
It may seem like you've done nothing, but you'll find out shortly. Leave the
room, turn right, and go into the next room. This is the duel room. Watch the
match between Deadeye Duncan and Gerlon Two-Fingers, then walk up and speak to
the Hutt, Ajuur ,at the back center of the room. You're going to be registered
as a duelist so you can win some credits.
*******************************************************************************
* 1: I might be interested - what's in this for me? *
* 2: [Persuade] I'll do it, but I want more than ten percent. *
* 3: Okay, I'll do it. *
* 4: The Mysterious Stranger. I like it. *
* 5: I'm ready for a duel. *
* 6: Let's do it. *
*******************************************************************************
At this point, you should be able to get by the first two duelists, Deadeye
Duncan and Gerlon Two-Fingers, so go ahead and fight them both. To start a
duel, speak to Ajuur, and tell him "I'm ready to duel". Deadeye has less than
ten points of health, and I managed to beat him with a kick. After
the match, you'll be back in the duel room. Run to Ajuur to claim your prize,
which turns out to be 100 credits. You should also be able to level up at this
point. After leveling up, speak to Ajuur to start the second match, this time
against Gerlon.
Gerlon has roughly thirty points of health, so he's also fairly easy. He uses
a blaster, but if you use a melee weapon, like the upgraded vibroblade we made
at the beginning, he should go down in three or four whacks. When the match is
over, speak to Ajuur to claim your ten percent, 200 credits. If you want, you
can attempt Ice, but it's best left until you're a few levels more powerful.
When you've collected your share, leave the dueling room, and head right. Go
through the next doorway, as we're going to leave the cantina. If you want to,
you can play a game of Pazaak with the man in red, Niklos. If you win, the
woman next to him, Christya, will come on to you and want you to buy you and
her some drinks. Don't pay, however, as it's just a way of getting money out
of you, because you'll see her with a nobleman and she'll completely ignore
you.
@@@@@@@@@@@@@@@@@@@@
@ Upper City South @
@@@@@@@@@@@@@@@@@@@@
Once you're back in the South end of the Upper City, run forward, as if you
were going back to the fountain. When you get to the middle of the indoor
area, next to Kebla's Shop, you'll run into Gena, the woman you pissed off.
She has two alien lackeys, and they will attack her. Why did we piss her off,
you ask? The aliens are easy, you get 100 xp points each, and you can collect
their items. After the battle, continue back into the main outdoors area of
the Upper City. Before doing anything after the battle, speak to Carth. You
should be able to get more information out of him. If not, wait a few more
minutes.
*******************************************************************************
* 1: Is this a good time to ask you some more questions? *
* 2: Not if you have a problem with it. *
* 3: This isn't an interrogation. I never said that! *
* 4: I wasn't in a position to know what was going on, really. *
* 5: I'm just a soldier. I'm sure there isn't anything unusual about that, is*
* there? *
* 6: What's so odd about me being added to the crew at the last minute? *
* 7: I have no idea what you're talking about! *
* 8: Shouldn't we be working together? *
* 9: Are you always this suspicious? *
* 10: I consider this important. *
*******************************************************************************
After speaking with Carth, head out, and turn right, going down the long
walkway. At the end, when the path forks to the left and right, go right, and
enter the door to go inside Zelka Forn's Medical Facility. Speak with the man
near the back left.
*******************************************************************************
* 1: Rakghoul disease? *
* 2: Is there no cure? *
* 3: Maybe I could find a way to get my hands on that serum for you. *
* 4: I want to ask you some questions. *
* 5: Do you know anything about the Republic escape pods that crashed in the *
* Undercity? *
* 6: You seem awfully defensive about this. *
* 7: [Persuade] Don't worry, I'm not with the Sith. I won't betray your *
* secret if you tell me.
*******************************************************************************
If your persuasion doesn't work, just walk to the door behind Zelka and use
your security skill on it. Turns out that Zelka has been harboring a few of
the Republic soldiers, trying to make their last days comfortable. Now, we
could extort him for some money, but we're a good guy, so we're not going to do
that. Tell him "Is there anything I can do to help?".
After speaking with Zelka and learning about the Republic soldiers, buy stuff
from him if you like (most of it is health and health related items, naturally)
then attempt to the leave the facility. You'll be stopped by Gurney, Zelka's
assistant, who informs you that the crimelord Davik is willing to buy the serum
for 1000 credits. Unfortunately, because we're good, we won't be doing that,
so just tell him "I'm not interested" followed by "I think I'd rather give the
serum to Zelka. He'll use it to help people".
Once outside of the medical facility, run straight, past the hovering thing,
and you'll encounter two thugs shaking down an old man. Aw, we can't let this
happen, can we? After they spot you, tell them "Leave this man alone or you'll
have to deal with me!" Both men are easy; no, beyond easy. One slash should
kill them. After, the man thanks you. Since we're nice, we're going to give
him some credits, so tell him "Maybe I can help you", followed by "Here's 100
credits. Take them." The man runs off ecstatic, and you've earned some light
points. Search the corpses of the thugs for 100 credits total (50 credits on
each). Enter the door the man went into to wind up on the north side of the
Upper City.
@@@@@@@@@@@@@@@@@@@@
@ Upper City North @
@@@@@@@@@@@@@@@@@@@@
When the North section loads, run straight, past the hovering thing, and enter
the door. Inside, run into the small elevator, and you'll be taken to the
North apartments.
@@@@@@@@@@@@@@@@@@@@
@ North Apartments @
@@@@@@@@@@@@@@@@@@@@
From the loading points, turn left, and go through the first door. There is a
family in here, but they do nothing and are useless, so just search the
footlocker on the left side of the room. Leave, and enter the next apartment.
This is the party you were invited to. Sarna greets you. The entire party
drinks some Tarisian ale, and they all collapse, unconscious. Sort of reminds
me of a cult mass suicide thing. Anyway, after they're collapsed on the floor,
search the backpack at the back left of the room for some items, including the
Sith Armor, which will grant you access to the Lower City.
Be sure to check the footlocker before leaving, and don't bother investigating
any of the bodies; they contain nothing, and you can't even search them. Leave
the apartment, and continue your trek left and into the next room. It's devoid
of everything but a footlocker, so search it. Leave, continue left, and go in
the next room. It's just as empty, aside from a single footlocker. Search it,
leave, and continue left into the next room (quite a pattern, huh?). In the
next room, speak to the man, Largo. Apparently, there's a bounty on his head,
too. Damn being nice, because we're going to give him credits.
