|-----------------------------------------------------------------------------|
| [9.2] Light Powers |
|-----------------------------------------------------------------------------|
If you are a light character, using these consumes less Force Points. If
you are a dark side character, one of these will require more points than
normal. A neutral character pays the standard.
|-----------------------------------------------------------------------------|
| [9.2.1] Cure |
|-----------------------------------------------------------------------------|
Cure
Prerequisites: Character Level 6
This power heals all party members within a 15 meter radius. It heals 5
vitality points + 1 point for every Charisa modifier, Wisdom modifier, and
level of the Force user. This power does not affect droids.
Heal
Prerequisites: Character Level 12
This power heals all party members within a 15 meter radius. Each party member
gains 10 vitality points + 1 point for every Charisa modifier, Wisdom modifier,
and level of the Force user. Poisons are neutralized by this effect. This
power does not affect droids.
|-----------------------------------------------------------------------------|
| [9.2.2] Force Aura |
|-----------------------------------------------------------------------------|
Force Aura
Prerequisites: Jedi
Restricted By Armor
When this power is activated, the Jedi is temporarily granted a +2 bonus to
Defense and all saving throws. The effect lasts for 20 seconds.
Force Force Shield
Prerequisites: Character Level 6
Restricted By Armor
When this power is activated, the Jedi is temporarily granted a +4 bonus to
Defense and all saving throws. The effect lasts for 20 seconds.
Force Armor
Prerequisites: Character Level 12
Restricted By Armor
When this power is activated, the Jedi is temporarily granted a +6 bonus to
Defense and all saving throws. The effect lasts for 20 seconds.
|-----------------------------------------------------------------------------|
| [9.2.3] Force Valor |
|-----------------------------------------------------------------------------|
Force Valor
Prerequisites: Jedi
Restricted By Armor
This power increases the physical attributes and saving throws of the Jedi and
all party members by 2 points. The effect lasts for 20 seconds.
Knight Valor
Prerequisites: Character Level 9
Restricted By Armor
This power increases the physical attributes and saving throws of the Jedi and
all party members by 3 points, and also grants immunity to poison. The effect
lasts for 20 seconds. Knight Valor replaces the bonus granted by Force Valor.
Master Master Valor
Prerequisites: Character Level 15
Restricted By Armor
This power increases the physical attributes and saving throws of the Jedi and
all party members by 5 points, and also grants immunity to poison. The effect
lasts for 20 seconds. Master Valor replaces the bonus granted by Knight Valor.
|-----------------------------------------------------------------------------|
| [9.2.4] Stun |
|-----------------------------------------------------------------------------|
Stun
Prerequisites: Jedi
This power allows the Jedi to assault the mind of an opponent, effectively
stunning them for 9 seconds. A successful Fortitude save by the target at a DC
of 5 + the attacking character's level + the attacking character's Wisdom and
Charisma modifiers means the target is slowed for the duration instead of
stunned. This power does not affect droids.
Stasis
Prerequisites: Character Level 9
An opponent targeted by this power is held in stasis, unable to move or take
any action for 12 seconds. A successful Fortitude save at a DC of 5 + the
attacking character's level + the attacking character's Wisdom and Charisma
modifiers means the target is slowed for the duration instead of stunned. This
power does not affect droids.
Stasis Field
Prerequisites: Character Level 15
Restricted By Armor
This power can lull the senses of a group, placing all hostile creatures within
a 10-meter radius of a target enemy in a catatonic stasis. The victims remain
in this state for 12 seconds, but a successful Fortitude save versus a DC of 5
+ the attacking character's level + the attacking character's Wisdom and
Charisma modifiers means the target is slowed for the duration instead of
stunned. This power does not affect droids.
|-----------------------------------------------------------------------------|
| [9.2.5] Stun Droid |
|-----------------------------------------------------------------------------|
Stun Droid
Prerequisites: Jedi
This power can send a surge of energy through the processor of a droid,
rendering them immobile for 12 seconds. The droid also takes damage equivalent
to the attacking character's level. A successful Fortitude save by the target
at a DC of 5 + the attacking character's level + the attacking character's
Wisdom and Charisma modifiers negates the stun and reduces damage by half.
Disable Droid
Prerequisites: Character Level 6
Disable Droid temporarily shuts down all droids within 5 meters of a target
droid, inflicting damage equivalent to the attacking character's level.
Affected droids remain disabled for 12 seconds. A Fortitude at a DC of 5 + the
attacking character's level + the attacking character's Wisdom and Charisma
modifiers will negate the stun and reduce damage by half.
Destroy Droid
Prerequisites: Character Level 12
Destroy Droid affects all droids within 7 meters of a target droid, disabling
them for 12 seconds and inflicting 1-6 damage per level of the attacking
character. A successful Fortitude at a DC of 5 + the attacking character's
level + the attacking character's Wisdom and Charisma modifiers results in half
damage.
===============================================================================
|
 |
|