Gaming News - September 2003
Toronto, Ontario (September 23, 2003) - DreamCatcher Games today
announced the first details of the newly titled Universal Combat, for the PC-CD,
with the unveiling of the new website at
www.universalcombatgame.com.
A full-featured demo is expected to follow in the first week of October.
From DreamCatcher:
Universal Combat brings together the greatest components of any war, together
in a single game. Conceived in late 2001 as Battlecruiser Generations (the 5th
in the Battlecruiser series), the game has morphed into much more than a massive
space sim., and its action-based focus caters to a far broader audience.
The game is one of incomprehensible scale that allows gamers to choose any
aspect of combat they wish. Choices of combat styles and gameplay include:
- Compelling multi-player games against up to 63 other gamers.
- Carefully designed campaign and instant action scenarios.
- More than 54 different air and space crafts, from basic multi-role combat
fighters and low altitude multi-role gunships to massive carriers, cruisers and
transporters.
- 22 land vehicles and 10 naval vessels including jeeps, tanks, SAMs, carriers,
LCACs and even nuclear submarines.
- 20 first person weapons and 28 characters with over 1500 animations.
- 250 planets with enormous planetary detail spanning more than 21,000 planet
side mission zones containing various bases.
- 9 careers modes including heroic pilots, ship’s captain or lethal recon
marine.
“Universal Combat has evolved from a classic, and in the midst of developing the
initial BCG game, we realized that we were onto something much bigger, that a
larger gaming audience would thrive upon,” commented Richard Wah Kan,
DreamCatcher’s President and CEO.
Lead Developer and Executive Producer, Derek Smart is excited by the game’s new
form, “As a producer, you’re always delighted when your games reach a wider
audience, and in Universal Combat, I’m sure we’ll do just that. There are
elements that existing fans will love, but tons of new stuff that everyone can
get their teeth into! Spawning what I hope will be a new long running franchise
which caters to action and die hard Battlecruiser fans alike, the game has been
a tremendous and risky undertaking, to say the least!!”
As with all Derek Smart games, details are important. Several new design
elements will add to the experience:
- New action based focus, complete with a new interface and heavily revised
control scheme for ease of use, regardless of craft or vehicle.
- New shader-based graphics and animation engine, complete with the third
generation of the industry's most advanced and seamlessly integrated planetary
terrain engine ever developed for a game. The new terrain engine is capable of
handling regions the size of real world planets instead of boxed in regions
(e.g. 5km sq) in zoned area as in other games. This allows massive planet side
combat engagements which can span small concentrated areas, large continents or
even entire worlds alike.
- All components of SINGE, a proprietary Seamlessly Integrated Game Environment,
have been further advanced to expand and streamline massive game worlds. This
allows gamers to play in space or on planets (including land and now underwater
environments) and be able to transition from one to the other seamlessly. With
the inclusion of naval assets control, new advanced dynamics and AI kernels, the
integrated battlefield is not just relegated to driving around in vehicles or
low altitude crafts – in a box. This new incarnation of SINGE blends space
flight, planetary flight, vehicular dynamics, naval asset dynamics and first
person action to provide adrenaline pumping land, sea, air and space
engagements.
- New 3D object database with excess of 500 unique high detail 3D models and
assets.
« Back to last page · News Page »

|