*******************************************************************************
* 1: Don't worry - I'm not going to hurt you. *
* 2: Maybe I could help you with your problem with Davik. *
* 3: Here - I've got 200 credits you can have. *
*******************************************************************************
After giving Largo the credits, leave the apartment, turn left, and go through
the door on your left, which will take you back to the Upper City.
@@@@@@@@@@@@@@@@@@@@
@ Upper Sity North @
@@@@@@@@@@@@@@@@@@@@
Back in the Upper City, head right down the long walkway. Around the middle,
you'll come to three drunks in grey-ish suits. As you approach them, they
insult you. Unfortunately, we can't fight them because we're nice, so choose
the option "[Persuade] Hey, guys, we can all be friends here. Let me buy you a
drink." They accept the offer, but since they're late, they can't have the
drinks. You've just avoided a fight, earned some light points, and saved some
credits. When the path forks, turn left and go through the door to enter
Janice Nall's Droid Shop.
*******************************************************************************
* 1: What do they have against Twi'leks? *
* 2: Utility droids? What do they do? *
* 3: Let me see your droids. *
* 4: I'll take the T3-H8 unit. Here's 50 credits. *
*******************************************************************************
Talk to her once more to get a journal entry, and part of a quest.
*******************************************************************************
* 1: Let me see what you've got for sale. *
* 2: Utility droids? What do they do? *
* 3: Let me see your droids. *
*******************************************************************************
With your new droid in tow, leave the shop. Halfway down the path, a small
cutscene takes over, and your newly purchased droid explodes! That bitch!
Return to the shop, and talk to Janice, by telling her "It blew up. I came to
get my money back", followed by "No hard feelings.". Leave the shop, and walk
across. Just past the fork, you'll see an old man named Gordon Colu. Talk to
him. He's one of those doomsday people, claiming aliens on Taris are a plague
on society. Say "Vermin and scum? What are you talking about?", then follow
that up by saying "I don't know which is worse - your hate mongering or your
ignorance.". With that, he insults you, claims you'll suffer, yada yada. Go
into the small enclosed area, and put the Sith Armor on your main character.
Walk up to the Sith guarding the elevator, and he'll talk to you. When he
finishes with his warning, enter the elevator, and you're on your way to the
Undercity.
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
When the Lower City loads, walk forward, and you'll see a battle take place
between some members of the Hidden Beks and Black Vulkars. After the fight,
you'll be spotted, and you'll have to wipe out the survivors. They're fairly
easy to kill, so don't worry much. When they are dead, search their corpses,
then run straight ahead, opposite the elevator, to the door which will lead you
to the apartments.
@@@@@@@@@@@@@@@@@@@@@@@@@
@ Lower City Apartments @
@@@@@@@@@@@@@@@@@@@@@@@@@
Inside, run to your left. If you have the parts, activate and repair the droid
here so that it'll patrol and kill any Vulkar's around. It probably won't get
too far, but you get the xp for those that it did kill, and you'll have saved
your health. Enter the first door on the, kill the Vulkr, then search his body
and the footlocker. Leave, turn left, and enter the next apartment. Search
the footlocker in the back left of this room, then search the corpse just
outside the apartment, whom the droid killed. Keep running, and enter the next
door, killing any and all Vulkars you come across. In this room, you'll have
to kill the Vulkar Gang Boss. He's slightly more powerful, but still shouldn't
pose a problem. At this point, you will probably be able to level up, so do
that, and then search the footlocker, the supplies crate, and the gang boss'
corpse. Run left, go in the next door, and you'll see a footlocker surrounded
by six holograms. They aren't activated yet, and this is your first puzzle.
Search the desk to the right to pick up The Twisted Rancor Trio, the story of a
band. Read it, and you'll find out the correct order of activating the
holograms. But wait! You're reading a strategy guide! So, activate them in
this order:
Elinda
Ujaa
Ujii
Loopa
Fodo
Ashana
Upon doing this, the shield of the footlocker will disable, giving you access
to it. Leave the room, then turn left, and pick your way into the next
apartment. There is an alien in here named Matrik. He's also hiding from
Davik, and you're also going to help him.
*******************************************************************************
* 1: What are you doing here? This place looks abandoned. *
* 2: [Persuade] Are you in some sort of trouble? Do you want to talk about *
* it? *
* 3: Maybe there's some way I could help you out of this mess. *
* 4: Maybe you could fake your own death? *
* 5: Tell me your plan and I might help you out. *
* 6: I could get you a permacrete detonator. *
*******************************************************************************
To get the permacrete detonator, you need to buy it from Kebla's shop back in
the Upper City, but that's far away, so we'll do it later. Search the locker
in Matrik's room, then speak to Carth to, hopefully, get more out of him. If
not, just do it soon, maybe when you leave the complex.
*******************************************************************************
* 1: I want to discuss something with you. *
* 2: I'd like to know now if we have a problem. *
* 3: Not built that way? That sounds like an excuse. *
* 4: Of course it won't happen if you never trust anyone! *
* 5: I'm beginning to wonder if you're even capable of trusting anyone. *
* 6: You sure you don't want to talk about it?
*******************************************************************************
Leave Matrik's, go left, and enter the next door, which will take you back to
the Lower City.
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
Once the game's loaded, take a right at the fork. Follow the hall around, and
go through the door on the left guarded by a Radorian. This is Jayvar's
Cantina, and you've got a few things to do here.
@@@@@@@@@@@@@@@@@@@@
@ Javyar's Cantina @
@@@@@@@@@@@@@@@@@@@@
When the cantina loads, talk to the alien immediately to your right. His name
is Uriah, and he sells Pazaak cards. Buy as many, as few or none, then head
into the main room of the cantina. As you get inside, a cutscene shows a man,
who turns out to be Calo Nord, being harassed by three aliens. Calo counts
from one to three, but the aliens don't learn. He launches a grenade, and
kills them before the blast dissipates. Don't talk to Nord, because there is
no way you can get talking without being killed. You can ask two questions,
otherwise he'll say "three" and, well, you saw what happened to the aliens.
Go into the first room on the right, and speak with the man named Holdan. Ah,
so this is the guy who put the bounty on Dia.
