Gaming News - October 2006
Staten Island, NY (October 20, 2006) - Matrix Games and 2by3 Games
today announced that World At War: A World Divided is now available.
From Matrix Games:
David Heath, CEO of Matrix Games said “2by3 Games represents the old school
game design and development and once more proves it here. The new features and
enhancements provides players with many new levels of game play and strategies.”
This new sequel, Gary Grigsby’s World At War: A World Divided, adds a host of
new features to grow the engine well beyond the original game in terms of grand
strategy. A World Divided includes spies, neutral country diplomacy, variable
political events, unit experience and scenarios that occur after the war as well
as starting earlier than the original.
The original game was recently awarded the 2006 Origins Vanguard Unique Game of
the Year Award, following an IGN Game of the Year and Editors’ Choice Award. The
focus of the series places players at the helm of one of the five major nations
during the Second World War. Managing supply lines, production, troop movement,
and resources, it has a simple and elegant design with variable levels of
difficulty and detail.
Gary Grigsby’s World at War: A World Divided takes this design to the next
level, adding espionage, code-breaking, variable political events, unit
experience and neutral country diplomacy. These changes vastly affect the
dynamics of play and add entire new layers to the grand strategy mix of the
original. Players will have to learn to be more flexible with their tactics,
facing more important decisions on these new fronts.
In addition to the new features in Gary Grigsby’s World At War: A World Divided
is a completely new ‘what-if’ scenario that carries forward from the end of the
war into a conflict between the Western Allies and the Soviet Union. Russia’s
massive and experienced army is up against the West’s well equipped forces and
industrial might. In addition to simply starting with this scenario, players
have the option to jump right from the end of their normal campaign game of WWII
into this alternate history. This creates a whole new set of strategic choices
as players will have to think into the future and plan for their war against the
other super-power while still fending off the Axis forces.
The overall ease of play is retained in Gary Grigsby’s World at War: A World
Divided. The game ships with four tutorials, three campaigns, and five different
scenarios starting from 1939 and the invasion of Poland and extending into the
mid 1940s.

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