Gaming News - July 2006
New York, NY (July 27, 2006) - Today Paradox Interactive announced
that the composer of the soundtrack for Perimeter: Emperor’s Testament will be
Russian musician Andrey Komarov, a.k.a. Vishudha Kali (V.K.).
From Paradox Interactive:
During the process of creating the game’s tracks, a diverse number of tools
were used, including not only the electronic sound of modern synthesizers, but
also analog synthesizers and electro-organs, bells, fisgarmonics, stones and
various handmade instruments. Some tracks also contain special guttural singing
by V.K. himself.
In this project, V.K. has utilized the same ideas that had been the basis for
his early industrial/noise and underground albums. Each track embodies a
particular concept; to write each one, the composer had to embody the game’s
characters, and the inspiration that was derived from such moments was used in
the process of composing and performing.
The soundtrack for the game contains 10 tracks, or about an hour of original
material, which is based on the principles of “psychoacoustics”. During mission
briefings, the music relaxes player; conversely, the music will maintain a
vice-like grip players throughout action sequences. These effects have been
realized not only via acceleration/deceleration of the musical rhythm, but also
by establishing a complex track structure. As a result, the music has been given
careful treatment, which should provide a much more melodic and complicated
experience than the original “Perimeter” score.
An additional track – the theme for the game’s main menu -- has been written and
performed by another Russian composer and musician, Andrey Gladkov, a former
member of the famous electronic band, “Los Chikatillos”.
A great deal of attention has been given to the issues of stereo sound and
mastering during the process of writing the soundtrack for the game. It is
highly recommended that gamers play music from “Perimeter: Emperor’s testament”
not only on their PCs, but also on good acoustic systems that are capable of
properly interpreting the complex sound architecture. The composers have gone to
great lengths to highlight the game’s sonic experience.


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