Gaming News - August 2006
(August 25, 2006) - Flying Lab Software announced the addition of
avatar combat to Pirates of the Burning Sea.
From Flying Lab Software:
Fighting across land and sea, players of Pirates of the Burning Sea will
experience intense tactical ship combat and swashbuckling adventures, where
every player is the captain of their own ship. British, Spanish, French, and
Pirate captains battle it out for glory and power, engaging in both PvE and PvP
gameplay that has the power to truly change the game world. Compete to conquer
enemy ports, pursue 1000+ missions, engage in a fully player-driven economy, and
earn ships, skills, and gear to become the most famous -- or infamous! --
captain on the Burning Sea.
The addition of avatar combat to Pirates of the Burning Sea’s game play
amplifies the need for strategy and skill, offering melee encounters where
movement, position and tactics truly matter. This new feature expands sea
encounters as well, allowing players to board enemy ships, and with the aid of
their crew, battle their opposition for supremacy and seize their opponent’s
ship and cargo.
More than a simple hack-and-slash combat system, players move and dodge around
the battlefield, wielding a vast array of weapons: from rapiers and pikes to
muskets and even bar-stools! Adopt an aggressive stance and unleash a powerful
combination of attacks that send the enemy reeling back on his heels, or bide
your time on defense and wait for the opportune moment to launch your fatal
strike. With a focus on fast action, environmental interaction, swift dispatches
of minor enemies, and lengthy duels against worthy adversaries, Pirates of the
Burning Sea offers swashbuckling combat the likes of which have never been seen
in an MMORPG!
On land, players will explore dense jungles, Aztec ruins, and pirate treasure
caves in search of adventure, fame and fortune. Players can raid fortresses
manned by dozens of soldiers and battle it out for the opportunity to hoist
their flag above the citadel, or duel sneering spies in swashbuckling
swordfights within elegant colonial mansions.
“We already brought intense real-time tactical ship combat to MMOs,” said
Producer John Scott Tynes. “Now we’re bringing the same imagination to
swordfighting, brawling, and musketry through the introduction of swashbuckling
combat mechanics.”
By the time the game releases in June 2007, it will have been in development for
almost five years and in beta testing for a year and a half, resulting in a
title with polished, innovative game play, and rich content. Flying Lab is
currently accepting beta applicants at
www.burningsea.com.


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