*******************************************************************************
* 1: You're the guy who put the bounty on Dia's head, right? *
* 2: I want the bounty on Dia's head removed. *
* 3: [Persuade] If you hire someone to kill Dia it will look like you weren't *
* man enough to do it yourself.
*******************************************************************************
Since Dia is back in the apartment where you started from, now would be a good
idea to teleport there, so we'll do it soon. Leave the dancing room, and turn
right. Soon, a cutscene will take over, with some Rodorians harassing a young
Twi'let named Mission Vao, who becomes important later. She has a bodyguard
named Zaalbar, who is a Wookiee, and even the Radorians are smart enough to
know now to screw around with a Wookiee. After the cutscene, walk up to and
speak with Mission.
*******************************************************************************
* 1: Hey - we speak the same language! *
* 2: How do a Wookiee and a Twi'lek street urchine wind up as best friends? *
* 3: I'll be going now. *
*******************************************************************************
Mission and Zaalbar leave, but don't worry, you'll see them soon enough. The
room slightly to the right of Mission doesn't have anything important, so don't
bother with it. Instead, go into the room next to it, turn left, and speak
with the lady, Lyn.
*******************************************************************************
* 1: Maybe I could be your partner. *
* 2: [Persuade] What other choice do you have? *
*******************************************************************************
To help Lyn, choose the correct dance sequence by choosing these options in
order:
Join Lyn by dancing very close and face to face
Join Lyn by dancing close beside her
Join Lyn by dancing very close and face to face
When you've helped Lyn, speak to Zax, the Hutt.
*******************************************************************************
* 1: Tell me about the bounties. *
* 2: I want more details on the bounties you're offering. *
*******************************************************************************
Now that you've got the details, press Start, bring up the map, and teleport to
your hideout. We've finally moved the "Rapid Transit System" quest to the list
of completed quests.
@@@@@@@@@@@@@@@@@@@@
@ South Apartments @
@@@@@@@@@@@@@@@@@@@@
Before we finish up here, speak to Carth to further interrogate him.
*******************************************************************************
* 1: I just want to talk with you. *
* 2: No, I don't want to argue with you. *
* 3: What reasons? I want to know. *
* 4: I suppose you can't. That must have been hard to take. *
* 5: You say that with such... hatred. *
*******************************************************************************
Don't bother going into your hideout, it's pointless. Instead, return to Dia's
apartment, the first one before Larrim, the alien at the kiosk. Speak to her
and inform her of the good news by saying "I spoke with Holdan. I convinced
him to remove the bounty on your head.", followed with "Keep your reward, Dia.
Helping you was thanks enough.". Now that Dia's bounty has been finished, exit
the apartment complex altogether and head back to the Upper City.
@@@@@@@@@@@@@@
@ Upper City @
@@@@@@@@@@@@@@
Once back in the Upper City, return to the equipment emporium and speak to
Kebla Yurt. Check her inventory, and scroll to the very bottom, where you'll
see the Permacrete Detonator. Its fifty credits, so buy it, then return to the
cantina, which is just to the right of Kebla's Shop. If you've played exactly,
you'll be in good shape to take on Ice, Marl and Twitch. Unfortunately, we
can't fight Bendak, because doing so is a dark side event. Defeating Ice, Marl
and Twitch nets you 300, 400, and 500 credits, respectively, as well as
finishing up four journal entries.
Leave the cantina. As you make your way to the exit, you'll notice Bendak
standing on the left, just past the old who sold you his Pazaak deck. He's
not that hard to miss, considering he's decked out in full, yellow armor. You
can talk to him if you want, but don't agree to the death match; we'll have to
save that for the dark side walkthrough. We're done up here for a little while
longer, so make your way to the North side of the Upper City, then back to the
elevator that takes you to the Lower City.
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
When you get off the elevator, you'll have to contend with three to six Black
Vulkars, but they're all easy. When they're dead, run straight ahead through
the door into the apartments.
@@@@@@@@@@@@@@@@@@@@@@@@@
@ Lower City Apartments @
@@@@@@@@@@@@@@@@@@@@@@@@@
When the game has loaded, return to Matrik's apartment, the first one that's
immediately to your right. Talk to him, and say "I have a permacreate
detonator right here. Go on... take it."
Don't collect the bounty yet, because we have to get rid of Selven first.
Leave Matrik's, then leave the apartments. Back on the sidewalk (if you can
call it that), make your way to the right, as if you were going to the cantina,
but continue past it. The door on the right, guarded by a woman just past the
cantina, is the Hidden Bek base. Don't go in yet; we'll go there shortly.
Continue forward, and kill the Vulkars. Soon, you'll see one of Davik's men
demanding payment from some of the Vulkars, and calls out the big guns,
Canderous Ordo. Yes, you do get to use him and his wonderful gun eventually.
Walk into the doorway that everybody went through to enter the second apartment
complex, and the home of Selven.
When you enter the complex, you see Calo Nord killing two more Rodians. Wow,
he sure does get around. Go left, and enter the first room. Just like the
first apartment down here, there are Vulkars spread throughout the complex, so
kill them as you see them. In this first room, get the goodies of the Gang
Boss' corpse, and check the supply crate. Disable the mine, if you can, or
walk into it; it doesn't cause much damage, and then search the crate. Leave
the room, head left, go into the next room. Kill the Vulkars, search the
footlocker, then leave. Continue left, into the next room. There is a
footlocker here guarded by a mine. First, search the desk next to the mine to
read a story. It gives you the answers to the lock of the footlocker. Here
are the questions you are asked, followed by the answer:
What is the name of your pet?
HYPERDRIVE
Who taught you to fire a blaster?
MY UNCLE
Where did your family come from originally?
ALDERAAN
You can now collect the goodies. Leave, turn left, and pick the lock into the
next apartment. This woman is Selven. Talk to her, tell her you're there to
claim the bounty, and kill her. When she's down, search her body, and search
the footlocker at the back. Around this time, you should be able to level up
as well.
Leave Selven's, continue left, and enter the next room. Kill the single Vulkar
here, then search his corpse and the footlocker. Leave, go left, and go into
the final door, which is the elevator back to the Lower City.
When the area loads, go right, and head back to Jayvar's Cantina.
@@@@@@@@@@@@@@@@@@@
@ Javyar's Cantina@
@@@@@@@@@@@@@@@@@@@
Once inside, return to the Hutt and talk to him.
