Gaming News - July 2006
Staten Island, NY (July 18, 2006) - Matrix Games and 2by3 Games today
announced Gary Grigsby’s World At War: A World Divided.
From Matrix Games:
Gary Grigsby’s World At War: A World Divided, adds a host of new features to
grow the engine well beyond the original game in terms of grand strategy. A
World Divided includes spies, neutral country diplomacy, variable political
events, unit experience and scenarios that occur after the war as well as
starting earlier than the original.
The original game, recently awarded the Origins Vanguard Unique Game of the Year
Award, put players at the helm of one of the five major nations during the
Second World War. Managing supply lines, production, troop movement, and
resources, it had a simple and elegant design with variable levels of difficulty
and detail.
Gary Grigsby’s World at War: A World Divided will take this design to the next
level, adding espionage, code-breaking, variable political events, unit
experience and neutral country diplomacy. These changes vastly affect the
dynamics of play and add entire new layers to the grand strategy mix of the
original. Players will have to learn to be more flexible with their tactics,
facing more important decisions on these new fronts.
In addition to the new features in Gary Grigsby’s World At War: A World Divided
is a completely new ‘what-if’ scenario that carries forward from the end of the
war into a conflict between the Western Allies and the Soviet Union. Russia’s
massive and experienced army is up against the West’s well equipped forces and
industrial might. In addition to simply starting with this scenario, players
have the option to jump right from the end of their normal campaign game of WWII
into this alternate history. This creates a whole new set of strategic choices
as players will have to think into the future and plan for their war against the
other super-power while still fending off the Axis forces.
The overall ease of play is retained in Gary Grigsby’s World at War: A World
Divided. The game will ship with four tutorials, three campaigns, and five
different scenarios starting from 1939 and the invasion of Poland and extending
into the mid 1940s.

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