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Star Wars Knights of the Old Republic - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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| [9.2] Light Powers                                                          |
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If you are a light character, using these consumes less Force Points.  If
you are a dark side character, one of these will require more points than
normal.  A neutral character pays the standard.

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| [9.2.1] Cure                                                                |
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Cure
Prerequisites: Character Level 6

This power heals all party members within a 15 meter radius.  It heals 5
vitality points + 1 point for every Charisa modifier, Wisdom modifier, and
level of the Force user.  This power does not affect droids.

Heal
Prerequisites: Character Level 12

This power heals all party members within a 15 meter radius.  Each party member
gains 10 vitality points + 1 point for every Charisa modifier, Wisdom modifier,
and level of the Force user.  Poisons are neutralized by this effect.  This
power does not affect droids.

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| [9.2.2] Force Aura                                                          |
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Force Aura
Prerequisites: Jedi
Restricted By Armor

When this power is activated, the Jedi is temporarily granted a +2 bonus to
Defense and all saving throws.  The effect lasts for 20 seconds.

Force Force Shield
Prerequisites: Character Level 6
Restricted By Armor

When this power is activated, the Jedi is temporarily granted a +4 bonus to
Defense and all saving throws.  The effect lasts for 20 seconds.

Force Armor
Prerequisites: Character Level 12
Restricted By Armor

When this power is activated, the Jedi is temporarily granted a +6 bonus to
Defense and all saving throws.  The effect lasts for 20 seconds.

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| [9.2.3] Force Valor                                                         |
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Force Valor
Prerequisites: Jedi
Restricted By Armor

This power increases the physical attributes and saving throws of the Jedi and
all party members by 2 points.  The effect lasts for 20 seconds.

Knight Valor
Prerequisites: Character Level 9
Restricted By Armor

This power increases the physical attributes and saving throws of the Jedi and
all party members by 3 points, and also grants immunity to poison.  The effect
lasts for 20 seconds.  Knight Valor replaces the bonus granted by Force Valor.

Master Master Valor
Prerequisites: Character Level 15
Restricted By Armor

This power increases the physical attributes and saving throws of the Jedi and
all party members by 5 points, and also grants immunity to poison.  The effect
lasts for 20 seconds.  Master Valor replaces the bonus granted by Knight Valor.

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| [9.2.4] Stun                                                                |
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Stun
Prerequisites: Jedi

This power allows the Jedi to assault the mind of an opponent, effectively
stunning them for 9 seconds.  A successful Fortitude save by the target at a DC
of 5 + the attacking character's level + the attacking character's Wisdom and
Charisma modifiers means the target is slowed for the duration instead of
stunned.  This power does not affect droids.

Stasis
Prerequisites: Character Level 9

An opponent targeted by this power is held in stasis, unable to move or take
any action for 12 seconds.  A successful Fortitude save at a DC of 5 + the
attacking character's level + the attacking character's Wisdom and Charisma
modifiers means the target is slowed for the duration instead of stunned.  This
power does not affect droids.


Stasis Field
Prerequisites: Character Level 15
Restricted By Armor

This power can lull the senses of a group, placing all hostile creatures within
a 10-meter radius of a target enemy in a catatonic stasis.  The victims remain
in this state for 12 seconds, but a successful Fortitude save versus a DC of 5
+ the attacking character's level + the attacking character's Wisdom and
Charisma modifiers means the target is slowed for the duration instead of
stunned.  This power does not affect droids.

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| [9.2.5] Stun Droid                                                          |
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Stun Droid
Prerequisites: Jedi

This power can send a surge of energy through the processor of a droid,
rendering them immobile for 12 seconds.  The droid also takes damage equivalent
to the attacking character's level.  A successful Fortitude save by the target
at a DC of 5 + the attacking character's level + the attacking character's
Wisdom and Charisma modifiers negates the stun and reduces damage by half.

Disable Droid
Prerequisites: Character Level 6

Disable Droid temporarily shuts down all droids within 5 meters of a target
droid, inflicting damage equivalent to the attacking character's level.
Affected droids remain disabled for 12 seconds.  A Fortitude at a DC of 5 + the
attacking character's level + the attacking character's Wisdom and Charisma
modifiers will negate the stun and reduce damage by half.

Destroy Droid
Prerequisites: Character Level 12

Destroy Droid affects all droids within 7 meters of a target droid, disabling
them for 12 seconds and inflicting 1-6 damage per level of the attacking
character.  A successful Fortitude at a DC of 5 + the attacking character's
level + the attacking character's Wisdom and Charisma modifiers results in half
damage.

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