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Star Wars Knights of the Old Republic - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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| [12] Walkthrough                                                            |
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For this walkthrough, I am using a male soldier who will stay on the light side
of the Force.

In order to follow this walkthrough completely, you should choose the same
dialogue options I have.  A lot of dialogue is useless and only serves to piss
a character off or gather background information without risking Light or Dark
points.  I will not tell you to gather more information about the planet, or to
ask questions unless it is required to advance the plot.  Certain actions or
persuasion options may not work for you, depending on how you've leveled up
your character.  You may also not be able to break the locks on doors or
containers if your security isn't high enough.  Lastly, if you want more
information about the background of the planet, or any additional info, feel
free to talk more to the characters.

When you speak to your party members, to gather more info on them and to start
the sub-sub-sub quest (like finding out about Carth or Canderous' war stories),
I will tell you what options to choose.  When I tell you, you may not yet have
the ability to get more info out of them.  When you do, just skip back to the
section to see.

When it comes time to visit planets, you're given the option of going anywhere
you want first.  Again, follow the guide exactly to cause the same turn of
events to appear.  If you go to one world and do something, an event might not
happen on a different world because of your actions.  You can choose to go to
the worlds in whichever order you wish, and if you don't follow this guide,
then just jump to the world you've visited.  If you do this, though, please
remember the guide won't be 100% accurate for you.

If you want a listing of all the items available in the game, please go to the
following URL.  Once I finished that FAQ, I will add it to this one, but I
don't want to have to update both when I'm really updating just the one.

http://db.gamefaqs.com/console/xbox/file/star_wars_kotor_item_a.txt.

Any text that is surrounded in asterisks (*) are the dialogue options presented
in the order you should ask them in the game.  It will be listed like this:

*******************************************************************************
* 1: (the first answer you should choose)                                     *
* 2: (the second answer you should choose)                                    *
* 3: (etc., etc., etc.)                                                       *
*******************************************************************************

If there is only one or two dialogue choices, I'll just tell you to pick it
without putting it in the above way.  I'll only tell you what dialogue to pick
if it's important, or if it can yield light/dark side points.  If it serves
just to make you act like a jerk, I didn't even bother adding it.

===============================================================================

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| [13.1] Endar Spire                                                          |
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@ Endar Spire @
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After the following cinematic, you'll be jarred awake by the sound of multiple
explosions.  Soon, Trask runs into your room and speak with you.

After the conversation, look behind you and to your left to find a footlocker.
Open it.  Equip anything you want, then speak with Trask, and he'll instruct
you to have him join the party.  Afterwards, press Black to switch to him, and
have him unlock the door.  Now, control will be given to you again.  Run down
this hall, and you'll get a message from Carth.  Trask will talk to you after,
so just choose "Let's move out".  Keep going down, past the droid to your left,
and stop at the next door.  It's locked, and Trask will tell you so.  Use your
Security skill to open it and go through.

You'll come across a single Republic soldier fighting two Sith, who eventually
kill him.  This is your first battle.  Target either of the Sith, and press A
to let combat take over.  Heal as necessary.  When they're dead, search them
any equipment, then continue into the next door.  There will be two more Sith
in here; kill them, then search them.  Don't forget to search the Republic
soldier's corpse by the door you came through, as well as the footlocker and
metal box.  When everything is yours, go through the door, and walk forward to
trigger a small cutscene, showing the Republic soldiers being killed.  After
the cutscene, walk forward.  Round the corner, and you'll see three Sith there.
If you have a frag grenade, whip it at the Sith in the middle, and the damage
should take out all three.  Walk toward their corpses, and three more Sith will
come from around the bend.  Kill them, then search all the corpses.  Walk
toward the area the new Sith came from.  Ignore the droid, who soon blows up,
but search the "parts pile" next to it.  Head back the way you came, turn left,
and go through the door at the end of the hall.  You'll witness a battle
between two Jedi's; she wins the fight, but is later killed by an explosion.
Kill the two Sith that show up, then search all the corpses; don't forget to
search the Jedi's corpse!  When you've done everything, head into the door to
enter the Bridge.

Once inside, you'll be attacked by two Sith.  Kill them, then search their
remains, and forget to check the backpack next to the door.  Around this point,
you should be able to level up your character, so do as you wish.  Run toward
the front of the bridge, and two explosions will occur.  After, search one of
the bodies to get an item, then head to the left side of the room.  Take the
one and only door.  Walk forward, and step into the next room.  Another scene
will take over, showing a Dark Jedi.  Trask will keep him occupied, giving you
time to get away.  After the scene, head through the door on the left.

After the load, you'll get a message from Carth.  He tells you to use your
Stealth Field Generator to sneak by the Sith patrol.  You could do this, but
let's kill him instead, so that we can get experience and his goodies.  Once he
drops, continue down to the left of the hall he was guarding, and go through
the door.  Two Sith are here, so kill them and you'll get another message from
Carth.

After his advice, search the corpse and the footlocker.  You now have one of
two choices to make; hack the computer to blow the terminal in the next room,
killing all the Sith, or repair the combat droid and program him to kill the
Sith.  I chose to program the droid, but really, it's up to you.  Stand to the
side of the door while the droid goes in, firing.  Once the droid stops firing,
you're free to move in, as all the Sith have been killed.  Don't forget to
search the corpse of the Sith in red, then go through the door to finally meet
up with Carth.  When he talks, say "How do I know I can trust you?", then go to
where he moves to, and activate the escape pod.  A cutscene will take over,
showing you crash landing on Taris.  That's a planet, and therefore, a new part
of the guide.
 




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