Gaming News - December 2003
New York, NY (December 2, 2003) - Codemasters today announced that it
has secured the US publishing rights to Perimeter.
From Codemasters:
Perimeter, created by Russian developer K-D LAB and due to launch spring
2004, is an original RTS game with a rich science fiction backdrop. The title
has already attracted development acclaim for bringing unique gameplay
strategies to the genre that will make players rethink their RTS gaming tactics.
Perimeter also delivers stunning visual environments, thanks to a graphics
engine that renders over 1 million polygons per second.
“We’re extremely pleased to further our ties with 1C Company,” said Gary
Rowe, Head of Acquisitions for Codemasters. “Perimeter brings fresh and
innovative tactics to RTS gaming, something the genre currently is lacking and
players are crying out for. This, coupled with an original science-fiction theme
makes Perimeter a key PC title for Codemasters in 2004.”
Gameplay is built on territory seizure, where players must terraform diverse
landscapes in order to extract vital energy supplies. Energy reserves are
required to power the player’s structures, units and perimeter force field.
The game is named for one of its most unique features, the Perimeter. Players
can activate a huge impenetrable force field, for as long as their energy
reserves last, when their captured land and structures come under attack from
hostile aggressors. The use of the protective force field adds a new strategic
element to gameplay as does the environment itself. For the first time in RTS
gaming, the landscape is a tactical participant in combat and base development
and not just a static background, as players and indigenous natural forces fight
to change the physical structure of the game world.
Perimeter also allows players to instantly transform their units into
different units, if enough energy is available. The game begins with three basic
types: “soldiers,” “officers,” and “technicians.” These can be morphed together
in various combinations to create more powerful or specialised units, giving the
player powerful tactical opportunities to adapt combat units to a particular
situation.
KEY GAMEPLAY FEATURES:
Brings fresh and innovative gameplay tactics to the RTS genre.
Terraform planet surfaces to draw energy, changing the environment and map.
Force field tactics – create an impenetrable shield to protect against enemy
attacks.
Transforming units – instantly morph units on the battlefield to more
specialized types.
Incredible visuals with an engine that renders over 1 million polygons per
second.
Engaging science fiction plot.
Presenting an imaginative and fresh setting for RTS gaming with innovative play
tactics in both single-player and online/LAN multiplayer games, Perimeter will
be published by Codemasters in spring 2004 for PC. See the video and sign up for
new world colonization online at
www.codemasters.com/perimeter
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