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Star Wars Knights of the Old Republic - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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| [9.3] Universal Powers                                                      |
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These powers are available to both light and dark characters, and each pays the
same amount of Force Points.  If you're gravitating toward the neutral side,
too bad, because you don't get a discount.

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| [9.3.1] Burst of Speed                                                      |
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Burst of Speed
Prerequisites: Jedi
Restricted By Armor

This power allows a Jedi to move very swiftly, pressing his or her body to its
physical limits.  For the duration of this effect (36 seconds), movement speed
is doubled and 2 Defense is granted.

Knight Speed
Prerequisites: Character Level 9
Restricted By Armor

This power allows a Jedi to move more swiftly than the physical limitations of
his body should allow.  For the duration of this effect (36 seconds), movement
speed is doubled, Defense is increased by 4, and 1 attack per round is gained.

Master Speed
Prerequisites: Character Level 15
Restricted By Armor

This power allows a Jedi to move with such speed that, for the duration of the
effect (36 seconds), movement speed is doubled, Defense is increased by 4, and
2 attacks per round are granted.

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| [9.3.2] Force Resistance                                                    |
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Force Resistance
Prerequisites: Character Level 9
Restricted By Armor

This power offers some protection from direct Force Power attacks by Jedi
opponents, possibly negating their effects.  The attacking Jedi makes an
opposed roll using d20 + his level versus a DC of 10 + the defending
character's level.  If the attacker's result is greater, the attack succeeds.
If the defender's total is greater, the attack has no effect.  Force Resistance
lasts for 60 seconds.

Force Immunity
Prerequisites: Character Level 15
Restricted By Armor

This power offers good protection from direct Force Power attacks by Jedi
opponents, possibly negating their effects.  The attacking Jedi makes an
opposed roll using d20 + his level versus a DC of 15 + the defending
character's level.  If the attacker's result is greater, the attack succeeds.
If the defender's total is greater, the attack has no effect.  Force Resistance
lasts for 60 seconds.

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| [9.3.3] Energy Resistance                                                   |
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Energy Resistance
Prerequisites: Jedi

This power shields the Jedi in the Force, absorbing the first 15 points of
damage from sonic, fire, cold and electrical attacks.  Damage over and above
the first 15 points is suffered as normal.  This effect lasts for 120 seconds.

Improved Energy Resistance
Prerequisites: Character Level 9

This power allows the Jedi to shield the entire party in the Force, granting
immunity to poisons and disease and absorbing the first 15 points of damage
from sonic, fire, cold and electrical attacks directed at them.  Damage over
and above the first 15 points is suffered as normal.  This effect lasts for 120
seconds.

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| [9.3.4] Affect Mind                                                         |
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Affect Mind
Prerequisites: Jedi

Affect Mind enables persuasive use of the Force.  Once a Jedi has this power,
extra options will appear in conversations as appropriate.  Success is not
guaranteed for extreme commands or if the target is strong willed.  This power
does not even droids.  Only the main player character can select this power
during level-up.

Dominate Mind
Prerequisites: Character Level 6

Dominate Mind enables persuasive use of the Force.  Once a Jedi has this power,
extra options appear in conversations as appropriate.  Dominate Mind is more
powerful than Affect Mind, and very few beings can resist its effects.  This
power does not affect droids.Only the main player character can select this
power during level-up.

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| [9.3.5] Force Push                                                          |
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Force Push
Prerequisites: Character Level Jedi

An opponent targeted by this power is pushed back 5 meters, thrown to the
ground stunned for 3 seconds, and suffers damage equal to the attacking
character's level.  A successful Reflex save by the target at a DC of 5 + the
attacking character's level + the attacking character's Wisdom and Charisma
modifiers means the target is not stunned, but still suffers damage equal to
half the Jedi's level.

Force Whirlwind
Prerequisites: Character Level 9

This power encircles the target victim in a small maelstrom of air and dust,
inflicting one third of the attacking character's level in damage every 2
seconds, and rendering them unable to take any action (12 seconds total).  A
successful Reflex save by the target at a DC of 5 + the attacking character's
level + the attacking character's Wisdom and Charisma modifiers negates the
damage and immobilizing effects altogether.  This power does not affect droids
equipped with energy shield hardware.

Force Wave
Prerequisites: Character Level 15

This power creates a telekinetic explosion around the Jedi.  All enemies within
15 emters are thrown 5 meters, fall to the ground and are incapacitated for 6
seconds, and take damage equal to one and a half times the attacking
character's level.  A successful Reflex save by the target at a DC of 5 + the
attacking character's level + the attacking character's Wisdom and Charisma
modifiers means an enemy is not stunned, but still suffers half damage.

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| [9.3.6] Force Suppression                                                   |
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Force Suppression
Prerequisites: Character Level
Restricted By Armor

This ability will ancel first and second tier Force powers active on the
target.  The affected Force Powers are Force Aura, Force Shield, Force Valor,
Knight Valor, Burst of Speed, Knight Speed, Energy Resistance, and Force
Resistance.  These powers are instantly cancelled, but the target can
reactivate them if Force Points are available.

Force Breach
Prerequisites: Character Level 15
Restricted By Armor

This ability will ancel first and second tier Force powers active on the
target.  The affected Force Powers are Force Aura, Force Shield, Force Armor,
Force Valor, Knight Valor, Master Valor, Burst of Speed, Knight Speed, Master
Speed, Energy Resistance, Improved Energy Resistance, Force Resistance and
Force Immunity.  These powers are immediately shut down, but the target can
reactivate them if Force Points are available.

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| [9.3.7] Throw Lightsaber                                                    |
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Throw Lightsaber
Prerequisites: Jedi
Requires Lightsaber

Throw Lightsaber allows the character to attack a target at range by throwing a
lightsaber, guiding it with the Force.  The target must be at least 5 meters
away.  This attack always hits.  Damage is 1-6 for every two levels of the
attacking character.  NOTE: Once the lightsaber is thrown, it will
automatically return to the Jedi's hand at the end of the round.

Adv. Throw Lightsaber
Prerequisites: Character Level 9
Requires Lightsaber

This power allows the character to attack up to three separate targets with a
single lightsaber throw.  The first target must be at least 5 meters away, and
each additional target must be within 5 meters of the previous.  This attack
always hits.  Damage is 1-6 for every two levels of the attacking character.
NOTE: Once the lightsaber is thrown, it will automatically return to the Jedi's
hand at the end of the round.

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