*******************************************************************************
* 1: I've got a bounty I want to collect on.
* 2: [Lie: Tell him Matrik is dead.]
* 3: [Persuade] I want 400 credits for this job.
* 4: I've got a bounty I want to collect on.
* 5: [Tell him about Selvin.]
* 6: [Persuade] I want 400 credits for this job.
*******************************************************************************
If you're lucky and the persuade options work, you'll walk away with 800
credits. If not, you'll get 600, which still isn't bad.
Now that you've got the bounties, we're going to embark on the second last part
of the Taris quests. But before we do that, speak to Carth.
*******************************************************************************
* 1: I want to continue our discussion from before. *
* 2: Don't you think you'd feel better if you discussed it? *
* 3: That name sounds familiar. *
* 4: You didn't think he would betray the Republic? *
* 5: Do you really believe that? *
* 6: That's terrible. I feel awful for you. *
*******************************************************************************
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
Leave the cantina, take two steps to the left, and speak to the woman guarding
the Hidden Bek base. Just tell her that "I need Gadon's help. I was told to
speak to him." followed by "Maybe I could be an ally against all those
enemies.", and she'll let you in.
@@@@@@@@@@@@@@@@@@@
@ Hidden Bek Base @
@@@@@@@@@@@@@@@@@@@
Once inside, open the door immediately ahead
of you, and run to the desk to the back of the room, to the left of the door.
Zaerdra will stop you, but Gadon will let you speak. So, do that.
*******************************************************************************
* 1: I need information on those Republic escape pods that crashed into the *
* Undercity. *
* 2: Don't worry... I'm not working for the Sith. *
* 3: I have to get in there and rescue there! *
* 4: There has to be some way I can help her! *
* 5: Gadon - can you help me with this? *
* 6: What are you proposing? *
* 7: How am I supposed to get inside the Vulkar base? *
* 8: Where can I find Mission? *
* 9: I've got some Sith uniforms to disguise myself. *
* 10: Okay - I'll trade the uniforms for the papers. *
* 11: I'll be back when I get the prototype accelerator. *
*******************************************************************************
Not that you've got your objective from the Hidden Beks, leave the base, and
turn right. Go past the apartments, and continue to the door at the very far
end. You'll have to kill a few Vulkars. Approach the Sith guard at the door,
and he'll talk to you. Tell him "I've got my security papers right here.", and
he'll let you through. Enter the elevator.
@@@@@@@@@@@@@
@ Undercity @
@@@@@@@@@@@@@
When you arrive, you'll be "greeted" by two Outcasts, who say there's a five
credit toll for using the elevator. Being the nice guy that we are, say "Who
are you? What are you doing here in the Undercity?", then say "You poor
wretches. Here's 20 credits to buy some food and clothing." Afterwards, a
woman named Shaleena runs up to you. Tell her what your name is, then follow
up by "The surface is a beautiful place.", "Rukil? Who's that?", "The Promised
Land? What's that?", "Where can I find Rukil?", and finally, "I'll be going
now.". Head left, making your way around, and a man named Igear will talk to
you. Ask him "How do you manage to run a store here in the Undercity?". Check
his store if you want, buy what you want, then run forward, behind Igear, to
the large metal gate. A man named Hendar wants to be let in to the village,
but the gatekeeper won't open it because the rakghouls are too close. Choose
"Open the gate... I will kill the rakghouls", then you'll automatically go in.
Kill the rakghoul, then follow the man back out. Talk to Hester, and the man
will thank you.
Now, turn around and head back towards Igear. Go down the ramps, follow the
paths, and speak to the two men; Rukil and Gendar. Let's do Rukil first.
*******************************************************************************
* 1: What are you talking about, old man? *
* 2: I'm _____. What do you want from me, Rukil? *
* 3: What happened to your apprentice? *
* 4: I will help you with this, Rukil. *
* 5: I'll be back when I find anything out. *
*******************************************************************************
Turn around, and speak with Gendar. Ask him whatever you like. When you're
through, turn to the left, and return back to the man guarding the gate. Go
through the gate.
You are now outside, away from the protection of the village. There are a lot
of rakghouls here, and they may poison you. From the gate, run straight ahead
toward the large pile of rubble, and Mission will come running to you.
*******************************************************************************
* 1: Woah, slow down, Mission. What's wrong? *
* 2: Calm down, Mission. Take a deep breath and tell me what happened. *
* 3: Do you know where they took him? *
* 4: If I help you get Zaalbar back you have to get me inside the Vulkar base.*
*******************************************************************************
From Mission's spot, take a right, and head towards the building. You'll see a
Sith soldier, who will approach you. Tell him "Look... I've got all the proper
security papers.", and he won't start anything. While he's talking, ask him
"You said you lost one patrol already?", and finally, "You just follow your
orders and keep looking!". Go to the area past the Sith, and kill the group of
rakghouls. Search the corpse by the sewer door, then turn around and keep
going down, until you come to another group of rakghouls. Kill them, then talk
to Mission.
*******************************************************************************
* 1: I want to know a little bit more about you, Mission. *
* 2: How did you and Zaalbar hook up? *
* 3: Who'd want to pick a fight with a Wookiee? *
* 4: Smacking a kid? Those Vulkars have no class! *
* 5: What did the other two Vulkars do? *
* 6: How did Zaalbar end up on Taris? *
* 7: How did you survive before you met Zaalbar? *
* 8: We should get back to the task at end. *
* 9: I didn't know you had a brother. *
*******************************************************************************
After she cuts you off, speak with her again.
*******************************************************************************
* 1: I want to talk to you about your brother. *
* 2: You don't have to tell me anything if you don't want to. *
* 3: You were stowaways? *
* 4: He's family. You have to stick by your family. *
* 5: Pretty handy skills to have, Mission. *
* 6: Why did he leave? *
* 7: Who's Lena? *
*******************************************************************************
Once she's shut up, head to the right to a group of five rakghouls. Kill them
all, then search the nearby skeletal corpse. Don't go into the sewers just
yet. Search the Sith corpse as well, because it contains, among other items,
a vile of the rakghoul serum, resulting in a journal update.
We're done over here, so return to the gate and head back into the village.
