If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then AMAZED. And then disappointed again, but only for a minute. Then relieved, amused, bewildered, excited and satisfied. In that order. Your first clue that The Cave is a place like no other will come just after you assemble your team of three unlikely adventurers—each with their own unique personalities and skills—and stumble across a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear-tipped ICBM.
"As SEGA continues to expand our digital gaming catalog, we've put a lot of effort into finding truly original experiences we can help bring to life. Both Ron and the team at Double Fine are experienced and deeply creative, and we value the chance to work with them on The Cave," said Haruki Satomi, Senior Vice President of Digital Business at SEGA.
"The concept of The Cave has been bouncing around in my head for many, many years, and then the little voices that tell me to do things said it was time to make the game," added Ron Gilbert. "I'm thrilled to be working with amazingly talented folks at Double Fine and ecstatic that the team at SEGA believes in adventure games and quirky ideas."
Asked for a quote, The Cave said, "There are those who say I'm not rooting for everyone who ventures down here but that's not true. Not true at all." He then followed up with "But I'm also not above a good chuckle when someone falls in lava." The Cave then began to chuckle.