Following in the footsteps of the critically acclaimed Everyday Shooter for the PS3 and PSP, creator Jonathan Mak has teamed with musician and co-creator Shaw-Han Liem to deliver an experience where users have the ability to play, compose, and share their unique, music-based levels with others through the PlayStationNetwork (PSN). Players navigate through more than 20 challenging environments that include an exceptional roster of musical talent including deadmau5, Beck, Jim Guthrie, and I am Robot and Proud, mixing music and platforming in a fresh new game experience. Each level features a distinctive art style contributed by notable artists from studios including Capy, Queasy, Pixeljam, Superbrothers, and Pyramid Attack, whose work was composed specifically to go hand in hand with the music.
Sound Shapes has been lauded by media with 1UP.com awarding the title at E3 2012 with "Best Playable (Game of Show)". Additionally top gaming outlets such as IGN.com called the game "Inventive, addictive, and clever", and Destructoid.com has stated the game is a "unique take on the platform genre."
"Sound Shapes truly explores the intersection of video games, music and art in a way that hasn't been done before," said Guy Longworth, Senior Vice President, PlayStation Brand Marketing. "We are excited for players to utilize the robust set of controls on PS Vita as well as PS3 to build their own musical gameplay environments and share with each other. With the inclusion of some big name artists such as Beck and deadmau5, this title will be a must have for PS Vita and PS3 owners."
Campaign Mode delivers an engaging and fun platforming experience that guides players through five unique "records" with a variety of challenges. Editor Mode features a deep level of customization that allows players to create unique levels with original music compositions. This editor mode utilizes the PS Vita system's front touchscreen and back touch pad to provide an easy to use interface for creating music and gameplay-infused experiences. During campaign gameplay, players run, jump, and stick while manipulating platforms, lasers, and other objects that trigger beats and musical cues to develop the game's soundtrack. Once the levels have been completed in the campaign, all of the music and artwork are available for players to create their own custom tracks/levels that can be shared with the community. Created levels can be uploaded and shared to the PSN for others to experience and rank. The game also supports cross-save between the PS Vita and PS3 systems, allowing players to play and resume on either platform. Sound Shapes will support a strong roster of downloadable content post launch and more details will be available in the near future.