Now, run to the direct opposite side, to the other gate, which is left of the
elevator. Open the gate, and the woman will warn you. Tell her "I have
brought you a serum to cure the rakghoul disease.", then "I'm going through the
gates to try and help the infected ones!". The first group of people, the ones
who talk automatically, turn into rakghouls as soon as you enter. Kill them,
then run to the man and the woman at the opposite end, and give them the serum
by talking to them and choosing "I have brought you a serum to cure the
rakghoul disease.", followed by "Here, take this rakghoul serum. I have enough
for both of you.". When they've been cured, choose "I was happy to help."
Now, return to the first gate (the guy), and go through. Run forward, all the
way to the escape pod, and the Republic officer at the back of it will talk to
you. Reply with "Here, take this serum. It will cure you.", and then "You're
okay now. But I need information. I'm looking for Bastila." When he asks you
if you heard something, say "I didn't hear anything." He runs off, and
promptly gets killed by a rakghoul. Three, actually. Kill them, including a
fourth who has shown up, then run to the right. Check the pile of rubble for
some items, then keep going forward, towards the men. When you get close, they
will approach you. It's Canderous and a party. When he talks to you, say "Are
you threatening me?" After, the party will be attacked. You can stand by and
watch, and still receive xp, but fight them anyway. When they're dead,
Canderous will talk to you. Your first response should be "What do you mean by
that?", followed by "What can you tell me about Davik?", followed by "What do
you know about the Lower City gangs?", and finally, "I better get going now".
Run past where Canderous was, and kill the rakghouls to the left of you. In
total, there should be seven or eight. When all are dead, search the rubble
pile and the outcast corpse. The corpse will yield the Promised Land
Apprentice Journal, which is one piece of the puzzle; you need two more. Run
back to the village and speak to Rukil.
When you talk with Rukil, talk to him.
*******************************************************************************
* 1: Your apprentice is dead. I have her journal. *
* 2: Guide you? But I don't even know where the Promised Land is! *
* 3: Very well - tell me the history of your people. *
* 4: What does this have to do with me? *
* 5: How can I lead you to the Promised Land when I don't even know what it *
* is? *
* 6: And you want me to find these missing journals? *
* 7: Don't worry, Rukil. I'll find those journals. *
*******************************************************************************
Now it's off to the sewers. Return to the gate, making sure to pass by Igear.
He will ask you to give him the journals, so he can keep his business. If you
do, he'll give you a reward, but unfortunately, it's evil. Choose "I don't
have time for this.", followed by "That's horrible! How can you be so self-
centered?", then "Forget it! I won't betray Rukil and the village for you."
When back in the "field", run to the left, and go to the end of the circular
part of the structure, then enter the sewers. There is another entrance, but
for the sake of the walkthrough, take this one.
@@@@@@@@@@
@ Sewers @
@@@@@@@@@@
You'll begin in a medium sized hall. Disable the mine, then enter the door.
Kill the rakghouls inside, and search the skeletal corpse. You should now be
able to level up your player, or will be able to soon. Enter the first door on
the right, and kill the Gamorrean Patrol. Run up the ramp, open the door on
the left, and go through. Disable the mine, then search the outcast corpse for
the first Promised Land journal.
Turn around, leave, and continue left down the corridor, entering the first
door on the right. Kill the Gamorreans in here, which includes an Elite and a
Chief. Search their corpses, then walk forward. A custcene will take over, in
which Mission unlocks a door, releasing Zaalbar.
*******************************************************************************
* 1: Good to meet you, Zaalbar. I'm _____. *
* 2: It's some kind of loyalty vow, isn't it? *
* 3: I'm honored to accept his vow. *
* 4: I'm glad to have you aboard, Mission. *
* 5: Good. The sooner we get there the better. *
* 6: Rancor? Are you serious! *
* 7: That's not really an option. Let's go. *
*******************************************************************************
You can now choose to have Zaalbar join your party, but I stuck with Carth and
Mission. Go through the door that is beside the cell door to open a locked
cache full of stuff, including Zaalbar's Bowcaster. Leave the way you came,
turn right, go through the door, and you'll be in a circular room. Kill the
rakghouls, then go into the door to the furthest side to the left. Search the
corpse, then leave, turn left, and go through the door immediately to your
left. Kill the rakghouls, then go through the door you came in from. Soon,
Mission and Carth will start talking -- no, make that arguing -- and when they
do, choose "Settle down right now - both of you!". Go back the way you came,
and this time, go through the other door. Kill the single Gamorrean here, then
follow the path, down two ramps, to the door at the bottom. Kill the Gamorrean
inside, go through the door on your right, follow the path, and at the bottom,
take the right door. Kill the rakghouls in here, then search the corpse for
the second Promised Land journal.
With the final journal in hand, it's time to make your way to the Black Vulkar
base. We'll take the journals to Rukil later. From the room with the outcast
corpse, leave, turn left, follow the path to the large circular room, turn
right, take the closed door to your right, disable the two mines, and activate
the computer console. Mission will use the codes she has, and you'll head to
the Upper Sewers.
When the game loads, kill the rakghouls and Gamorreans (who seem to be in the
middle of a fight), then take the door on the right. Search the two corpses,
return to the circular room, and take the door to your right. Follow this new
corridor, kill the two Gamorreans, then enter the door at the end. There is a
malfunctioning droid you have to kill, so do it, and go through the door on
your left. Kill the three Gamorreans, search the corpses, leave, go to the
left, and enter the door. Mission and Carth should start up again, so, again,
be the babysitter and say "It's about time you two made up.". After their
argument, run down the ramp and search the severed arm for the synthesized odor
and a datapad. Open the door, turn on solo mode, and approach the large pile
of bones. Take the two items, then search the pile again. This time, press X
to switch to "give mode", and put in a frag grenade. Search it again, press X
again, and put in a synthesized odor. This will cause the rancor to come to
the pile, eat the grenad,e thereby blowing a hole in his mouth.
With the rancor dead, disable solo mode, and run to the door the rancor was
guarding. Kill the two Vulkar guards here, then enter the now un-guarded door,
and you'll be inside the Black Vulkar base.
@@@@@@@@@@@@@@@@@@@@@
@ Black Vulkar Base @
@@@@@@@@@@@@@@@@@@@@@
You're now in the final stretch of Gadon's quest. Open the next door, and turn
right. Run down the hall until you encounter a patrol droid; kill it. Return
to the door you came in from, but this time, turn right and go through the
door. Run down the hall, and kill the droid that rounds the corner. Enter the
door on your right, and kill the aliens and droid in here. Search the remains
and then enter the door on the side. Kill the droid, then talk to the woman.
