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Gaming News - December 2003


New York, NY (December 2, 2003) - Codemasters today announced that it has secured the US publishing rights to Perimeter.


From Codemasters:

Perimeter, created by Russian developer K-D LAB and due to launch spring 2004, is an original RTS game with a rich science fiction backdrop. The title has already attracted development acclaim for bringing unique gameplay strategies to the genre that will make players rethink their RTS gaming tactics. Perimeter also delivers stunning visual environments, thanks to a graphics engine that renders over 1 million polygons per second.

“We’re extremely pleased to further our ties with 1C Company,” said Gary Rowe, Head of Acquisitions for Codemasters. “Perimeter brings fresh and innovative tactics to RTS gaming, something the genre currently is lacking and players are crying out for. This, coupled with an original science-fiction theme makes Perimeter a key PC title for Codemasters in 2004.”

Gameplay is built on territory seizure, where players must terraform diverse landscapes in order to extract vital energy supplies. Energy reserves are required to power the player’s structures, units and perimeter force field.

The game is named for one of its most unique features, the Perimeter. Players can activate a huge impenetrable force field, for as long as their energy reserves last, when their captured land and structures come under attack from hostile aggressors. The use of the protective force field adds a new strategic element to gameplay as does the environment itself. For the first time in RTS gaming, the landscape is a tactical participant in combat and base development and not just a static background, as players and indigenous natural forces fight to change the physical structure of the game world.

Perimeter also allows players to instantly transform their units into different units, if enough energy is available. The game begins with three basic types: “soldiers,” “officers,” and “technicians.” These can be morphed together in various combinations to create more powerful or specialised units, giving the player powerful tactical opportunities to adapt combat units to a particular situation.

KEY GAMEPLAY FEATURES:

Brings fresh and innovative gameplay tactics to the RTS genre.

Terraform planet surfaces to draw energy, changing the environment and map.

Force field tactics – create an impenetrable shield to protect against enemy attacks.

Transforming units – instantly morph units on the battlefield to more specialized types.

Incredible visuals with an engine that renders over 1 million polygons per second.

Engaging science fiction plot.

Presenting an imaginative and fresh setting for RTS gaming with innovative play tactics in both single-player and online/LAN multiplayer games, Perimeter will be published by Codemasters in spring 2004 for PC. See the video and sign up for new world colonization online at www.codemasters.com/perimeter


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