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| [5] Attributes |
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Attributes are what make your character. Soldiers want to focus on the ones
that are most beneficial, such as Strength, while the Scoundrel and Scout would
find Dexterity and Intelligence a better choice.
All descriptions are taken from in-game.
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| [5.1] Strength |
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Strength measures physical power. A high Strength adds modifiers to melee
damage and chance to hit, which is important for characters that use
close-combat weapons (vibroblades, lightsabers).
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| [5.2] Dexterity |
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Dexterity measures agility and reflexes. A high Dexterity adds modifiers to
ranged attack rolls (blasters, grenades) and increases a character's Defense
rating, making them harder to hit.
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| [5.3] Constitution |
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Constitution represents health and resiliency. A high Constitution adds
modifiers to the vitality points gained at each level-up. This is important
for everyone, but essential for soldiers and Jedi guardians.
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| [5.4] Intelligence |
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Intelligence represents knowledge and resoning. A high Intelligence adds
modifiers to the number of points a character has to spend on essential skills.
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| [5.5] Wisdom |
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Wisdom represents willpower and perception. A high Wisdow adds modifiers to
Jedi Force Points and Force Power saving throws. The Force Powers of a Jedi
with high Wisdom are also much harder to resist.
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| [5.6] Charisma |
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Charisma represents personality and the ability to lead. A high Charisma adds
modifiers to Force-related feats and powers that are very important to all the
Jedi classes. It is also central to any persuasive talker.
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