Ask her "How did you end up here in the Vulkar base?", then "If I let you go
can you find your way out of here?", and finally, "Hurry, then - get out of
here." After freeing the waitress, follow her through the door, turn right,
and kill all the Vulkars in this wide space. The middle building here has two
droids guarding it, but kill them and go inside, because it's the armory.
Search the metal box and the two footlockers, then run to the other side of the
room. Enter the security door on the left, and attack the Black Vulkar. As he
is about to die, he explains something to you, and bests you not to kill him,
so don't. Choose "What are you talking about? You're a Vulkar, aren't you?",
then "I'm going to let you live. Go on, get out of here!". Rummage through
the footlocker, then leave, turn left, and go through the next door.
There are eight Vulkars in here, including two lieutenants. Kill them all,
collect the goodies from their corpses, and don't forget about the footlocker
and supply crate. Go out the other door in this room, then run straight across
to the next room. In here, activate the droid, repair it, and program it to go
into the pool and self destruct. This clears the gas mine for you. Go into
the pool to find a footlocker. Turn around, leave, head left, and make your
way back to the armor. Directly across from the armory you will find a console
standing up near some crates. Use it. Access the security cameras, and view
the Garage Elevator. Use the option "[Computer] Shut down garage elevator
security system (#spikes))". Those turrets are now disabled, giving you access
to the garage section of the base.
Facing the computer terminal, turn right, and go through the closed door you
see. Kill the single cook, and go through the door to your left to wind up in
the starting hallway. Turn left, follow it to the right, and go through the
door here. Since you deactivated the turrets, you're safe. Run to the end and
go into the elevator to head to the garage.
When the area loads, go straight, and run down the ramp to the right. Kill the
Vulkar's here, including Garage Head, and you should be able to level up, or at
least be close. Do so, and search the corpses. Go down the hall, entering the
first door on your right. Kill the two guards in here, then search the
footlocker. Head into the adjacent room, and search the desk to find Garage
Head's key card. Go to the computer in this room, slice it, and view the
camera for the garage. Choose to "overload swoop bike in garage bay.". This
will cause the bike to start smoking, and four Vulkar's to come investigate.
The bike blows up, taking the Vulkars with it. Leave the room, and return to
the garage bay. Search the remains of the Vulkars, then destroy the droid by
the large door. Return to where you came into the garage (by the elevator),
and use the junkpile droid. Program it so that it will ram the loading dock
doors, and save your game. Now, run through the now open door and you'll have
to fight a patrol droid. He's powerful, and he has the ability to freeze you,
but killing him will get you 2000 credits in one of the strong boxes. Leave
the docking area, turn left, head down the small ramp, and turn left into the
hallway in the middle. Kill the two Vulkars here, then continue down. Disable
the two mines, turn right, and enter the first door. Search the black locker
near the door, then leave and go into the next room. Kill the gang member,
search his corpse, then use the workbence if you have any work that needs to be
done. Leave the room, turn left, go past the spot where the mines were, and
enter the first door on your left. Now, enter the adjacent room.
You'll find the Vulkars who stole the accelerator, and they'll talk to you.
They'll give you a counter-offer; kill Gadon, and race for the Vulkars. Being
a nice guy, we can't do that, so choose "Enough yapping! Hand over that
accelerator!", then "Forget it! I know all about you Black Vulkars!", and
finally, "Forget it - I'm not going to betray Gadon!". Now, you have to kill
them. Kandon and the woman are fairly tough, but the rest aren't. When they
are all dead, search the remains, then get the prototype accelerator from the
back left of the room; disable or recover the mine first.
Now we have to return the accelerator to Gadon, but before we do, let's finish
up our business in the Undercity. Leave the Vulkar Base, but not the exit into
the sewers; instead, go to the Lower City. The exit to the Lower City is
across from the armory in the upper section of the base.
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
Once the elevator drops you off, you'll have to kill two Vulkars. Do so, then
run down the walkway, all the way to the other end, back to the Undercity
elevator. Take it down.
@@@@@@@@@@@@@
@ Undercity @
@@@@@@@@@@@@@
Back in the Undercity, turn right, and return to the old man, Rukil. Speak
with him, and tell him "I have all three journals. Here - take them.". After
he chats with Gendar, say "Maybe I should come with you. I could help you on
the journey.". After this, the entire Undercity, including the bastard Igear,
leaves for the Promised Land. Return to the elevator, and ride it back up to
the Lower City.
Return to the elevator, and ride it back up to the Lower City.
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
Return to the Hidden Bek base and speak with Gadon Thek.
@@@@@@@@@@@@@@@@@@@
@ Hidden Bek Base @
@@@@@@@@@@@@@@@@@@@
*******************************************************************************
* 1: I have the accelerator right here. *
* 2: Okay, I lived up to my end of the deal. Now you better come through! *
* 3: Zaerdra's right, Gadon. One of your own riders should get that swoop *
* bike. *
* 4: Suddenly I'm not so sure about this. *
* 5: Sounds like you've got all your bases covered. *
* 6: Okay, I'm ready for the race. *
*******************************************************************************
You speed the night at the base, and arrive at the swoop track the next day,
where a mechanic will explain things to you.
@@@@@@@@@@@@@@@
@ Swoop Track @
@@@@@@@@@@@@@@@
*******************************************************************************
* 1: Sure, tell me how it's done. *
* 2: Okay, let's start the race! *
* 3: I won't let you down. *
*******************************************************************************
There really isn't much to do here, so go to the race announcer. Speak with
him, and say "What's the time to beat?", followed by "I want to race one of my
heats.". You'll now be in the swoop bike, and you have to beat a time of
0:38:43. It's simple. Change gears as soon as you see the symbol light up,
and try to hit all the speed pads. Do not hit anything, because they will slow
you down. It's not that important here, but it will be later on. If you beat
the time, you'll be the leader... for a whole twenty seconds. Redros, of the
Vulkars, has beat your time. Return to the race announcer for your next heat.
The time now is 28 seconds. Again, it's fairly simple. When you win this
race, you are claimed the champion. However, Brejik won't award you the prize,
because you cheated. Tell him "You're a damn liar, Brejik!". A battle ensues,
but not before Bastila breaks free from her neural disruptor.
