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Star Wars Knights of the Old Republic - Walkthrough
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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| [5] Attributes                                                              |
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Attributes are what make your character.  Soldiers want to focus on the ones
that are most beneficial, such as Strength, while the Scoundrel and Scout would
find Dexterity and Intelligence a better choice.

All descriptions are taken from in-game.

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| [5.1] Strength                                                              |
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Strength measures physical power.  A high Strength adds modifiers to melee
damage and chance to hit, which is important for characters that use
close-combat weapons (vibroblades, lightsabers).

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| [5.2] Dexterity                                                             |
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Dexterity measures agility and reflexes.  A high Dexterity adds modifiers to
ranged attack rolls (blasters, grenades) and increases a character's Defense
rating, making them harder to hit.

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| [5.3] Constitution                                                          |
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Constitution represents health and resiliency.  A high Constitution adds
modifiers to the vitality points gained at each level-up.  This is important
for everyone, but essential for soldiers and Jedi guardians.

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| [5.4] Intelligence                                                          |
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Intelligence represents knowledge and resoning.  A high Intelligence adds
modifiers to the number of points a character has to spend on essential skills.

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| [5.5] Wisdom                                                                |
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Wisdom represents willpower and perception.  A high Wisdow adds modifiers to
Jedi Force Points and Force Power saving throws.  The Force Powers of a Jedi
with high Wisdom are also much harder to resist.

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| [5.6] Charisma                                                              |
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Charisma represents personality and the ability to lead.  A high Charisma adds
modifiers to Force-related feats and powers that are very important to all the
Jedi classes.  It is also central to any persuasive talker.

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