Gaming News - December 2002
Vancouver, WA (December 16, 2002) - JoWooD Productions today announced
the details of the 50 defensive and destructive magic spells planned for Gothic
II, a role-playing action/adventure PC game.
From JoWooD:
The spells in Gothic II are divided into seven strata or ‘circles’ of power.
As players become more proficient in spell-casting, the number and power of
spells they are able to cast will increase. In addition, they will advance to
the next circle of magical ability.
Gothic II provides players with a number of ways to develop their magic
skills. Players can spend time searching the land to discover new spells,
uncovering them in a wide variety of places, or, if they are feeling wealthy,
top up their collection at the local marketplace. Players will also be rewarded
with the ability to cast certain spells upon the completion of some of Gothic
II’s many quests.
In addition to the incredible range of spells, players who choose the path of
the Mage or Paladin will also gain the ability to metamorphose into other
creatures. To wander around undetected, the player need merely exert his will
and transform into a discreet sheep or wolf form, wandering the countryside
unmolested. The player can also use this ability in battle to shape shift into
beasts. However, even with this ability, players will not be able to win the
game without working their way up through the Circles of Power.
CIRCLES OF POWER
First Circle: Players start out with the ability to cast Light Healing spells
should they get injured, and Holy Arrow attacks. However, as players develop
experience, they can progress to the First Circle of Magic. At this stage, they
can summon a menacing Goblin skeleton to aid them in battle.
Second Circle: This Circle brings even more power and abilities, allowing
players to unleash a powerful Fireball and invoke the Wind Fist, a dramatic
spell that allows the player to propel dangerous enemies away from them.
Third Circle: This Circle gives players the ability to cast Fear into the
minds of their enemies, causing them to flee in panic. Players will also be able
to cast the Ice Block spell, which causes the enemy to become temporarily
frozen, enabling the player to escape or launch a powerful attack.
Fourth Circle: As the player gets deeper into the game, the Fourth Circle
beckons. This Circle adds, among other things, the ability to call forth
lightning (a useful spell in the dark). With this spell, a sizzling bolt will
illuminate everything around it for a brief second and barbecue an enemy at the
same time.
Fifth Circle: This Circle is one where only an experienced Mage would dare to
dabble. This Circle gives players the opportunity to summon a malevolent Demon,
who will attack everything in sight. This power needs to be used wisely to
ensure the Demon’s destructiveness is correctly focused. Also in this power
circle, the player can cast a truly incredible Firestorm – a spectacle to behold
as it rains fiery death upon hapless foes.
Sixth Circle: All Mages aspire to the legendary Sixth Circle of Magic, the
ultimate spell-casting power. In this Circle, players can bring forth an entire
army of sinister Undead, or perform the Veil Of Death (a curse able to instantly
snuff out the life force of an enemy).
North Americans will be able to use these spells and more when Gothic II
releases for the PC in Q1 2003.
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