Kill Brejik and his men. Focus on him first, as he's the toughest. When all
is said and done, search all the corpses, then speak to Bastila.
*******************************************************************************
* 1: Winning the swoop race was the only way I could save you. *
* 2: I didn't need your wih those Vulkars. I can handle myself! *
* 3: We aren't the only survivors. Carth Onasi is alive as well. *
*******************************************************************************
You are now automatically sent back to your hideout. Everyone is here; Carth,
Bastila, Mission and Zaalbar.
@@@@@@@@@@@
@ Hideout @
@@@@@@@@@@@
*******************************************************************************
* 1: We were trying to find you, remember? *
* 2: He's right. You aren't showing much leadership ability right now, *
* Bastila. *
* 3: Let's go find a way off this planet. *
*******************************************************************************
*
After the conversation, Bastila will automatically begin speaking to you, in *
the same vein as Carth does. *
*
*******************************************************************************
* 1: Something weird happenend when we first met. Like a vision. *
* 2: Of you. Fighting a dark Jedi. Revan, I guess. *
* 3: Are you saying I can use the Force? *
* 4: So does this mean I could be a Jedi? *
*******************************************************************************
You may be getting sick of Bastila (God knows I was), but talk to her again.
*******************************************************************************
* 1: You want to talk to me about something? *
* 2: Before we rescued you, you mean. *
* 3: You didn't escape the Bluck Vulkars until we arrived, as I recall. *
* 4: I had a lot of help: Carth, Mission, Zaalbar. *
* 5: I think you're underestimating us non-Jedi. *
* 6: Be glad I'm Force sensitive, or I couldn't have rescued you. *
* *
*******************************************************************************
Before we leave, let's finish up one tree of dialogue with Zaalbar.
*******************************************************************************
* 1: I want to know a little more about you, Zaalbar. *
* 2: You don't trust me? *
* 3: You'll have to tell me eventually. *
*******************************************************************************
Now, we can leave. Use the workbench to upgrade anything, then leave the room,
taking Carth and Bastila with you.
@@@@@@@@@@@@@@@@@@@@
@ South Apartments @
@@@@@@@@@@@@@@@@@@@@
When you leave the apartment, an alien will approach you. Seems your swoop
race win has gotten you some attention. Tell him "That's right.", followed by
"Thanks for the message. I'll go meet him in the cantina."
Before we go to the cantina, let's deliver the serum to Zelka. From the
apartment, turn right, and go through the third door that leads outside.
@@@@@@@@@@@@@@@@@@@@
@ Upper City South @
@@@@@@@@@@@@@@@@@@@@
Walk forward, turn left, and begin down the walkway. Carth and Bastila will
soon start to argue, so say "Leave her alone, Carth." Continue down the path,
and at the fork, turn right to the medical facility. Run up and speak to
Zelka. While speaking, say "I have the serum to cure the rakghoul disease.",
followed by "Here you go.", and finally, "Keep your reward, Zelka. You need it
more than I do.".
Leave Zelka's facility, be insulted by Gurney, run straight across, and go
through the door to the North side of town.
@@@@@@@@@@@@@@@@@@@@
@ Upper City North @
@@@@@@@@@@@@@@@@@@@@
When the area loads, run forward a little, and Carth and Bastila will start up
again. Say "What did they see, exactly?" to get the conversation to a close.
Keep running forward, and you'll see two kids and an Ithorian. Run up to start
some dialogue.
*******************************************************************************
* 1: Hey - you kids! Leave that Ithorian alone! *
* 2: Just because he's different doesn't give you the right to attack him! *
* 3: You look hurt. Here, I've got a medpac. Let me help you. *
*******************************************************************************
The Ithorian thanks you, then leaves. You've gained some light points. Turn
around, and go right down the walkway. At the end, where the doomsday man is,
turn right, enter the enclosed area, and go to the elevator that leads to the
Lower City. If the guard stops you, just say "I've got my authorization papers
right here." Enter the elevator.
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
Walk forward, turn left, run down the hall and enter the first door on the
left, the cantina.
Walk into the main room of the cantina, turn left, and Canderous will speak to
you automatically.
*******************************************************************************
* 1: Who are you? *
* 2: How do you plan to do that? *
* 3: Why should I help you? *
* 4: How am I supposed to get inside the military base? *
* 5: Won't Davik be mad if I take his droid? *
* 6: Okay, Canderous - I'll bring you those codes. *
*******************************************************************************
After the conversation Canderous, leave the cantina, and return to the Upper
City by going right, following the path, turning right at the fork, and going
into the elevator.
@@@@@@@@@@@@@@
@ Upper City @
@@@@@@@@@@@@@@
Back in the Upper City, take the left doorway, and run straight across to get
to Janice Nall's Droid Shop. Speak to her.
*******************************************************************************
* 1: Canderous said you'd sell the T3-M4 droid to me.
* 2: [Persuade] That price is outrageous! I'll give you half.
* 3: It's a deal.
*******************************************************************************
If the persuade option doesn't work, just pay the 2000 credits. You should be
able to more than afford it. With T3-M4 in tow, leave the shop, and head back
to the elevator. Don't go down into the Lower City, though. Instead, run
through the door on the other side, and you'll be back outside. We're going to
the Sith base, which is the large door up ahead. Switch to the droid (bring
him into your party if you have to), take control of him, and walk to the door
to get him to break in. Go inside.
@@@@@@@@@@@@@@@@@@@@@@
@ Sith Military Base @
@@@@@@@@@@@@@@@@@@@@@@
Once inside, you'll be "greeted" by a receptionist. Say "[Persuade] Look,
here's 50 credits - just don't hit that alarm." If it worked, she'll run off.
If not, well, you'll be dealing with some Sith.
If you've followed the guide, you should have plenty of repair parts and
computer spikes (over fifty of each), so let's use them. Walk forward, behind
the reception desk, and use the terminal. Slice in.
Now, we're going to make the base a little easier to handle. Go through all
the security cameras, and kill all the Sith you can from the terminal. One you
MUST do is the "CAM-S05 Elevator". From this camera, be sure to disable the
shield and open the elevator. After this, access the system commands, and
choose the first two options; "Take turrets offline" and "Take sentry droids
offline". This should make your trip a little easier. Exit the computer, and
go through the door to your right. Kill the men in here, search them, then
return to the reception area and go through the door behind the desk.
