"Unstoppable run game. First pick any run that goes to the outside(no
pitches). Second when you line up motion a guy especially wide receivers. If the
defensive cornerback follows your guy then run to the big space opened up by
your motion. If the defense is playing a zone and the cornerback does not motion
with your guy motion the receiver opposite the direction you are going in to
your running lane and then hike the ball you can get from 4-30 yards a run. also
to even further trick your opponent call hot routes to make your opponent
audible to pass coverages or to confuse him. This with the motion gives you tons
of running space. Also be patient the first run may not break but the second or
third will. Also if your opponent is smart and plays a good outside zone then
make sure one of your audibles is a goal line run up the middle. Whenever his
cornerback won't motion out of your way audible and run it up the middle. This
will make him respect the middle run and the outside run. Also using the play
flip audible to reverse the direction of your run. All of these tips can gain
major yards when mastered. Try to deceive your opponent. With this you no longer
have to rely on a great passing game and you can control the pace of the game.
The key to a championship team is a good running GAME!" - Madden's Son
"Killer Offensive audible's. One Key to being a great player is how you
use your audibles. Here is my strategy. OKay your audible buttons are Square,x,,o,L1,R1,and
remember R2 flips plays and L2 calls the play you originally picked so those can
be used to your advantage also. Also holding triangle after the play picks the
same play and holding circle let's you spike the ball without wasting time so
this can also be used to your advantage. There are a couple of ways to use your
audibles. The first setup is to have square a short efficient pass that works
well for you on third down. the x audible should be goal line HB Draw. And
circle should be a deep pass that works well for you. L1 should be the play max
protect punt and R1 should be field goal or if you made your own play book it
should be spike ball because holding circle will no longer do spike ball when
you've made your own playbook. Now how you use these audibles is important the
first three audibles circle,x and square should be used to throw off your
opponent, try to confuse him into changing coverage. (Also see my other tip
about running game) Flipping plays, audible's and motions can open up big gaps
for the run or whole's in the coverage for good passes. Be creative and trick
your opponent for the big play. Also when in a two minute offense situation you
can use your passes to quickly get down field and your quick spike audible can
save you time outs. If your opponent goes into a quarter or Prevent defenses
audible to the x play, goal line HB draw and gain major yards! Now your probably
wondering about the Max Protect punt audible? Well say its fourth down and you
have to punt so you pick normal punt and the opponent shows punt return but then
audibles to punt block you can now use your L1audible to protect your self. Also
if you pick a fake punt but the defense is in a regular defense than you can
audible to the punt instead of giving up the good field position. The field goal
audible is a just in case for me but if you made your own playbook be sure to
use R1 for your spike ball because holding circle will not spike it anymore
instead you'll have to hold triangle to do no huddle and then audible to the
spike ball. But if you didn't make your own play book and you feel you don't
need the field goal play make r1 another pass play for your two minute offense
or another run play to further confuse your opponent. And don't forget about
flipping plays, motioning guys, or even audibling back to your original play.
Playing mind games with your opponent can be fun,intense,and rewarding. All in
all audibles can boost your offensive scoring percentage to almost 100%. Punt
less and score more with Killer Offensive Audibles." - Madden's Son