New Wii shop channel games for July 28th
Nintendo today announced the new games available this week on their Wii Shop Channel.
Pong Toss—Frat Party Games (JV Games, 1-4 players, Rated E for Everyone—Mild Language, 800 Wii Points): Pony up—it’s Pong Toss time. Compete against your friends or the computer in this ultimate party-game favorite. Play on a regulation table with up to four players. Make consecutive shots for the Fireball bonuses and Roll-Backs as you or your team try to dominate the table and reign as Pong Toss champs. In Speed Pong, up to three challengers can compete at the same time. Speed and strategy are the keys to this fast-paced game. Jack up your opponents by using a slew of power-ups that will slow them down. The first one who sinks the last cup wins it all. Be fast. Be furious. Be victorious.
Chase H.Q. (TurboGrafx16, 1 player, Rated E10+ for Everyone 10 and Older—Drug Reference, Mild Violence, 600 Wii Points): This is a different style of racing game in which you attempt to catch criminals by chasing them and ramming their cars off the road. Playing as two cops from the NYPD special “CHASE H.Q.” unit, the first half of each stage involves you maneuvering your unmarked car in a heated chase, followed by an action sequence in the latter half. Once you reach the target vehicle, you flip on your lights and siren, and then try to stop the culprits by repeatedly colliding with them. Use your different gears wisely as you make your way through streets and around corners, and be careful not to hit objects or other cars, or you’ll lose speed. Also at your disposal are turbo units for temporary extra speed and ramming power.
ART OF FIGHTING 2 (NEOGEO, 1-2 players, Rated T for Teen—Alcohol and Tobacco Reference, Violence, 900 Wii Points): Released in 1994 by SNK, ART OF FIGHTING 2 sees 12 characters compete for the title in the toughest fighting contest of them all: King of Fighters. Each character has a range of deadly techniques in his or her arsenal, and players must use these lethal techniques to fight their opponents. As in the original ART OF FIGHTING, however, using a deadly technique lowers a character’s mental-energy gauge. For this reason, players must use these techniques carefully. Meanwhile, players can taunt an opponent to exhaust his or her mental energy, and even suppress their opponent’s techniques if successful. This type of mental-energy offense and defense gives ART OF FIGHTING 2 a uniquely enjoyable spin on the fighting-game genre. Further adding to the strategy required to win, an attack will become stronger or weaker depending on exactly when the button is pressed. And even if a player is thrown, defensive action is possible with the timely press of a button. All of this adds up to an intense and nail-biting fighting-game experience not found anywhere else.
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