Enter the first door on your left. Kill the medical droid, then search the
first aid container at the back of the room. Leave, turn left, and go through
the door on the right. Search the supply crate at the far end of the room, but
don't disable the mine (unless you want it, so recover it), or hack the system.
Leave, turn right, and go through the door at the end of the hall.
Look to your right, and you'll see four "tubes". One of them holds an alien,
Duros. He is the same one you saved when you first arrived on Taris. Speak to
him, say "Right. I remember you." and finish with "How do I get you out?".
The panels behind you are in a row of five, and by default, they are lit up as
green, red, green, red, green. To rescue Duros, hit the buttons in this order
(1 is the first):
|---| |---| |---| |---| |---|
| 1 | | | | 2 | | | | 3 |
|---| |---| |---| |---| |---|
With Duros freed, enter the door in the middle of this room to find a locker
you can search. After that, enter the door on the left side of the room,
follow the hall, and enter the door on the right to wind up inside the control
center. Kill the Sith in here, search their corpses, then leave. Back in the
hall, enter the door almost directly across; this is the barracks. Kill the
men in here, including the Sith captain. Search the corpse, as well as the
footlocker at the back. Leave, turn left, and pick the lock on the door at the
end of the hall. Mmmm, the armory! There are four footlockers here; search
them all for goodies, then leave, and run all the way back to the room where
you saved Duros. Enter the door that is to the right of where Duros was, and
run down the hall. Enter the door on the right, search the footlocker, then
return to the hall. Run to the right, and go through this door. The assault
droid, whose shield you disabled earlier, will attack you, and the door will
shut, sealing you in. Switch to the Ion Rifle you picked up in the armor and
kill the droid. After the fight, you should be able to level up, or be close.
Enter the elevator it was guarding.
When you arrive, you'll be facing a door. Save your game, if you want, then
go through the door. A Sith governor will talk to you. Say "Turn away from
the dark side. It won't lead you to anything but destruction.", and the fight
is on. He's fairly tough, and has the ability to put you (or any party member)
into stasis. When he's dead, search his body for a bevy of items, including
the Taris Launch codes, then search the two footlockers. Go back to the
elevator and ride it to the main part of the base.
Once back at the base, leave. Just make your way to the exit, where the
receptionist was. Back in the Upper City, head to the Lower City elevator (a
few feet from the base).
@@@@@@@@@@@@@@
@ Lower City @
@@@@@@@@@@@@@@
Once in the Lower City, return to Javyar's cantina and talk to Canderous, who
is standing in the exact same spot (wouldn't he get tired?). Say to him "Okay,
let's join up. But how are we going to get me inside Davik's estate?". You're
forced to take Canderous with you, and for my second member, I chose Bastila.
Whomever you choose, you're off to Davik's estate. But first, a cutscene!
@@@@@@@@@@@@@@@@@@
@ Davik's Estate @
@@@@@@@@@@@@@@@@@@
When you arrive, Davik and Calo will greet you.
*******************************************************************************
* 1: Good to finally meet you, Davik. My name's _____. *
* 2: Your offer intrigues me, Davik. *
* 3: I'm looking forward to working with you, Davik. *
*******************************************************************************
Before we begin this area, let's talk to Canderous to start another party
member side quest.
*******************************************************************************
* 1: I was wondering if you had any interesting stories. *
* 2: Is that why you work as a mercenary? *
*******************************************************************************
Before leaving the room, search the footlocker behind you. Head outside, and
go into the door directly across from you by picking the lock. Tell him
"[Persuade] No need to call the guards - I just got lost.". If it works, he'll
let you be; if not, kill him. Either way, search the footlocker that's behind
him and to the left. Leave, turn right, and enter the door on your right by
breaking in. Search the two footlockers in here, then turn around and pick the
lock of the door across from you. Say to the alien "Sorry, wrong room.", then
search the footlocker behind him. Leave, turn left, and follow the hall into
the slave quarters. Search the footlocker, get a message (if you wish), then
leave. Run down the hall, then go into the door at the far end to enter the
Throne Room.
Turn right immediately, and run to the door directly ahead of you. Inside,
kill the three Rodians, then access the security computer. You should still
have around forty or so computer spikes, so choose the system commands, and
select "Disable hangar security.". You should also go through all the cameras
and gas all the rooms you can. Be sure to disable the hangar security first,
though, in case you run out of spikes. When you've gone through the system,
back out of it.
Enter the door to the right of the terminal and kill the Rodians. Enter the
next door, disable the mine, and search the supply crate. Return to the throne
room.
When you arrive at the throne room, turn right, and enter the door directly in
front of you. Kill the bounty hunter, seach his corpse, and follow the hall to
the right. Enter the door, destroy the two torture droids, and activate the
"Cage Release" control to release the man, Hudrow. Say to him "I couldn't sit
by and just let you suffer.", then "Okay, you're free to go now.". Yes, we
already disabled the security, but we did a nice thing. Leave the "guest" room
and go into the first door on the right. Search the two strong boxes, then
leave and enter the next right-hand door. Search the remains of one of the
groups of Rodians you gassed, then enter the next right-hand door. Kill all
the technicians, then search the first aid crate and enter the door at the far
end side on the left.
In this hallway, run to the end. Enter the door after it curves, then enter
the door on the right. This is the hangar. Walk in, and a scene will take
over. Davik and Calo will see you, and guess what? You have to fight them!
Focus on Calo Nord first, because, surprisingly, he's tougher. As he is about
to die, he pulls out a detonator, but the roof collapses on him first. When
he's a goner, Davik seems to have died too. Cool, huh? Two for the price of
one! Before leaving, DON'T FORGET TO SEARCH DAVIK'S CORPSE! When you have his
stuff, run to the open ramp of the Ebon Hawk, and board it. You're leaving
Taris, finally. A cutscene will take over. After the cutscene, you'll be in
control of the turret on the ship. Destroy the incoming fighters. When they
are all dead, the turret will stop responding, and another cutscene will show
you making the hyperspace jump. Afterwards, you'll be speaking with Bastila on
the bridge. Choose whatever dialogue option you want. Afterwards, the Ebon
Hawk will land on Dantooine.
|
 |
|