Gaming News - November 2002
Bellevue, WA (November 25, 2002) - Sierra announced today that they
have released a new patch for No One Lives Forever 2.
From Sierra:
The latest patch for No One Lives Forever( 2: A Spy In H.A.R.M.'s Way is
ready to go. What makes this patch better is that it includes the Deathmatch
support and NINE deathmatch maps for NOLF2! Listed below is all the information
on the v 1.2 patch (location to download, overview, details,
etc.) and Deathmatch map descriptions.
Location:
ftp.sierra.com/pub/sierra/nolf2/updates/si_nolf2_mappack01.exe
ftp.sierra.com/pub/sierra/nolf2/updates/si_nolf2_update_en_10-11_12.exe
Overview:
This update adds multiplayer deathmatch mode, nine deathmatch maps and dedicated
server support and contains fixes for problems found in the retail release of
the game.
Details:
* Added Deathmatch support
* Added Dedicated Server support
* Fixed the Angry Kitty so it can now be shot to detonate
* Armed Angry kitties are now much more noticeable
* Added SCMD system for remote server maintenance
* Changed the color of player chat from white to yellow for better visibility
* Updated input code to handle both game pad and joystick devices under
DirectInput 8.1
* Players should no longer lose their animations when they die while leaning
* Player Vehicles will now get removed properly when the level ends
* Hitting F8 for screenshot will no longer count as "any key"
* Fixed a bug where you could send empty chat messages
* Fixed the bug that caused the player to play damage FX after they had died
while taking special damage
* Changed server directory listing for Internet games to only show the current
maps file title, not the full path
* Adding the same coop mission to the same campaign twice will no longer result
in an in level that can't be completed
* Fixed a bug where objects in certain levels would appear in the wrong place on
some systems
* Ammo Boxes will now disappear whenever any ammo is removed from them, and then
re-spawn after the specified time with full ammo
* Fixed a 3d sound issue where select and deselect sounds on weapons would play
as if they were coming from the other players
* Fixed player re-spawn points to reduce players spawning on top of one another
* Fixed a bug where weapons would sometimes fail to fire if the fire key was
pressed, released and then pressed again too quickly
* Fixed an issue with the keyboard configuration where assigning some keys would
cause others to become unassigned
* Fixed player hit detection so that players crouched under geometry cannot be
killed by shooting above their heads
* Tweaked the range of certain weapon sounds
DeathMatch Map Descriptions:
o Bollywood: An Indian movie theater/studio fire trap turned into a death trap.
Adapted from the single player game. For 6 to 8 players.
o Japan: A tranquil Japanese village, not so tranquil in a firefight! An
original NOLF2 DM map, for 8 to 16 players.
o Volkov's Lair: By the rockets' red glare! Play on this map of narrow catwalks
surrounded by artificial lava. Adapted from the single player game. For 2 to 4
players.
o Trailer Park: Return to Ohio for a shoot-'em-up around the trailers. Adapted
from the single player game, for 4 to 6 players.
o Unity: It's a free-for-all at headquarters. Adapted from the single player
game, for 8 to 16 players.
o Khios: Use the rifle to pick off opponents from the tower, or shoot your way
through a melee in the ancient ruins. Adapted from the single player game. For 8
to 16 players.
o Siberian Installation: A multi-level Russian killing zone. An original NOLF2
DM map for 8 to 16 players.
o Siberia: Sniper rifles and snowmobiles, with plenty of locations for fast
firefights. For 8 to 16 players. Based on the "Chill Kill" map from NOLF 1
multi-player.
o Woodlands. Duck and cover in the rocks and trees, or make a dash to the cabin
and the weapons stored within. For 8 to 16 players. An original NOLF2 DM map.
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