Gaming News - November 2002
Los Angeles, CA (November 4, 2002) - Infogrames today announced that
Unreal Tournament 2003 has topped the sales charts for the two weeks following
September 28th, 2002.
From Infogrames:
Shutter the windows and stock up on caffeine! Atariˇ¦s Unreal Tournament 2003
for personal computers, one of the most anticipated video game sequels ever,
invaded the charts as the #1 PC product, excluding expansion packs, for two
weeks following shipment on September 28. Developed by Digital Extremes and Epic
Games, the game is the follow-up to the 1999 smash-hit Unreal Tournament, which
won ˇ§Game of the Yearˇ¨ honors and became the multiplayer game of choice for
amateur and professional gamers alike.
'This game is what PC gamers have been clamoring for all year long,' said
Jean-Philippe Agati, senior vice president and head of Infogrames, Inc.'s Los
Angeles studio. 'Fans of the original Unreal Tournament and players new to the
experience will be blown away by the amazing gameplay and the mind-blowing
graphics. Beautiful environments dripping with intricate detail, detailed
character models and unbelievable special effects light the way as Unreal
Tournament 2003 lays claim to the throne its predecessor held as Game of the
Year.'
During the first two weeks the game was available, September 29 to October 12,
Unreal Tournament 2003 ranked as the #1 PC game, excluding expansion packs,
according to NPDTechworld.
Unreal Tournament 2003 thrusts gamers back into bloodthirsty, action-packed
arenas as the ultimate techno-gladiator of the future. Using the latest in
Epicˇ¦s Unreal technology, the game redefines multiplayer action with up to 32
players in a server with lightning fast net code. The technology is augmented by
the advanced and renowned Karma math engine for in-game physics that simulates
true-to-life character movement and environmental interaction.
'Unreal Tournament 2003 is the perfect sequel it takes everything that was great
about the first game and improves on it with new gameplay types, weapons and
unbelievable graphics,' said Tim Sweeney, founder of Epic Games. 'Digital
Extremes and Epic have worked together to deliver a game that completely lives
up to the expectations and track record set by the original in 1999.' James
Schmalz, founder and creative director of Digital Extremes, adds that 'seeing
the resounding success of the game at retail is the ultimate reward for the team
at Digital Extremes and Epic that spent long hard hours making sure it was truly
a worthy successor to the original.'
The game features more than 35 indoor and outdoor environments, rendered in
exquisite detail and crammed with volumetrically lit particle systems and more
than 100 times more polygons per frame than the original game. Some original
levels such as Curse have been recreated and redesigned and are joined by all
new arenas like the sinister Inferno and the massive and snowy Kalendra.
Keeping with the franchise history, Unreal Tournament 2003 stocks playersˇ¦
combat arsenals with a smorgasbord of ferocious, flesh-chewing weaponry. The
armory includes fan favorites from Unreal Tournament like the Flak Cannon, Shock
Rifle and a retuned Rocket Launcher as well as all new and twisted innovations
like the Link Gun, Ion Cannon and totally redesigned Sniper Rifle.
Classic play modes that made the original Unreal Tournament great, like
Deathmatch, Capture The Flag and Team Deathmatch revive old frag-hungry
appetites while completely original and exciting styles of play like Domination
2.0, Survivor and Bombing Run create a new thirst for blood and stress teamwork
over individual excellence.
'Our artists, programmers, level designers and audio technician did a top notch
job on Unreal Tournament 2003,' said James Schmalz, founder and creative
director of Digital Extremes. 'And, seeing the resounding success of the game at
retail is the ultimate reward for the team at Digital Extremes and Epic that
spent long hard hours making sure it was truly a worthy successor to the
original.'
Players can select from up to 48 individualized characters, each with unique
abilities and origins, to play as or against. Each character model is created
with unprecedented detail utilizing high polygon counts and high resolution
textures. Player abilities are enhanced with special game moves, such as double
jump and the dodge move. Collecting ˇ§Adrenalineˇ¨ from around the arenas will
enable further power-ups like health regeneration, invisibility, increased
damage and increased speed.
As with all Unreal products, the fan community is well supported with
development tools bundled into the game software. Amateur mappers and
development teams will find the redesigned Unreal Editor to help them build
custom maps and modify the game to create their own gameplay modes. Unreal
Tournament 2003 tools also include pre-fabricated sections of architecture to
make level design and construction easier.
Unreal Tournament 2003 is available at retail stores for an estimated retail
price of $49.99 and carries an ESRB rating of ˇ§Mˇ¨ for mature.
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