Gaming News - December 2006
New York, NY (December 15, 2006) - Philips today announced that it has
reached an agreement with Gas Powered Games to add amBX support to the upcoming
game Supreme Commander.
From Philips:
Due to be published by THQ in early 2007 for the PC CD-ROM, Supreme Commander
is set to become the first real-time strategy game to receive the amBX ‘ambient
experiences’ treatment. Through amBX, Gas Powered Games will be able to deliver
amazing light, wind, explosion and rumble effects in the real world as players
navigate the huge gameplay landscape and command a vast array of vehicles,
vessels and aircraft within the game world.
Set in the 37th century, Supreme Commander heralds the next evolution in the
real-time strategy genre. The addition of amBX will deliver awe-inspiring and
realistic land, sea and air effects into the gamer’s room, from the
shell-shocking flash, bang and whoosh of artillery explosions to the
helmet-rattling rumble of fearsome tanks.
“Gas Powered Games really are at the top of their game and having them on-board
highlights just how seriously the development community is taking amBX, and that
it is a “must have” technology for new games as well as a tool for refreshing
old games,” said Jo Cooke, Chief Marketing Officer, Philips amBX. “Supreme
Commander, as our first real time strategy game, will see amBX really come into
its element through all kinds of creative light, wind and rumble effects,
bringing the battlefield right into the home.”
“I ‘got’ amBX the moment I saw it – I really liked the way it added to the
visual experience,” said Chris Taylor, Gas Powered Games. “ I also liked feeling
the wind in my face, it made the whole game experience more real. I think there
is a lot of potential to have the experience ‘underscored’, so to speak, by
having the high points (or low points) in the game accompanied by the various
amBX effects.”
Philips has established a global standard by licensing the amBX technology to
computer game developers, publishers and peripherals manufacturers. Gas Powered
Games joins a burgeoning army of partners supporting amBX-enabled games and
peripherals, including software developers and publishers Codemasters, THQ, Kuju,
Introversion, Revolution and Sumo Digital, and hardware manufacturers Philips
Peripherals & Accessories and SpectraVideo. Additional announcements are
forthcoming as Philips is currently in the closing stages of agreements with a
number of other high profile companies regarding amBX-enabling games in a
variety of genres.

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