NBA Live 2003 offers players a lot more this year than roster updates. New
play modes, including online play, animations and motion captures, and a new
"Freestyle Control" to give you access to wide array of player moves are all
included in this year's incarnation of the game. The result is a very
fast-paced game of basketball, but one that tends more towards arcade style play
than a true basketball simulation.
The
new Freestyle Control makes use of your controller's right stick. On
offense, it can be used to create special moves such as crossover dribbles,
stutter steps, and fade aways. Pressing or rotating the stick initiates
the special move, which is context sensitive to your player's situation.
Pressing the stick right will lead to a different move depending on whether the
player is moving up court, stationary, or even dribbling with his right or left
hand. In total, there are about 50 possible moves in the game.
The Freestyle Control also works on defense, although the number of defensive
moves is understandably fewer. Pressing the stick left or right to attempt
to steal the ball from the offensive player's opposite hand, and pressing it up
to keep your player's hands up are the most common uses of the Freestyle Control
on defense. The steal moves are a bit superfluous, because there is also a
steal button while on defense and the Freestyle Control does not seem to result
in more steals.
Overall, defense itself in the game is almost superfluous. The Freestyle
Control gives the offensive player a lot of power to drive to the hoop.
When this is combined with the turbo button - as far as I can tell the turbo is
unlimited - you can rack up a lot of points driving baseline to baseline with
the same player. Steals are hard to come by, and defensive players can
rarely get into a position to close off the basket because the game moves so
quickly. Viewing the post game stats is a testament to this, as shooting
percentages are always quite high and the shot chart is littered with shots
under the basket. The one area of defense that is the most effective, shot
blocking, occurs at an unrealistically high rate. In addition, every block
is of the "not in my house" variety that sends the ball flying out of bounds and
gives possession back to the offense. It be nice to be able to scoop up
the ball after one of the blocked shots on occasion.
Another factor that encourages the player to play one on five basketball is that
fact that only short passes are reliable. Down and cross court passing
results in a very high percentage of intercepted and out of bounds balls.
The computer does not seem to suffer from the same passing handicap, though, and
makes long passes with ease, helping it to run fast breaks faster than you can
even hit the button to take control of a defender.
Another new feature in this year's NBA Live game is the "Quick Play" control.
The D-pad can be used on both offense and defense to call one of four plays
without the need to pause the game or call timeout. Defensive plays
include zone versus man on man defense, double teams, and a full court press.
On offense, you can call for an isolation or three point play or a pick.
These plays are easy to call on the fly, and your AI teammates do a good job of
running the play as soon as it is called.
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