Gaming News - December 2004
San Franisco, CA (December 13, 2004) - Ubisoft today announced the
availability of a PC map editor for Tom Clancy’s Splinter Cell Pandora Tomorrow.
From Ubisoft:
Fans of the critically-acclaimed, best-selling game can now create and share
their own maps; maps can be created using existing packages, or by developing
new static mesh packages. New objects may be created and included in new static
mesh packages either by converting brushes or by combining existing static
meshes. The map editor and accompanying details, including extensive
documentation and instructions for installation and use, may be found at
www.splintercell.com.
Available for download at
www.splintercell.com:
- Map editor (including a package containing Pandora Tomorrow maps in editor
format)
- Documentation:
- SCPT Map building Overview.doc
- BEST PRACTICES MODELLING BRUSHES.doc
- ConvertToStaticMeshes.doc (About usage of ConvertToStaticMesh contextual menu)
- Geometric event
- Maps done by users and certified by Ubisoft (as well as 2 maps created and
certified internally using the editor – Squat and DefTech2, a new version of
the DefTech map)
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