Gaming News - November 2006
Burbank, CA (November 15, 2006) - Codemasters today revealed details
on DIRT: Colin McRae Off-Road.
From Codemasters:
Featuring all the sensational realism and sublime car handling the series is
renowned for, DIRT is the first title being created using studio’s new
proprietary game engine, Neon. DIRT: Colin McRae Off-Road is planned to arrive
spring, 2007 for the PlayStation 3, the Xbox 360, and PC.
Neon is the powerhouse next-gen game engine being used to build DIRT: Colin
McRae Off-Road from the ground up. This new engine is the wizard behind the
curtain, driving the next iteration of the Colin McRae series’ impeccable car
handling, incredibly detailed vehicles and fantastic living environments. A
continuous, multiplatform technical development, Neo has been in production for
over 18 months with more than 30 tech experts at the helm.
Neon will ensure that DIRT’s exhilarating mix of off-road race events will be
compounded into one adrenaline rush after the next, with gameplay that’s nothing
but true to the series. Featuring over 40 officially licensed vehicles covering
12 car class categories, racing fans will get their fix of throwing official
2WD, 4WD, Classic and RWD cars, including Colin McRae’s prototype R4 and Travis
Pastrana’s X Games-winning Subaru Impreza, around the most challenging and
treacherous rally stages around the world.
“Neon provides us with so much more scope and possibilities than an update of
existing tech would have ever allowed,” says Gavin Cheshire, vice president,
Codemasters Studios. “The most obvious results are the visuals and physics that
produce incredible particle effects. Neon makes it possible to go into seemingly
minute detail, but creates the most realistic and involving environments the
racing genre has seen to date.”
The increased level of detail Neon provides enables the team to model locations
and environments in DIRT as accurately as possible, providing each with a unique
look and feel right down to the effects of the wind. Using real-time physics to
model air movements, everything will be affected by the wind: exhaust smoke,
trees, foliage, trackside flags, rainfall and the vehicles themselves. A car
will create an air rush wake that will have an effect on everything it passes,
and will also generate a real-time slipstream.
Impact from damage will see metal crumple, glass smash into bits and pieces, and
everything that you collide with in the environment will be destroyed in a
realistic way. Small trees snap and bend, grass will be flattened, wood will
splinter and stone will crumble, it’ll even wrap a car around a tree if the
crash is serious enough.
The evolution of the world’s favorite rally game series continues with DIRT:
Colin McRae Off-Road, planned to ship spring, 2007 for PLAYSTATION 3 system,
Xbox 360 and PC, and currently rated “RP” (Rating Pending) by the ESRB. Sign up
now for total mud splattering, gravel churning, handbrake turning, off-road
racing online at
www.codemasters.com/dirt.


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