Gaming News - December 2006
Newport Beach, CA (December 19, 2006) - inXile entertainment
announced today that it has acquired the rights to Line Rider and that it will
publish the game for both the Nintendo DS and Wii.
From inXile:
Since its first appearance on the Web (www.official-linerider.com) on
September 23, 2006, Line Rider has attracted over 15 million viewers to date and
has spawned over 11,000 video posts on YouTube.com. Anticipated to ship in
Spring 2007, Line Rider for the Nintendo DS™ and Nintendo Wii™ from inXile
entertainment will retain all the fun and thrills of the addictive Web version,
but will also include new added features.
Line Rider has received accolades from media worldwide. Time.com commented,
‘Line Rider is becoming one of the most popular flash games on the web’, and The
Wall Street Journal called Line Rider ‘Online gamers’ new addiction’. The
Toronto Star noted that Line Rider was ‘a deceptively simple online game’ and
stated that it has become “the latest Internet addiction”.
“I have been around the interactive entertainment industry long enough to have
seen similar phenomenon like Tetris and Bejeweled become massive international
hits, and Line Rider has all the elements to do the same,” said Brian Fargo,
chief executive officer of inXile entertainment. “Line Rider is like a fully
animated Etch-A-Sketch® and will be perfect for the Nintendo DS and Wii.”
Fargo continued, “The amazing thing is that it has appeal to almost everyone.
I’ve watched 6 year-olds and adults play Line Rider and both were thoroughly
entertained and captivated. Easy to pick up and play, and highly addictive, we
are very pleased to be bringing Line Rider to video game players.”
Described as a ‘toy’ by its creator Bostjan Cadez, Line Rider allows players to
construct their own track filled with as many ramps, hills, and jumps as they
can imagine utilizing a pencil tool. Once the player is done creating their
course, they can send a virtual sledder down the route until he wipes out. The
possibilities in Line Rider are only limited by physics and the player’s
imagination with an almost endless number of variations and replay.
"Line Rider began its life as a project I did for illustration class," commented
Bostjan Cadez, who created Line Rider in his native Slovenia. “As much as people
see it as a game I think of it as a toy because there is no score and no one
wins or loses while playing Line Rider. I’m looking forward to working with
inXile entertainment on the new Nintendo DS and Nintendo Wii versions as they
will bring added gameplay and features."


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