Gaming News - November 2003
Montreal, Quebec (November 5, 2003) - Ubisoft and Crytek announced
that they have signed new talent to join the Far Cry development team.
From Ubisoft:
The game's next phase in development will focus on multiplayer excellence,
and leading development is Chris Auty as lead multiplayer level designer and
Richard Tsao as the multiplayer producer for the game. Auty and Tsao are tasked
with developing a compelling multiplayer experience as innovative as the
spectacularly deep single-player game. Far Cry is a first-person shooter set in
a lush tropical paradise that sets out to bring the first-person shooter to an
entirely new level of entertainment and technical excellence. The expansive
plans to Far Cry's unique multiplayer modes and lightning-fast online play have
extended its development period to Q1 2004.
Auty joins the Far Cry team with an impressive resumé of FPS experience. As a
leader within the FPS community, he is probably best known for his distinctive
map designs, especially within the Counter Strike culture. Auty is famed from
his design of the "Inferno" and "Aztec" maps in Counter Strike. His influence is
evident in the development of some of the most prolific shooting games ever
created. He led design teams for Half-Life: Counter Strike and James Bond 007:
Nightfire, and has contributed to Half-Life: Day of Defeat, Counter-Strike and
Condition Zero. Auty brings his considerable shooter experience and
distinguishing design techniques to Far Cry's already visually stunning scenery
and technically advanced gameplay.
"I came to Far Cry to work on the next great shooter; the team here at Crytek
has raised the quality bar in terms of visuals, gameplay and AI standards of a
FPS game," said Auty. "Far Cry's engine is amazingly adaptive to new types of
gameplay, making designing multiplayer levels one of my best creative
experiences to date."
Richard Tsao joins as Far Cry's multiplayer producer following a string of
successful projects, including leading the teams for Asheron's Call 2, Dungeon
Siege and MechWarrior 4. Tsao brings his successful formula to the production of
Far Cry's multiplayer and mod community support.
"In regards to technology, everyone will remember Far Cry as the game that
introduced the next wave of "must have" FPS features," said Tsao. "People will
undoubtedly credit Far Cry for driving the genre forward."
Far Cry features non-scripted AI, unmatchable view distance and is set on a
beautiful tropical island with the lushest terrain ever seen in a FPS.
Additionally, the game's stunning graphics, freely explorable indoor and outdoor
environments, authentic physics-on-demand, variety of gameplay, and universally
acclaimed pick-up-and-play level editor will set new benchmarks in the genre.
For more information, please visit:
www.farcry-thegame.com
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