Gaming News - November 2005
Austin, TX (November 30, 2005) - Aspyr Media today announced it has
acquired the rights from JoWood to publish and distribute Gothic III in North
America.
From Aspyr Media:
As the third part of this globally successful role-playing saga, Gothic III
offers players a nonlinear, open-ended role-playing game with an enthralling
story that presents an extremely detailed simulation of nature and human
behavior. Developed by Germany’s Piranha Bytes/Pluto13, Gothic III will be
released in the first quarter of 2006 for the PC at a SRP of $39.99.
For players who can’t wait until Spring for more Gothic action, Aspyr
released Gothic II Gold yesterday, which features the original game plus its
expansion pack, Gothic II Night of the Raven. Gothic II Gold is available for an
SRP of $19.99.
“The Gothic brand has a large and loyal following who appreciate the great
variety of action and adventure that the series offers players,” said Ted
Staloch, VP of Aspyr Media. “Gothic III lets players continue their adventures
in the game’s endless world, which features countless side quests along with
varied characters, spells and weapons.”
The Story:
Players saved their home island from the forces of evil in Gothic I and
Gothic II. Now it is time to travel to the realms of the mainland, where
invading Orcs have enslaved the human kingdom. There are but a few free humans
in the nearly uninhabitable icy north and southern desert, and a handful of
rebels hiding in the forests and mountains of Midland. Players can choose to
join the rebellion or serve the Orcish Usurpers, ultimately tipping the scales
and deciding the outcome of the last war to save the world. There is no simple
linear story in Gothic III – every game will be different and unique – but all
will ultimately lead to players to decide the fate of humankind.
Features:
- Huge free world with virtually no boundaries
- New combat system that is easier to play
- Clear objectives within the main story, though the decisions lie with the
player
- Engrossing story driven by the player’s choices
- Countless side-quests for the player to choose from
- Over 30 different monsters and dozens of human enemies
- Over 60 different powerful spells and over a hundred different weapons
- Advanced and complex human behavior AI for hundreds of individual
characters featuring full audio dialogues
- Unique class-free character development -- the absence of rigid character
classes means players can choose to train their character with whatever
military power and sorcery power to suit the player
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