Gaming News - October 2004
(October 13, 2004) - Battlefront.com and Sonalysts
announced today that they have signed an exclusive agreement to bring Dangerous
Waters (S.C.S - Dangerous Waters) to the market.
The game will not be sold in stores, but will only be available via mail order
from www.battlefront.com
S.C.S. - Dangerous Waters will be entering beta stage in October and is
scheduled for a release in Fall 2004.
From Battlefront.com:
Kim Castro, Executive Producer of all Sonalysts Combat Simulations products:
"We're excited to be collaborating with Battlefront.com in the release of the
first title in our Sonalysts Combat Simulation brand: S.C.S. – Dangerous Waters.
As the original independent internet-based war and strategy game publisher,
Battlefront.com has earned the well-deserved reputation of delivering highly
accurate, yet undeniably playable military titles. We believe that we've found
an excellent partner with Battlefront.com that will help us build and support
our growing naval gaming community. With the support of Battlefront.com, we're
able to not only bring the best modern simulation ever to our community, but
also to appeal to the military wargaming and strategy gaming communities that we
feel will also enjoy the highly scalable experience of S.C.S. - Dangerous
Waters. At Sonalysts we strive to make the most accurate naval
simulation/strategy products available in today's market, just as we have been
for more than 30 years in both commercial entertainment and military training.
With the support of Battlefront.com we can continue to make the games we know
how to make and to market them directly to our core group of simulation,
war-gaming, and strategy enthusiasts. It's an exciting partnership and we are
certainly looking forward to the continued support of Battlefront.com in the
future."
Steve Grammont, co-founder of Battlefront.com: "Sonalysts IS naval warfare, and
Dangerous Waters is going to be THE naval simulation; and much more than that!
Combining for the first time ever surface and sub-surface vessels with
supporting aircraft and helicopters, you have the most complete and most
realistic combined naval arms simulation ever. It took us about one nanosecond
to accept Sonalysts' offer to publish this unique game, about as much as it will
take for modern simulation, wargame and strategy game fans to decide to purchase
it! Grab it before the Navy classifies it!"
FEATURES
S.C.S. - Dangerous Waters will be the first title of its kind, allowing the
player total control over multiple air, surface, and subsurface platforms in a
modern-day naval environment! The game allows the player to focus his attention
and to take direct control of individual stations and also to plan and execute
combined arms naval strategies from a top-down perspective.
S.C.S. - Dangerous Waters allows the player control over 7 of the world's most
potent naval platforms (out of a total of over 270 platforms available in the
game):
o Oliver Hazard Perry class [Guided Missile Frigate]
o MH-60R Seahawk [Multi-Mission Helicopter]
o P-3C Orion [Maritime Patrol Aircraft]
o Kilo class 636/877 [Diesel attack submarines]
o Seawolf class SSN [Nuclear attack submarine]
o Akula I/II class SSN [Nuclear attack submarine]
o 688(I) class SSN [Nuclear attack submarine]
Other features include:
ONE NAVAL BATTLEFIELD
Cooperative and head-to-head multiplayer modes allow controllable submarine,
surface, and air platforms to battle it out in the definitive naval combat
experience.
MULTI-STATION MODE
Players can command a platform on their own in multiplayer, or collaborate with
multiple players in "Multi-station Mode" as they each operate individual
stations and strive to work together as a team on the SAME platform.
INNOVATIVE 'AutoCrew' ARTIFICIAL INTELLIGENCE
By assigning certain crew stations to be manned by the "virtual crewmen" the
player can hand off various functions for the simulation to manage. This allows
the player to tailor the game's difficulty level to their liking and the precise
level of involvement and micro management that they wish. The player can choose
to man every single available crew station themselves, just a few select
stations or relinquish control to the A.I. and let the 'autocrew' do the rest.
Autocrew control is dynamic so the player can enable or disable this feature for
every crew station modeled in the game.
"REAL WORLD" PLATFORMS
Detailed depictions of each controllable platform's stations and their
respective arsenals provide a realistic game play experience.
CUTTING-EDGE SENSOR MODELLING AND PHYSICS
Authentic simulation of sensor performance both in the air and through the ocean
environment challenge the player to detect unknown enemies. Realistic depictions
of flight characteristics, buoyancy, air resistance, and gravity provide
realistic control and maneuvering.
SCALABLE 3D ENGINE AND EFFECTS
Updated 3D graphics engine provides realistic depictions of ocean swells, water
reflections, and environmental conditions using the latest vertex and pixel
shader technologies.
WORLDWIDE DATABASE
Extensive worldwide database provided by the U.S. Naval Institute offers
detailed descriptions of platforms and weaponry to accommodate all possible
global conflicts. Over 270+ platforms comprising 17 of the world's navies can do
battle for control of the open ocean.
MISSION CREATION TOOLS USED BY THE GAME'S DESIGNERS
Powerful mission editor used by the developers to create the missions that will
be shipped with the game, will also be available to the players to create their
own scenarios. Players will be able to create their own single missions,
multiplayer missions, or develop their own campaigns. These tools will allow the
player extensive control over the mission content and enable him to generate an
infinite number of scenario possibilities.
DYNAMIC YET PERSISTENT CAMPAIGNS
Players will compete in campaigns in which their actions have a profound effect
on the missions that follow. The use of dynamic elements such as probability of
inclusion, dynamic groups of objects, dynamic inclusion of mission goals, and
rules of engagement (that can change mid-mission) all ensure that the campaigns
will never play the same way twice.
QUICK MISSION MODE
Upon selecting the platform and mission difficulty level, the player will be
provided with an entirely random and dynamic scenario. It will be composed of an
infinite combination of mission goals, enemy forces, and random locations.
For more information on S.C.S. - Dangerous Waters, please visit:
www.Battlefront.com/products/dw/index.html
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